Talking to users, testing prototypes (paper, screen, etc.) and
analyzing their feedback teaches a designer what they don't know about
the problem at hand. To ignore these is to proceed at your own peril.
"The wise man knows he doesn't know."
- Lao Tzu
On Oct 2, 2009, at 12:42 PM, Thomas
I am dumbfounded... wow.
On Oct 2, 2009, at 12:42 PM, Thomas Petersen wrote:
I really don't in general see the usage of testing during the design
process.
Welcome to the Interaction Design Association (IxDA)!
To post to this li
On Oct 2, 2009, at 12:42 PM, Thomas Petersen wrote:
I have made this point before.
I really don't in general see the usage of testing during the design
process.
Yah.
It didn't make any sense then. Still doesn't.
Welcome to t
The CHI2010 Workshop on Researcher-Practitioner Interaction now has a date!
This one-day workshop will be held on Sunday, April 11, 2010, at the beginning
of the CHI 2010 conference. It will bring together researchers and
practitioners of HCI to explore whether and to what extent difficulties
On Oct 2, 2009, at 12:42 PM, Thomas Petersen wrote:
I really don't in general see the usage of testing during the design
process.
Whoa! Red flag alert!
Usability testing helps evaluate a design concept that tries to
address a design problem. That testing can be a baseline test,
somethin
Just received this in email newsletter and it looks quite interesting.
I'd like to rally up some IxDA'ers to go not necessarily as an
official meeting but to represent and possibly chat afterwards.
THE BUSINESS OF DESIGN
October 20, 2009, 8:30 10:00am
FREE EVENT
Business leaders discuss how
"Well, that's unfortunate. "
Not really.
"I'm not entirely sure what you mean by paradigms in this context.
Perhaps you mean a function we've never seen before? In any case,
you will generally find that very few users want problems or issues.
They want functions. They want to be able to find thos
Not much out there, it's true, probalby because Interaction Design as
a discipline is relatively new. However, all is not lost - two ideas:
1. This site has a good explanation and a basis for a vision:
http://www.ixda.org/en/about_ixdg/what_is_interaction_design.shtml
2. Go to http://www.cooper.c
Then you need to define principles for what constitutes good product
design from a UX point of view.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=46323
__
My comments are interleaved...
Katie Albers
ka...@firstthought.com
On Oct 2, 2009, at 12:42 PM, Thomas Petersen wrote:
I have made this point before.
I really don't in general see the usage of testing during the design
process.
Well, that's unfortunate.
I see great benefit in testing be
Tia, Jason,
Thank you! These look like decent solutions. There's actually an
example that's close to what we want in the Flot area. Fusioncharts
doesn't have a similar idea, but I'll keep looking. It seems robust.
All the best,
-Dan
Dan Peknik
NASA Ames Research Center
Moffett Field, Cali
I have made this point before.
I really don't in general see the usage of testing during the design
process.
I see great benefit in testing before starting on the actual design
process in order to figure out what kind of problems, issues and
tasks users want. But testing usability in an environme
Hi All,
I am happy to introduce our new offering - Insightify. It's a new
age survey product and we are bringing it out as an invitation only
beta right now. You can read about us at
http://insightify.com/home.html
Here are some invites for this group
http://insightify.com/signup/new/ixdastart
W
Hi Everyone,
We've got a great event lined up for our next Agile Experience Design
Meetup on Wed. Oct. 14. Ed Sussman, CEO of Buzzr, and Karen McGrane,
co-founder and partner at Bond Art & Science, will talk about their
collaboration on the Buzzr project and improving Drupal usability.
Event Det
Hi All,
Apologies if this question has been asked and answered before - I've
been searching for a canned toolkit or a complete package that I can
recommend to our development for building an interactive web graph.
The interaction would be specific to a zoom feature, allowing a user
to inc
I just re-read this and want to clarify what I meant by "...usability
testing isn't a good way to measure (or improve) product quality..." I
meant this in the sense that it's an inefficient way to find defects
in the execution, but a good way to find defects in the decision
making (it's bro
There are a couple of points I wanted to follow up on in this
discussion:
Will Sanbury talked about how usability testing is not meant as a
replacement for QA. I think this is a really important point --
usability testing isn't a good way to measure (or improve) product
quality, but it is
Interested in Agile? Want to hear Martin Fowler speak?
Join me at the end of October for Agile East 2009, where a variety of
speakers will fill you with insights on agile.
What: Agile East 2009 Conference
When:
October 29 - Philadelphia
October 30 - New York
Website: http://connect.thoughtwork
Does anyone have any samples of a good UX vision statement? Everyone
talks about how important it is to have a good UX vision, but I
can't find anything that defines exactly what a "good UX vision"
is. I've been trying to develop one from scratch and I'm not sure
how it should be structured or wh
Personally, I tend to get really irritated when a site tries to force
behavior on me like that. If I want to keep their page open and
follow the link in a new window or tab, I'll do that. Otherwise,
stop cluttering up my desktop.
I generally try to avoid impressing my personal preference onto
user
Just wishful thinking...wouldn't it be nice to say target="_iphone" or
target="_pda" or target="_maps"?
