Re: [IxDA Discuss] Persuasiveness of showing goals and rewards

2009-08-25 Thread adrian chan
that gets donated to kids... and now everyone is losing weight for a cause... Maybe they FB connect up their cause and the whole thing turns into a pre-Thanksgiving fast! ... adrian chan On Aug 25, 2009, at 10:13 AM, Brian Mila wrote: Thanks for the responses, but I think I didn't explain

Re: [IxDA Discuss] Persuasiveness of showing goals and rewards

2009-08-21 Thread Adrian Chan
understanding and seemingly insatiable curiosity to experiences that shift or change our normal, everyday, and ordinary social realities. I'd recommend working with that -- goals and rewards, not so much . ;-) adrian chan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from

Re: [IxDA Discuss] Questions as navigation labels

2009-08-10 Thread adrian chan
Rebecca, I'm with you. No need to raise questions with the labels. My approach to labels is simply maintain consistency across them. you can use all your labels together to suggest your categorization/taxonomy, approach, etc. So if nouns, use nouns, if verbs, verbs, phrases, then

Re: [IxDA Discuss] **SL-JUNK** Company goals vs. user goals

2009-08-06 Thread adrian chan
Jennifer, There's a big difference between company goals and user goals! Perhaps you could make the distinction in terms of helping the user solve a problem (user centric) vs telling the user what the problem/solution is (company centric). Nav that is user centric would use labels and

Re: [IxDA Discuss] Interaction design versus Instructional Design

2009-07-29 Thread adrian chan
cindy, I like this explanation a lot. Jared's point is a good one, but I wouldn't make instructional design responsible for the learning process. There are different learning modalities and (gardner's visual, verbal, etc) Instructional design may succeed in facilitating learning with

Re: [IxDA Discuss] Are We The Puppet Masters? The Ethics of IxD.

2009-07-28 Thread adrian chan
Brian, that's an interesting example, but even tho it's organ donation, i wouldn't consider it a matter of ethics (ironically, or not, the person's dead). we need to be careful with words here. the form that defaults to opt in hasnt really influenced the user but has influenced the

Re: [IxDA Discuss] Are We The Puppet Masters? The Ethics of IxD.

2009-07-28 Thread adrian chan
I find this whole debate fascinating. I really dont see where ethics come into the picture, though I see where questions arise around integrity, influence, design, and truth. To supplement examples of design issues in social media, for example, take Dave's: increase contributions. From my

Re: [IxDA Discuss] Are We The Puppet Masters? The Ethics of IxD.

2009-07-27 Thread adrian chan
Brian, I think coercion is probably a misnomer. It suggests use of force or the threat of use of force, and if we use it we'll confuse matters with truly oppressive political and institutional strategies... I'd prefer terms like appeal, suggest, even deceive, falsify, or manipulate if

Re: [IxDA Discuss] Interaction design versus Instructional Design

2009-07-23 Thread adrian chan
In a past life I developed educational curricula both in print, online, and using cdroms and laser discs. At that time instructional design had almost nothing to do with interaction design, besides the unfortunate use of ID as a self-ascribed moniker -- one shared also with Industrial

Re: [IxDA Discuss] User reaction to a lack of ratings and reviews

2009-07-15 Thread adrian chan
Another option is to have somebody go through and review each item once. I know it seems disingenuous, but frankly it's the solution most often used. Hiding the ratings until you have one results in UI inconsistency. The problem you're having has to do with user participation -- sometimes

Re: [IxDA Discuss] User reaction to a lack of ratings and reviews

2009-07-15 Thread adrian chan
Jason, Not sure I like the zappos approach. Visually, i would prefer to have the ratings even if they're blank. For consistency's sake ;-) (If consistency isn't desired for its own sake, then for what else?) Now that's just a visual argument. In terms of what it indicates, the lack of

Re: [IxDA Discuss] Going beyond Usability: The need to design for Persuasion, Emotion, and Trust

2009-07-14 Thread adrian chan
What's persuasive in design terms differs from what's persuasive in terms of interaction. When the interaction is communication, it consists of an open-ended series of transactions. That's persuasive enough for most to make themselves available to communication, if not interested and

Re: [IxDA Discuss] Going beyond Usability: The need to design for Persuasion, Emotion, and Trust

2009-07-13 Thread adrian chan
Don't forget social interaction design ideas. Especially if the interaction model is communication-based. Persuasion could then be divided into commercial or strategic persuasiveness, and mutually- reciprocated persuasion (implying understanding or even agreement). When two parties are

[IxDA Discuss] interaction design consulting contracts

2009-03-10 Thread adrian chan
hi all, Does anyone have a consulting agreement/contract they'd be willing to share? Templates I'm finding on the web are mostly for web design. Looking for one that covers strategic consulting and standard ix deliverables. thanks in advance! adrian 415 516 4442 Twitter: /gravity7

[IxDA Discuss] Working group for psychology social media

2009-02-23 Thread adrian chan
Folks, I've set up a private google google group for psychologists interested in social media. I know there aren't likely many psychologists among us, but if you know of any, or have worked with, consulted with, read or otherwise caught wind of psychologists on social media, feel free to

[IxDA Discuss] URL: Social Interaction Design, Twitter, Status Updates, and designing talk

2009-02-17 Thread adrian chan
my bad folks -- was asleep at the url. this one is right Folks, Apologies first off for what might appear a shameless act of blog promotIon. I'm doing an in-depth look at the challenges for social interaction designers in talk tools, specifically short-form messaging apps like twitter,

[IxDA Discuss] SxD schema -- looking for design collaborators

2008-11-06 Thread adrian chan
PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help cheers, adrian chan 415 516 4442 Social Interaction Design (www.gravity7.com) Sr Fellow, Society for New

