Just stumbled upon this article. Do you think there was some IxD
rationale behind this redesign? Was it even necessary?
http://finance.yahoo.com/career-work/article/108764/monopoly-gets-a-makeover-but-will-die-hard-fans-buy-it??mod=family-home
Yeah, I can see how giving it a facelift (like any other product)
might be a marketing strategy. Would I'd love to know is if the game
sells better.
That aside, I can't decide whether or not it makes the game any
easier or more efficient to play. I'd have to try it out I suppose.
I'm a bit biased
Ali,
I'd like to reinforce Dave's comments. I started my career in
interactive a little over 2 years ago (after undergrad). Since then
I've had the benefit of getting experience as an interactive
developer and designer. My philosophy was that if you get experience
in each of the different
Hi Karl,
I just recently purchased this book: http://amzn.com/0123740371
Some really great tips for sketching UX!
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Posted from the new ixda.org
http://www.ixda.org/discuss?post=48846