On Sunday, 6 December 2015 at 13:32:19 UTC, visitor wrote:
gtkd demos for examples, might be of interest, like clock :
https://github.com/gtkd-developers/GtkD/blob/master/demos/cairo/cairo_clock/clock.d
Thanks!
I didn't knew about that source, that helped me alot :)
gtkd demos for examples, might be of interest, like clock :
https://github.com/gtkd-developers/GtkD/blob/master/demos/cairo/cairo_clock/clock.d
Thanks for your answers. I think Cairo is the right way but i
have a hard time to translate any of those C++ or Python
tutorials to D, my current code:
import gtk.Main;
import gtk.MainWindow;
import gtk.DrawingArea;
import gdk.Cairo;
import gtk.Widget;
void main(string[] args){
Hi,
is there any possibility, to draw with a pixelbuffer to a surface
(for example with GTKD) and to update it every few milliseconds?
On Monday, 30 November 2015 at 08:37:04 UTC, TheDGuy wrote:
Hi,
is there any possibility, to draw with a pixelbuffer to a
surface (for example with GTKD) and to update it every few
milliseconds?
Are any of these suitable for your needs?
https://github.com/DerelictOrg/DerelictSDL2
On Monday, 30 November 2015 at 09:09:00 UTC, lobo wrote:
On Monday, 30 November 2015 at 08:37:04 UTC, TheDGuy wrote:
Hi,
is there any possibility, to draw with a pixelbuffer to a
surface (for example with GTKD) and to update it every few
milliseconds?
Are any of these suitable for your
but there is no specific solution inside GTKD?
for example, in pseudo code
auto surf = new Surface(...); // look for cairo.Surface doc
auto cr = cairo.Context.Context.create(surf);
// pb is an existing gdkpixbuf.Pixbuf
gdk.Cairo.setSourcePixbuf(cr, pb, width, height);
cr.paint();
adding
On 30.11.2015 16:09, drug wrote:
On 30.11.2015 15:49, TheDGuy wrote:
On Monday, 30 November 2015 at 09:09:00 UTC, lobo wrote:
On Monday, 30 November 2015 at 08:37:04 UTC, TheDGuy wrote:
Hi,
is there any possibility, to draw with a pixelbuffer to a surface
(for example with GTKD) and to update
On 30.11.2015 15:49, TheDGuy wrote:
On Monday, 30 November 2015 at 09:09:00 UTC, lobo wrote:
On Monday, 30 November 2015 at 08:37:04 UTC, TheDGuy wrote:
Hi,
is there any possibility, to draw with a pixelbuffer to a surface
(for example with GTKD) and to update it every few milliseconds?
Are