Re: [IxDA Discuss] **SL-JUNK** Re: Ixda.org crowdsourcing for a presence UI

2008-11-02 Thread adrian chan
.. http://www.ixda.org/help cheers, adrian chan 415 516 4442 Social Interaction Design (www.gravity7.com) Sr Fellow, Society for New Communications Research (www.SNCR.org) LinkedIn (www.linkedin.com/in/adrianchan

Re: [IxDA Discuss] Designing Social Interactions

2008-10-31 Thread adrian chan
I have a feeling this could turn into an interesting discussion! I'm actually shaping up a follow-up piece to the primer on social interaction design i blogged a couple weeks ago. My own theoretical framework aside, however, a couple points, for clarification purposes. --I don't think we

Re: [IxDA Discuss] Twitter

2008-10-31 Thread adrian chan
Funny -- I guess there's no way we'll ever know the user's intentions on social media then! On Oct 31, 2008, at 9:00 AM, Jared Spool wrote: On Oct 31, 2008, at 5:32 AM, Benjamin Ho wrote: I use Twitter to stalk my friends. I use twitter to keep people from guessing my real intentions.

Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-30 Thread adrian chan
Andy, I think you're spot on and what you say about moving beyond the page totally resonates with the approach I'm trying to take on social interaction design. There are of course constraints on what can be done within a framed space, but you're right that present and future applications

Re: [IxDA Discuss] What cool interactions do you want to play withat Interaction09?

2008-10-30 Thread adrian chan
this is just too cool I just had to share. I just received video link from a friend whose company, naviscribe, has designed a pen that digitizes in 3d space -- just watch the vid. i'll admit that i'm not familiar with the competition, so I can't attest to whether this is revolutionary or

Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-29 Thread adrian chan
Andy, I think the point you're making is extremely valuable. I've been posting recently about lifestreaming apps, and the need for new paradigms for designing time-based social media. The user experience in lifestreaming (twitter, friendfeed, etc) involves message and presence-related

Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-28 Thread adrian chan
this the interaction design is great b/c they're fast and so easy to use. cheers, adrian chan 415 516 4442 Social Interaction Design (www.gravity7.com) Sr Fellow, Society for New Communications Research (www.SNCR.org) LinkedIn (www.linkedin.com/in/adrianchan

Re: [IxDA Discuss] Design Research: Practice noticing stuff and telling stories

2008-10-27 Thread adrian chan
] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help cheers, adrian chan 415 516 4442 Social Interaction Design (www.gravity7.com) Sr Fellow, Society for New Communications Research

Re: [IxDA Discuss] Design Research: Practice noticing stuff and telling stories

2008-10-27 Thread adrian chan
process, store, and return to those inspirations, thoughts, ideas. On Mon, Oct 27, 2008 at 10:54 AM, adrian chan [EMAIL PROTECTED] wrote: I hadn't even thought of the back of the hand -- that's great. I once had both my thumbs broken at the same time and walked about with both arms in casts

Re: [IxDA Discuss] Twitter

2008-10-27 Thread adrian chan
... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help cheers, adrian chan 415 516 4442 Social Interaction Design (www.gravity7.com) Sr Fellow, Society

Re: [IxDA Discuss] **SL-JUNK** Re: Twitter

2008-10-27 Thread adrian chan
://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help cheers, adrian chan 415 516 4442 Social Interaction Design (www.gravity7.com) Sr Fellow, Society for New Communications Research (www.SNCR.org) LinkedIn

Re: [IxDA Discuss] Twitter

2008-10-24 Thread adrian chan
to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help cheers, adrian chan 415 516 4442 Social Interaction Design (www.gravity7.com) Sr Fellow

Re: [IxDA Discuss] Social Interaction Design Primer

2008-10-20 Thread adrian chan
/guidelines List Help .. http://www.ixda.org/help cheers, adrian chan 415 516 4442 Social Interaction Design (www.gravity7.com) Sr Fellow, Society for New Communications Research (www.SNCR.org) LinkedIn (www.linkedin.com/in/adrianchan

Re: [IxDA Discuss] Social Interaction Design Primer

2008-10-16 Thread adrian chan
own field? I'm not certain, but I don't think so. But it is at the very least an area of IxD that is ripe for exploration. Robert. Robert Reimann IxDA Seattle Associate Creative Director frog design Seattle, WA On Tue, Oct 14, 2008 at 5:22 PM, adrian chan [EMAIL PROTECTED] wrote: Folks

Re: [IxDA Discuss] Social Interaction Design Primer

2008-10-16 Thread adrian chan
about social networks. But I don't see the meat, besides consuming bandwith. So I read your primer with lots of interest, in another attempt to see the light. It happened, up to a certain amount: thank you. -- Juan Lanus cheers, adrian chan 415 516 4442 Social Interaction Design

Re: [IxDA Discuss] Social Interaction Design Primer

2008-10-16 Thread adrian chan
/slides.html cheers! adrian chan 415 516 4442 Social Interaction Design (www.gravity7.com) Sr Fellow, Society for New Communications Research (www.SNCR.org) LinkedIn (www.linkedin.com/in/adrianchan) On Oct 16, 2008, at 4:19 PM, Robert Reimann wrote: Hi Adrian, I think we're more in agreement

[IxDA Discuss] Social Interaction Design Primer

2008-10-14 Thread adrian chan
interaction design differs from conventional UI and user experience design, and in it I attempt an overview of the three kinds of user and three modes of the social interface. All feedback welcome -- in comments or here! thanks! adrian chan 415 516 4442 Social Interaction Design (www.gravity7.com