1. Curios and learn everyday life
2. Visual thinkers, like solving problems by sketching
3. Scenario based problem solving, solve design problems by observing
and re/constructing the scenario
4. Open minded and flexible. fight for the best, but ready to change
mind while find it dont match the real
I sent this list out to the Yahoo! Design team in my farewell message last
year. Some are specific to big company dynamics (2–4), but hopefully all are
at least thought-provoking.
1. *Understand the user needs/goals before you design. *I could expound
on this one in length, but instead here
1. Deconstructing perceptions and reconstructing in relevant contexts
to reframe the new vision (Codec).
2. Balancing relative impact between seemingly unrelated
requirements, living in the grey land on the continuums that result,
and recognizing the relevance of different points on the s
1. Deconstructing perceptions and reconstructing in relevant contexts
to reframe the new vision (Codec).
2. Balancing relative impact between seemingly unrelated
requirements, living in the grey land on the continuums that result,
and recognizing the relevance of different points on the s
Interesting to see the relationship between perfectionism and
relationship management.
My designs certainly benefit from my control freaky-ness, from my
need to get everything exactly right. On the other hand, the
negotiation required to get buy-in requires a mental shift which is
at times diff
I think
Experimentation...
Exploration...
Digging deep
Perfectionism...
Oddity...
Professionalism...
and Passion...
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=34288
_
Michael, your #3 is extremely apt, for me...
Here are a few I didn't see above (and these may just be me, I
dunno):
Similar to Michael's #3: When asked to design the same behavior
more than once in your career, the tendency to do it completely
different (better) each time...because you design for
A burning desire for simplicity - elegance, aesthetic, form, concept.
This sums it up for me.
2008/10/15 Will Evans <[EMAIL PROTECTED]>
> Dude - you are so spot on for a number of those - especially true with some
> of the best visual designers I know :-)
>
>
>
Steve
On Oct 14, 2008, at 2:59 PM, Melissa Sherman wrote:
I’m looking for the habits of effective designers. Not necessarily
hard or soft skills.
Effective designers are in the habit of:
being dissatisfied.
becoming domain experts in fields they do not work in.
pulling all-nighters.
trusting t
I think of "habits" as routine behaviors, often done daily. Some of
the things previously mentioned seem morerelated to personality or
skills.
When I read about the lives of my personal design heroes (none of
whom are IxDers) I notice several habits come up again and again.
Some of these things
Having just re-watched Moulin Rouge a few days ago...
Quest for the Bohemian Ideals
Which are Truth, Beauty, Freedom, and above all else, Love.
I can see design pertinence in each of those terms.
-- Jim Drew
Seattle, WA
Welc
Will, you might have been thinking partly of reflection. The ability
and practice of pondering problems and solutions is key, I find.
I'll also add willingness to experiment to the list.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://ww
Dude - you are so spot on for a number of those - especially true with some
of the best visual designers I know :-)
On Tue, Oct 14, 2008 at 5:38 PM, Troy Gardner <[EMAIL PROTECTED]> wrote:
> I say this half jokingly about the Graphic, Broadcast and Motion Designers:
>
>
> Obsession - bordering o
I say this half jokingly about the Graphic, Broadcast and Motion Designers:
Obsession - bordering on OCD, rare that I see good design that isn't an a
reflection of burning
Perfectionism -
Isolation - generally a happy bubble where they can be a piece with their
alternate realities.
Lack of Accou
(I’m sure this has been asked countless times before but I can’t help myself.)
I’m looking for the habits of effective designers. Not necessarily hard or
soft skills.
Collaboration, communication, documentation, and investigation techniques all
play a part but I'm looking for other, more sp
I don't have a word that easily comes to mind - openness/curiosity doesn't
mean what I am thinking - great designers I know are always looking outside
of themselves and the narrowness of "Design" to find inspiration.
On Tue, Oct 14, 2008 at 3:41 PM, Mark Canlas <[EMAIL PROTECTED]> wrote:
> Taste.
Taste. It's something people don't really talk about, and I find it lacking
pretty much everywhere, save Apple products, maybe.
Here's an article by Paul Graham that sums up the problem.
http://paulgraham.com/taste.html
-Mark
On Tue, Oct 14, 2008 at 2:59 PM, Melissa Sherman <[EMAIL PROTECTED]>wro
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