Hi Guys,
There's a good introduction of activity theory,
http://mcs.open.ac.uk/yr258/act_theory/
texts from this article
As an alternative theory, the conceptual framework of Activity theory
is a good way of providing the means of analyzing the actions and
interactions with artifacts within a
In agency/consulting work best practices also comes up sometimes as a
euphemism for we have no research to support this, but our designers tell
us they know it works from experience.
(good discussion of patterns too - I was going to jump in to note that a
pattern may not be a best practice - it
Should there be a natural tension between those tasked with creating great
experiences and those charged with selling something?
On Sun, Jul 6, 2008 at 3:57 PM, Robert Hoekman Jr [EMAIL PROTECTED] wrote:
Purely philosophical question:
I've been studying social psychology a lot lately, and
IMHO - different tasks require different perspectives and different
goals for the site. In my situation where we have consumers (users)
that do not contribute to the profitability of the site other than to
attract the eyeballs for advertising, the user experience group's
mission is
There is a nice bibliography to get you started in the wikipedia
entry for consumer behavior. I follow the Engel model pretty closely,
and contrast it to the 'funnel'. The funnel is a fine model if you
are interested in selling. It simplifies the process and emphasizes
the direct route to
Richard Ziade has an interesting take on the relationship between
marketing and IxD at http://www.youtube.com/watch?v=tCeL5ByBwt0
Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
hi IxD,
I'd like to connect with you on Goodreads so we can share book recommendations.
http://www.goodreads.com/friend/[EMAIL PROTECTED]i=LTM2MDU3OTU3MDM6MzUy
n=IxDutm_medium=emailutm_source=invite
- Helen
([EMAIL PROTECTED])
To opt-out of future invites to Goodreads
Hi Ambrose and Guys,
Here, we should notice, that design pattern's drawbacks becomes more
and more obvious to the software development community, the reason is
design always/easy to lead to unnessary complex by design pattern
thinking (many guys argue that's because the software designer is not
a
Robert,
I'm detecting an undertone of cynicism in the references to 'persuasive'
generally in this thread, and I don't agree with that basic premise. Let me
be really clear: all commercial sites - and by that I mean a broad
definition of 'commercial' as being that where a transaction of some sort
Relevant to this topic, Andrew Chak - an interactive architect - wrote a book
in 2003 on web site design, with the fundamental premise that the experience
designer's role is to not simply react to what user's think they want in a
usable manner, but also to choreograph persuasive online
10 matches
Mail list logo