pidoco is fully browser-based and a real alternative to locally
installed softwares such as the Adobe Suite. Collaboration features
as well as export to html, svg, and soon MS word export is possible.
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Posted from the new
Tools are important, the right tool enables the craftsperson to create
a quality end product for their given domain.
If you're creating artifacts or interactions that will go in to
production then that is one thing. Also, if your core strength is
visual design then you need to consider hifi
re: To illustrate the point, with nothing more than some sand this
woman was able to move her audience to tears
As a composer sound designer, I'd be remiss not to interject:
...nothing more than some sand [and a lot of music, voice-over and
sound design] this woman was able to move
Point taken Brandon and in the same vein... one wouldnt present a
concept or lofi mockup without verbally expressing the expected user
interaction or back-end mechanics.
As Michael just tweeted: Buxton: There is no such thing as a low
fidelity or high fidelity prototype--only the right or wrong
if youre looking for a good alternative to
fireworks/visio/omnigraffle, check out balsamiq. it has a decent
template list, quick file save as .png, easily resize
windows/components, change text and allows you to link buttons,
links, whatever to show the flow of each page to page.
. . . . . . . .
Like someone else here, this is my first post (although I've been an
interested reader for a while), so hello!
Glad to see such support for Fireworks for wireframing. I've been
using it for many years now for such purposes and for me anyway,
there is no alternative for rapid development right
I have been using Fireworks since 1998. I tried other tools like PS and
Illustrator, and got away from tools like Visio or Omnigrafle long time ago
because they don't fit that well on the way I am used to work. Some reasons
why I keep using FW today:
*- Collaboration.* Most of your design
Well I must say I am now really going to go out and try using
Fireworks with all this support for it for wireframing. Just a quick
question because I really have not used it so this comes out of pure
ignorance and not argumentative, but why would I use it over using
Photoshop or InDesign? I am
Brian
Over Photoshop because it has pages and states, because it\s faster
and is made for interface design and web design. Because you can make
components with it and output them either to flash or html.
Because it's intutive and gives you all those nifty tools you need
that make sense.
Over
currently after having a good at fireworks, my major issue is the
quality of what it exports, its quite bad, exporting from omnigraffle
or visio exports a vector file which prints well
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Posted from the new ixda.org
Try 'save as' and select illustrator- presto, it's vector.
If you were using the export option it would definitely come out low-res, as
Fireworks is designed to be a web graphics tool
On Wed, Sep 16, 2009 at 3:52 AM, Shelly Cawood she...@lamity.org wrote:
currently after having a good at
Fireworks is nice for wireframes and hi-res mockups. I have
experienced some problems with Fireworks CS4 for example when
exporting to interactive PDF large files would hang. Fireworks also
allows only one master-page to be set; there are many times when
I%u2019m building a hi-res mockup to test
On Sep 16, 2009, at 6:58 AM, Brian wrote:
why would I use [Fireworks] over using Photoshop or InDesign?
This is how I think about where Fireworks fits relative to other Adobe
apps:
- InDesign is great for creating documents
- Photoshop is great for working with bitmap images
- Illustrator
I've been using Fireworks since version 2 and certainly it's been an
indispensable tool for creating quick-sketch wireframes that can
easily be evolved into high-fidelity/final design comps. As others
have pointed out, combining shared layers with symbols in CS4 allows
for a great deal of
Illustrator still rules for concepting and sketching. Fireworks for
proper wireframing, making lots of similar screens, and production
graphics.
For those of you about to commit to Fireworks for daily use, I would
recommend downloading the Fireworks Auto-Save thingy here:
I used Fireworks for all my design work: prototypes, screenshots,
wireframes.
* Fireworks give you ultimate flexibility as you can consider it as
Photoshop Illustrator in 1 package.
* It is pixel based sizing as someone pointed out. Hence, it is great
for any design work for screen-based:
Recently I have been getting increasingly frustrated by the
limitations of Omnigraffle and the complexity and bugs of using
Visio, not to mention having to switching between operating systems
to use Visio when i am a mac user.
So I am very interested in the increase in talk of people using
This doesn't answer your question directly, but have you tried
SketchFlow? It has all the features you mention for Fireworks, plus
has the ability to show the experience (interactivity) side if
needed. Its a little bit of a learning curve and PC-only so you'd
have to use parallels if you're on a
Fireworks makes a great all around design tool for anything digital
(e.g. websites, webapps, mobile apps). One of the great things about
is that you can do lo-fi (like OmniGraffle and Visio) and you can do
hi-fi (like Photoshop), which makes it a great round trip tool.
It ships with a number of
I love Fireworks for wireframing, but it does have some limitations:
- single Master Page can be created only
- a lack of stencil options
- no macros
Some pros:
- ability to export files quickly to PDF, HTML, JPEGS, etc and create
quick functional prototypes
- pixel based sizing means you are
Hey Shelly, how are you?
I think we're in the same boat. I've also tried Omnigraffle and
Visio (currently working with it because it is a business
requirement) and I'm still no happy with both.
I watched some videos in Adobe's web site talking about wireframing
and rapid prototyping with
Hi Josh,
By stencil limitations I meant the lack of pre-made stencils
available. OmniGraffle has GraffleTopia. There is little similar for
Fireworks. Not that it is hard to create your own.
Scott Baldwin
.
Sent from my iPhone
On 2009-09-14, at 7:15 AM,
I have been playing with this:
http://unify.eightshapes.com/
http://unify.eightshapes.com/general/quickstart-on-prototyping-with-wireframes/
I have been having fun this morning wishing I was here:
http://ideaconference.org/2009/Program/#day-0
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I use Fireworks all the time for wireframing. I like it because it
goes from quick and dirty low level prototyping through to hi-fi
camera ready versions.
I would suggest downloading Adobe's free trial and trying it out
yourself along with some reference material such as Todd's above.
. . . .
I have actually used Fireworks, Illustrator, Photoshop, Visio, iRise
and Axure for wireframing.
There are pros and cons to each of them, but I did like using
Fireworks better than most. Though you don't have a library of
stencils to choose from, I usually created a set of objects and just
pasted
I use both Visio and Fireworks, but for wireframes I prefer Fireworks
hands-down.
The advanced alignment guides and reuse tools (e.g., symbols) are
fantastic, and you can't beat its key competency: bitmap and vector
graphics seamlessly editable in the same tool. Depending on your
project's needs
Hi,
I had gone through couple of sites rich internet apps for quick
easy prototyping. I found them intuitive, easy. Apps (Balsamiq
Napkee) are working for me. You can check links for details
http://mockupstogo.net/
http://www.balsamiq.com/products/mockups
http://www.napkee.com/
. . . . .
I use Fireworks all the time for wireframing and prototyping. We have
a single product that we created/rework features for, so we've
created some reusable stencils (or symbols as Fireworks call them)
for our most-common design elements.
Fireworks has a lot of great stencils for higher fidelity
Hi there, my first ever IxDA post, how very exciting!
I use both fireworks and visio to wireframe. The flexibity in
fireworks makes it my first choice, the ablity to do low or hi
fidelity is useful (depending on the audience) and lots of other
reasons that have been covered by others. However no
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