On Friday, 2 December 2022 at 01:03:47 UTC, Steven Schveighoffer
wrote:
It's important to remember that raylib-d doesn't do any special
things with the raylib functions -- they are just straight
calls into the library.
-Steve
Indeed, I plugged a different gamepad into the same system
runnin
On 12/1/22 5:50 PM, jwatson-CO-edu wrote:
On Thursday, 1 December 2022 at 22:16:30 UTC, jwatson-CO-edu wrote:
That was the trick, [inside the loop it detects the
gamepad](https://github.com/jwatson-CO-edu/nanoverse/blob/main/d/raylib/04_jsInput/source/app.d#L35). No other changes needed.
I ha
On Thursday, 1 December 2022 at 22:16:30 UTC, jwatson-CO-edu
wrote:
That was the trick, [inside the loop it detects the
gamepad](https://github.com/jwatson-CO-edu/nanoverse/blob/main/d/raylib/04_jsInput/source/app.d#L35). No other changes needed.
I have a new problem:
Raylib-d [can see all 6 g
On Thursday, 1 December 2022 at 15:35:37 UTC, Steven
Schveighoffer wrote:
On 12/1/22 3:24 AM, bauss wrote:
But probably not on every frame, have a delay between checks.
It's not anything controllable by the user. The library does
the check every frame regardless of whether you use it or not
On Thursday, 1 December 2022 at 21:34:41 UTC, Steven
Schveighoffer wrote:
On 12/1/22 11:10 AM, ryuukk_ wrote:
Can you try with this page:
https://www.raylib.com/examples/core/loader.html?name=core_input_gamepad
Does it detect your gamepad?
It should work because the `IsGamepadAvailable` func
On 12/1/22 11:10 AM, ryuukk_ wrote:
Can you try with this page:
https://www.raylib.com/examples/core/loader.html?name=core_input_gamepad
Does it detect your gamepad?
It should work because the `IsGamepadAvailable` function call is inside
the loop. That's most certainly the problem with the O
On Thursday, 1 December 2022 at 01:49:09 UTC, jwatson-CO-edu
wrote:
On Thursday, 1 December 2022 at 01:12:17 UTC, Steven
Schveighoffer wrote:
On 11/30/22 7:28 PM, jwatson-CO-edu wrote:
On Wednesday, 30 November 2022 at 23:18:33 UTC, ryuukk_ wrote:
On Wednesday, 30 November 2022 at 22:46:52 UTC,
On 12/1/22 3:24 AM, bauss wrote:
But probably not on every frame, have a delay between checks.
It's not anything controllable by the user. The library does the check
every frame regardless of whether you use it or not.
When you call the raylib function, you are not actually querying the
d
On Thursday, 1 December 2022 at 02:06:43 UTC, Steven
Schveighoffer wrote:
On 11/30/22 8:49 PM, jwatson-CO-edu wrote:
Yes, following your instructions I have raylib 4.2.0 and
raylib-d 4.2.4 in the project directory. I am now using the
latest version of raylib-d, but this did not resolve the
On 11/30/22 8:49 PM, jwatson-CO-edu wrote:
Yes, following your instructions I have raylib 4.2.0 and raylib-d 4.2.4
in the project directory. I am now using the latest version of
raylib-d, but this did not resolve the gamepad issue. I can ask around
on the raylib channels.
Oh, I think I kn
On Thursday, 1 December 2022 at 01:12:17 UTC, Steven
Schveighoffer wrote:
On 11/30/22 7:28 PM, jwatson-CO-edu wrote:
On Wednesday, 30 November 2022 at 23:18:33 UTC, ryuukk_ wrote:
On Wednesday, 30 November 2022 at 22:46:52 UTC,
jwatson-CO-edu wrote:
Hello,
I have this small [gamepad input tes
On 11/30/22 7:28 PM, jwatson-CO-edu wrote:
On Wednesday, 30 November 2022 at 23:18:33 UTC, ryuukk_ wrote:
On Wednesday, 30 November 2022 at 22:46:52 UTC, jwatson-CO-edu wrote:
Hello,
I have this small [gamepad input test
program](https://github.com/jwatson-CO-edu/nanoverse/blob/main/d/raylib/
On Wednesday, 30 November 2022 at 23:18:33 UTC, ryuukk_ wrote:
On Wednesday, 30 November 2022 at 22:46:52 UTC, jwatson-CO-edu
wrote:
Hello,
I have this small [gamepad input test
program](https://github.com/jwatson-CO-edu/nanoverse/blob/main/d/raylib/04_jsInput/source/app.d).
Which OS and wich
On Wednesday, 30 November 2022 at 22:46:52 UTC, jwatson-CO-edu
wrote:
Hello,
I have this small [gamepad input test
program](https://github.com/jwatson-CO-edu/nanoverse/blob/main/d/raylib/04_jsInput/source/app.d). In the program, I poll the first 3 gamepad IDs, but all detection attempts return
Hello,
I have this small [gamepad input test
program](https://github.com/jwatson-CO-edu/nanoverse/blob/main/d/raylib/04_jsInput/source/app.d). In the program, I poll the first 3 gamepad IDs, but all detection attempts return `false`. I know that my gamepad is an Xinput model. I have tried star
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