that gets donated to kids... and now everyone is
losing weight for a cause... Maybe they FB connect up their cause and
the whole thing turns into a pre-Thanksgiving fast!
...
adrian chan
On Aug 25, 2009, at 10:13 AM, Brian Mila wrote:
Thanks for the responses, but I think I didn't explain
understanding and
seemingly insatiable curiosity to experiences that shift or change
our normal, everyday, and ordinary social realities. I'd recommend
working with that -- goals and rewards, not so much .
;-)
adrian chan
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from
Rebecca,
I'm with you. No need to raise questions with the labels. My approach
to labels is simply maintain consistency across them. you can use all
your labels together to suggest your categorization/taxonomy,
approach, etc. So if nouns, use nouns, if verbs, verbs, phrases, then
Jennifer,
There's a big difference between company goals and user goals! Perhaps
you could make the distinction in terms of helping the user solve a
problem (user centric) vs telling the user what the problem/solution
is (company centric). Nav that is user centric would use labels and
cindy,
I like this explanation a lot. Jared's point is a good one, but I
wouldn't make instructional design responsible for the learning
process. There are different learning modalities and (gardner's
visual, verbal, etc) Instructional design may succeed in facilitating
learning with
Brian,
that's an interesting example, but even tho it's organ donation, i
wouldn't consider it a matter of ethics (ironically, or not, the
person's dead). we need to be careful with words here. the form that
defaults to opt in hasnt really influenced the user but has
influenced the
I find this whole debate fascinating. I really dont see where ethics
come into the picture, though I see where questions arise around
integrity, influence, design, and truth.
To supplement examples of design issues in social media, for example,
take Dave's: increase contributions. From my
Brian,
I think coercion is probably a misnomer. It suggests use of force or
the threat of use of force, and if we use it we'll confuse matters
with truly oppressive political and institutional strategies... I'd
prefer terms like appeal, suggest, even deceive, falsify, or
manipulate if
In a past life I developed educational curricula both in print,
online, and using cdroms and laser discs. At that time instructional
design had almost nothing to do with interaction design, besides the
unfortunate use of ID as a self-ascribed moniker -- one shared also
with Industrial
Another option is to have somebody go through and review each item
once. I know it seems disingenuous, but frankly it's the solution most
often used. Hiding the ratings until you have one results in UI
inconsistency. The problem you're having has to do with user
participation -- sometimes
Jason,
Not sure I like the zappos approach. Visually, i would prefer to have
the ratings even if they're blank. For consistency's sake ;-) (If
consistency isn't desired for its own sake, then for what else?) Now
that's just a visual argument. In terms of what it indicates, the lack
of
What's persuasive in design terms differs from what's persuasive in
terms of interaction. When the interaction is communication, it
consists of an open-ended series of transactions. That's persuasive
enough for most to make themselves available to communication, if not
interested and
Don't forget social interaction design ideas. Especially if the
interaction model is communication-based. Persuasion could then be
divided into commercial or strategic persuasiveness, and mutually-
reciprocated persuasion (implying understanding or even agreement).
When two parties are
hi all,
Does anyone have a consulting agreement/contract they'd be willing to
share? Templates I'm finding on the web are mostly for web design.
Looking for one that covers strategic consulting and standard ix
deliverables.
thanks in advance!
adrian
415 516 4442 Twitter: /gravity7
Folks,
I've set up a private google google group for psychologists interested
in social media. I know there aren't likely many psychologists among
us, but if you know of any, or have worked with, consulted with, read
or otherwise caught wind of psychologists on social media, feel free
to
my bad folks -- was asleep at the url. this one is right
Folks,
Apologies first off for what might appear a shameless act of blog
promotIon. I'm doing an in-depth look at the challenges for social
interaction designers in talk tools, specifically short-form messaging
apps like twitter,
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adrian chan
415 516 4442
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cheers,
adrian chan
415 516 4442
Social Interaction Design (www.gravity7.com)
Sr Fellow, Society for New Communications Research (www.SNCR.org)
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I have a feeling this could turn into an interesting discussion! I'm
actually shaping up a follow-up piece to the primer on social
interaction design i blogged a couple weeks ago. My own theoretical
framework aside, however, a couple points, for clarification purposes.
--I don't think we
Funny -- I guess there's no way we'll ever know the user's intentions
on social media then!
On Oct 31, 2008, at 9:00 AM, Jared Spool wrote:
On Oct 31, 2008, at 5:32 AM, Benjamin Ho wrote:
I use Twitter to stalk my friends.
I use twitter to keep people from guessing my real intentions.
Andy,
I think you're spot on and what you say about moving beyond the page
totally resonates with the approach I'm trying to take on social
interaction design. There are of course constraints on what can be
done within a framed space, but you're right that present and future
applications
this is just too cool I just had to share.
I just received video link from a friend whose company, naviscribe,
has designed a pen that digitizes in 3d space -- just watch the vid.
i'll admit that i'm not familiar with the competition, so I can't
attest to whether this is revolutionary or
Andy,
I think the point you're making is extremely valuable. I've been
posting recently about lifestreaming apps, and the need for new
paradigms for designing time-based social media. The user experience
in lifestreaming (twitter, friendfeed, etc) involves message and
presence-related
this the
interaction design is great b/c they're fast and so easy to use.
cheers,
adrian chan
415 516 4442
Social Interaction Design (www.gravity7.com)
Sr Fellow, Society for New Communications Research (www.SNCR.org)
LinkedIn (www.linkedin.com/in/adrianchan
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415 516 4442
Social Interaction Design (www.gravity7.com)
Sr Fellow, Society for New Communications Research
process, store, and return to those inspirations,
thoughts, ideas.
On Mon, Oct 27, 2008 at 10:54 AM, adrian chan [EMAIL PROTECTED]
wrote:
I hadn't even thought of the back of the hand -- that's great. I
once had both my thumbs broken at the same time and walked about
with both arms in casts
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adrian chan
415 516 4442
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own field? I'm not certain, but I don't think so. But
it is at
the very least an area of IxD that is ripe for exploration.
Robert.
Robert Reimann
IxDA Seattle
Associate Creative Director
frog design
Seattle, WA
On Tue, Oct 14, 2008 at 5:22 PM, adrian chan [EMAIL PROTECTED]
wrote:
Folks
about social networks. But I
don't see the meat, besides consuming bandwith.
So I read your primer with lots of interest, in another attempt to
see the light. It happened, up to a certain amount: thank you.
--
Juan Lanus
cheers,
adrian chan
415 516 4442
Social Interaction Design
/slides.html
cheers!
adrian chan
415 516 4442
Social Interaction Design (www.gravity7.com)
Sr Fellow, Society for New Communications Research (www.SNCR.org)
LinkedIn (www.linkedin.com/in/adrianchan)
On Oct 16, 2008, at 4:19 PM, Robert Reimann wrote:
Hi Adrian,
I think we're more in agreement
interaction design differs from
conventional UI and user experience design, and in it I attempt an
overview of the three kinds of user and three modes of the social
interface.
All feedback welcome -- in comments or here!
thanks!
adrian chan
415 516 4442
Social Interaction Design (www.gravity7.com
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