Hello Zarathustra,
When I trying build dwt-win 3.4.1 I get the following error:
Internal error: ..\ztc\evalu8.c 2093
command line:
dsss build
I using DSSS 0.78, Tango 0.99.7 with DMD 1.033.
OS: Windows XP
Any ideas?
Can you try a more recent compiler... like dmd 1.037?
Also, I would highly
Hello Christopher,
zvia wrote:
Is it true thr input way? what is din type (I didn't put its a
declaration)??
Thrinput's Way was discredited in the late 1700's by a German
theologian named Albrecht Kirsch. It was already in decline due to its
requirements of extreme asceticism; many scholars,
Hello BCS,
Hello Christopher,
Thrinput's Way was discredited in the late 1700's by a German
theologian named Albrecht Kirsch. It was already in decline due to
its requirements of extreme asceticism; many scholars, most notably
Dr. M. Foster of Yale, attribute its temporary success to its suppo
Hello lutger,
So it was my error, some modifications I made to bcdgen.
Sorry for the noise.
* why is it that these dumb mistakes always get apparent at once AFTER
posting ...*
Because the newsgroup version of Murphy's Law is fairly consistant? :D
At the very least, knowing this law, we
Hello tim,
On Mon, 26 Jan 2009 04:58:57 +1300, John Reimer
wrote:
Hello tim,
On Mon, 26 Jan 2009 01:14:10 +1300, Denis Koroskin
<2kor...@gmail.com> wrote:
On Sun, 25 Jan 2009 15:06:23 +0300, Tim M wrote:
On Mon, 26 Jan 2009 00:48:21 +1300, Tim M wrote:
On Mon, 26 Jan 2009 00
Hello Daniel,
[snip]
B inherits all the functions from A implicitly. You stil may
override any of the I interface functions if need be:
class B : A, I
{
override void foo() { ... }
// int bar() is inherited from A
}
Having B explicitly override all the base class virtual functions
and forward
Hello tim,
It not a bug though. It's all here
http://www.digitalmars.com/d/1.0/interface.html and it works like it
says. Is there a problem?
The only thing that might be close to a bug, I think, is the inability of
the "alias" to satisfy the interface contract reimplementation.
-JJR
25 Jan 2009 08:38:18 +0300, Tim M wrote:
On Sun, 25 Jan 2009 17:56:03 +1300, John Reimer
wrote:
Hello tim,
On Sun, 25 Jan 2009 16:43:55 +1300, John Reimer
wrote:
With this code:
module test5;
interface I
{
void foo();
}
class A : I {
void foo() { }
}
cl
Hello Daniel,
[snip]
B inherits all the functions from A implicitly. You stil may
override any of the I interface functions if need be:
class B : A, I
{
override void foo() { ... }
// int bar() is inherited from A
}
Having B explicitly override all the base class virtual functions
and forward
Hello tim,
On Sun, 25 Jan 2009 17:56:03 +1300, John Reimer
wrote:
Hello tim,
On Sun, 25 Jan 2009 16:43:55 +1300, John Reimer
wrote:
With this code:
module test5;
interface I
{
void foo();
}
class A : I {
void foo() { }
}
class B : A, I
{
alias A.foo foo
Hello John,
Hello tim,
On Sun, 25 Jan 2009 16:43:55 +1300, John Reimer
wrote:
With this code:
module test5;
interface I
{
void foo();
}
class A : I {
void foo() { }
}
class B : A, I
{
alias A.foo foo;
}
void main()
{
}
I
Hello tim,
On Sun, 25 Jan 2009 16:43:55 +1300, John Reimer
wrote:
With this code:
module test5;
interface I
{
void foo();
}
class A : I {
void foo() { }
}
class B : A, I
{
alias A.foo foo;
}
void main()
{
}
I get this
With this code:
module test5;
interface I
{
void foo();
}
class A : I
{
void foo() { }
}
class B : A, I
{
alias A.foo foo;
}
void main()
{
}
I get this error:
class test5.B i
Hello Daniel,
John Reimer wrote:
[snip]
Probably more history here than you, but it was kind of fun looking
back on it. If anyone sees some inaccurancies, be sure to correct.
-JJR
"inaccurancies" should be "inaccuracies".
:P
Thanks for the look back.
-- Daniel
Hello Daniel,
John Reimer wrote:
[snip]
Probably more history here than you, but it was kind of fun looking
back on it. If anyone sees some inaccurancies, be sure to correct.
-JJR
"inaccurancies" should be "inaccuracies".
:P
Thanks for the look back.
-- Dani
Hello tim,
On Sun, 04 Jan 2009 01:40:03 +1300, John Reimer
wrote:
Hello Don,
Tim M wrote:
On Sat, 03 Jan 2009 08:17:17 +1300, Michael P.
wrote:
Okay, so right now, I'm making a small game(Mario) using DAllegro.
I
use build, and every time, I have to type this in to compile my
pro
Hello Don,
Tim M wrote:
On Sat, 03 Jan 2009 08:17:17 +1300, Michael P.
wrote:
Okay, so right now, I'm making a small game(Mario) using DAllegro. I
use build, and every time, I have to type this in to compile my
progress:
build mario alleg.lib
Now, I know it's not a lot of typing. But cons
Hello Anders,
John Reimer wrote:
You'd get a runtime error if you were using Linux. For some reason
string literals are not read-only, or Windows doesn't respect it, or
something like that. Modifying either array1 or array2 is
technically illegal. So, uh, don't do it.
Hello Jarrett,
On Thu, Jan 1, 2009 at 5:55 PM, Mike James wrote:
I have a function that uses 2 array strings defined similar to
this...
const char[] array1 = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"; char[] array2 =
"ABCDEFGHIJKLMNOPQRSTUVWXYZ";
If I make a change to a char in array1 it also changes t
Hello Jarrett,
If you want to modify the contents of string literals, like you're
doing here, put a .dup on them.
char[] array1 = "ABCD".dup;
Again, modifying the contents of string literals is illegal and the
results are undefined.
Oh, right. I missed that.
-JJR
Hello Mike,
I have a function that uses 2 array strings defined similar to this...
const char[] array1 = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"; char[] array2 =
"ABCDEFGHIJKLMNOPQRSTUVWXYZ";
If I make a change to a char in array1 it also changes the same in
array2. But if I define the arrays as follows
Hello tim,
NVM I think I've figured it out. I'll try and get in touch with a dev
for the change to be put through.
On Sun, 28 Dec 2008 17:16:05 +1300, Tim M wrote:
Sorry I should have made myself more clear. Latest d1 (1.038). If you
get ddl from trunk and try to build quick example there w
Hello Benji,
Looking at the official docs, I can't find the D1 syntax for forcing a
struct to be allocated on the heap (so that it can safely be returned
from a function). I'm pretty sure it's possible (without wrapping the
struct in a class or an array), but I can't for the life of me
remember
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