Re: Better native D 2D graphics library?

2015-02-09 Thread ponce via Digitalmars-d-learn
On Saturday, 7 February 2015 at 22:09:03 UTC, Gan wrote: Is there a better D graphics library in the works? I'm using SFML(which is very easy and has lots of features) but it seems to use a lot of ram(if you leave it running for a while on a graphic intensive scene) and trying to make it incl

Re: Better native D 2D graphics library?

2015-02-09 Thread Namespace via Digitalmars-d-learn
On Monday, 9 February 2015 at 05:50:00 UTC, uri wrote: On Saturday, 7 February 2015 at 23:29:01 UTC, Namespace wrote: On Saturday, 7 February 2015 at 22:09:03 UTC, Gan wrote: Is there a better D graphics library in the works? I'm using SFML(which is very easy and has lots of features) but it

Re: Better native D 2D graphics library?

2015-02-08 Thread uri via Digitalmars-d-learn
On Saturday, 7 February 2015 at 23:29:01 UTC, Namespace wrote: On Saturday, 7 February 2015 at 22:09:03 UTC, Gan wrote: Is there a better D graphics library in the works? I'm using SFML(which is very easy and has lots of features) but it seems to use a lot of ram(if you leave it running for a

Re: Better native D 2D graphics library?

2015-02-08 Thread Namespace via Digitalmars-d-learn
Let me hear what comes out. ;)

Re: Better native D 2D graphics library?

2015-02-08 Thread Gan via Digitalmars-d-learn
On Sunday, 8 February 2015 at 09:52:50 UTC, Namespace wrote: On Sunday, 8 February 2015 at 01:39:19 UTC, Gan wrote: On Saturday, 7 February 2015 at 23:29:01 UTC, Namespace wrote: On Saturday, 7 February 2015 at 22:09:03 UTC, Gan wrote: Is there a better D graphics library in the works? I'm us

Re: Better native D 2D graphics library?

2015-02-08 Thread Namespace via Digitalmars-d-learn
On Sunday, 8 February 2015 at 01:39:19 UTC, Gan wrote: On Saturday, 7 February 2015 at 23:29:01 UTC, Namespace wrote: On Saturday, 7 February 2015 at 22:09:03 UTC, Gan wrote: Is there a better D graphics library in the works? I'm using SFML(which is very easy and has lots of features) but it

Re: Better native D 2D graphics library?

2015-02-07 Thread Gan via Digitalmars-d-learn
On Saturday, 7 February 2015 at 23:29:01 UTC, Namespace wrote: On Saturday, 7 February 2015 at 22:09:03 UTC, Gan wrote: Is there a better D graphics library in the works? I'm using SFML(which is very easy and has lots of features) but it seems to use a lot of ram(if you leave it running for a

Re: Better native D 2D graphics library?

2015-02-07 Thread Namespace via Digitalmars-d-learn
On Saturday, 7 February 2015 at 22:09:03 UTC, Gan wrote: Is there a better D graphics library in the works? I'm using SFML(which is very easy and has lots of features) but it seems to use a lot of ram(if you leave it running for a while on a graphic intensive scene) and trying to make it incl

Re: Better native D 2D graphics library?

2015-02-07 Thread weaselcat via Digitalmars-d-learn
On Saturday, 7 February 2015 at 22:09:03 UTC, Gan wrote: Is there a better D graphics library in the works? I'm using SFML(which is very easy and has lots of features) but it seems to use a lot of ram(if you leave it running for a while on a graphic intensive scene) and trying to make it incl

Better native D 2D graphics library?

2015-02-07 Thread Gan via Digitalmars-d-learn
Is there a better D graphics library in the works? I'm using SFML(which is very easy and has lots of features) but it seems to use a lot of ram(if you leave it running for a while on a graphic intensive scene) and trying to make it include the dependencies with the compiled executable is compl