Bryan Minihan
-Original Message-
From: discuss-boun...@lists.interactiondesigners.com
[mailto:discuss-boun...@lists.interactiondesigners.com] On Behalf Of Robert
Hoekman Jr
Sent: Fri
>
> [...] and I have learned that when you have a link that is
> internal you have that link open within the same window. On the other
> hand, I was taught that any link that you have that is a reference to
> an external website you should have the link open in an external
> window or tab if the us
PhillyCHI Social - Tech & Design Quizzo!, Thursday, October 8, 2009
In celebration of DesignPhiladelphia, PhillyCHI is pleased to host a
technology and design-themed Quizzo night. Trivia questions will be
based on technology, design, architecture, and other related topics.
Prizes will be aw
AIGA | PhillyCHI Joint Meeting - Nathan Shedroff: Sustainable Design
Strategy, Wednesday, October 7, 2009
Please join AIGA Philadelphia and PhillyCHI in welcoming Nathan
Shedroff to Philadelphia. Nathan will help kick off DesignPhiladelphia
by presenting a discussion of design, business, an
In other words: disable or hide downstream filters, untill (and whenever)
the upstream filter is defined.
--
Oleh Kovalchuke
Interaction Design is design of time
http://www.tangospring.com/IxDtopicWhatIsInteractionDesign.htm
On Tue, Sep 29, 2009 at 2:39 AM, dlambert wrote:
> I used to work for
On Oct 2, 2009, at 9:34 AM, James Page wrote:
Totally agree with [Steve's] article
So you can get a much narrower range for your estimate, but 30+
users is a
significant undertaking for a usability test.
One of our own findings from a study was that people got bored with
testing
mo
Totally agree with your article
> So you can get a much narrower range for your estimate, but 30+ users is a
> significant undertaking for a usability test.
>
One of our own findings from a study was that people got bored with testing
more than about 8 users.
James
2009/10/2 Steve Baty
>
So I have seen a bunch of redesigns come up recently like
http://www.uxbooth.com/ (which I love that site) and I wanted to
bring this up as something simple that just sort of caught me as
being rather strange. Maybe I am missing the boat or just not seeing
something but I have been working in web
Thomas Petersen said:
> If we are talking wireframes or any other replacements for the real
> thing whatever you will find have very little if anything to do with
> what you find in the end.
Hi, Thomas,
Are we talking about design issues or defects? Apologies if I totally
misread you, but it soun
James,
More good points. I did some calculations a while back on the confidence
intervals for pass/fail user tests -
http://www.meld.com.au/2006/05/when-100-isnt-really-100-updated - the more
interesting part being the link to a paper on estimators of expected values.
Worth a read if you haven't s
Steve,
Woolrych and Cockton argue that the discrepancy is Nielsen's constant of
.31. Neilson assumes all issues have the same visibility. We have not even
added the extra dimension of evaluator effect :-)
Do you have a reference for the more resent paper? I would be interested in
reading it.
On
I'm not sure I understand your line of reasoning, Thomas. What issues are we
identifying in the wireframes if not those same issues that might otherwise
make it through into the final product? Certainly at a different level of
detail; and definitely our early tests aren't able to show up everything
"It's also worth repeating the message both Jakob & Jared Spool are
constantly talking about: test iteratively with a group of 5-10
participants. You'll find that 65% figure above rises to 99% in
that case"
I find this an absurd statement. The above can only have some merit
if we are talking abo
James,
Excellent points.
Nielsen argues that 5 users will discover 84% of the issues; not that the
likelihood of finding a particular issue is 84% - thus the discrepancy in
our figures (41% & 65% respectively).
(And I can't believe I'm defending Nielsen's figures, but this is one of his
better s
Steve,
The real issue is that the example I have given is that it is over
simplistic. It is dependent on sterile lab conditions, and the user
population been the same in the lab and in the real world. And there only
being one issue that effects 10% of the user population. One of the great
beauties
I also think mid 2010 is unlikely. There are some major issues to
overcome, not the least of which is technical implementation.
The slickness of the video serves a purpose beyond validating design
however. It becomes a probe. A kind of artefact that elicits feedback
- from people like us, competit
Chris -
I wrote an article on this topic for the SIGCHI Bulletin (while it was
still a printed publication sent to all SIGCHI members). It's at
http://www.syntagm.co.uk/design/articles/howmany.htm
Regards,
William Hudson
Syntagm Ltd
Design for Usability
UK 01235-522859
World +44-1235-522859
US T
i believe in dynamic products which have multiple touchpoints and
tactility is compatible/synchronized with interface to serve multiple
scenarios.
eventually everything connects as eames said.
1. elevator buttons are weird..aren't they? u have to push buttons
whenever u want to travel vertical:F
2
"If your client website has 1 million visitors a year, a usability issue
that
effects 10% of the users would be unlikely to be discovered on a test of
only 5 to 10 users, but would give 100,000 people a bad experience when they
visit the site."
Actually, that's not true. You'd be fairly likely to
It is dependent on how many issues there are, the cultural variance of your
user base, and the margin of error you are happy with. Five users or even 10
is not enough on a modern well designed web site.
The easy way to think of a Usability Test is a treasure hunt. If the
treasure is very obvious t
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