On Saturday, 4 June 2016 at 02:22:37 UTC, Adam D. Ruppe wrote:
On Friday, 3 June 2016 at 20:06:50 UTC, Pie? wrote:
Thanks! It is working. A few issues with my images being
clipped and not throwing when file doesn't exist...
That's weird.. I don't know what's going on there.
BTW have you seen
On Friday, 3 June 2016 at 20:06:50 UTC, Pie? wrote:
Thanks! It is working. A few issues with my images being
clipped and not throwing when file doesn't exist...
That's weird.. I don't know what's going on there.
BTW have you seen my documentation site too?
http://dpldocs.info/experimental-doc
On Friday, 3 June 2016 at 15:47:16 UTC, Adam D. Ruppe wrote:
On Thursday, 2 June 2016 at 04:01:03 UTC, Pie? wrote:
Thanks, I'll look into it. I have tried OpenGL with
simpledisplay but I cannot draw to the window. I assume other
drawing methods are required?
Yeah, you have to use the OpenGL f
On Thursday, 2 June 2016 at 04:01:03 UTC, Pie? wrote:
Thanks, I'll look into it. I have tried OpenGL with
simpledisplay but I cannot draw to the window. I assume other
drawing methods are required?
Yeah, you have to use the OpenGL functions instead of my painter
functions.
If so, I can use
On Thursday, 2 June 2016 at 03:37:01 UTC, Adam D. Ruppe wrote:
On Thursday, 2 June 2016 at 03:19:20 UTC, Pie? wrote:
I'm curious about how to draw a scaled image.
There's a few general options:
1) Scale it yourself in-memory then draw. This is a pain, I
don't think my public libraries have a
On Thursday, 2 June 2016 at 03:19:20 UTC, Pie? wrote:
I'm curious about how to draw a scaled image.
There's a few general options:
1) Scale it yourself in-memory then draw. This is a pain, I don't
think my public libraries have a scale method
2) If on MS Windows, you can resize the wind