Not sure these are tenets, but I like Dieter Rams "10 Commandments"...
Good design is...
Innovative
Useful
Aesthetic
Self-explanatory
Unobtrusive
Honest
Durable
Thorough
Environmentally-friendly
As little design as possible
http://vitsoe.com/ten_commandments.php
Great question, btw. It occurred to me I haven't actually answered it, only
offered a Hemingway quote. So here's my list.
1) Challenge standards, all the time, every time, because they can always be
improved. This includes design and process standards.
2) Never, ever stop asking questions (What d
> "Make everything as simple as possible, but not simpler."
That is indeed an awesome quote, both so true and challenging.
--
Jens Meiert
http://meiert.com/en/
*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Sava
>
> I'm also fond of another Hemingway quote:
> "I write one page of masterpiece to ninety one pages of shit...I try
> to put the shit in the wastebasket.
Another good Hemingway quote is something like ...
"Write the story, take out all the good lines, and see if it still works."
He's talking ab
Two quotes that have always stuck with me in my design-life--they seem
to capture the end and means of good design:
"Make everything as simple as possible, but not simpler."
(Einstein)
"Writing is rewriting." (Hemingway)
I'm also fond of another Hemingway quote:
"I write one page of masterpiece t
Best ever advice given to me about design is 'Avoid the arbitary'.
Like many user experience people I use the term 'It depends' a lot.
Stew Dean
On 12/11/2007, Lisa deBettencourt <[EMAIL PROTECTED]> wrote:
> I am curious about what you design by. What are your fundamental tenets of
> design; th
"The reasonable man adapts himself to the world; the unreasonable man
persists in trying to adapt the world to himself. Therefore all progress
depends on the unreasonable man." (George Bernard Shaw)
Sounds arrogant to some, I'm sure, but it's meant to show that those who
make the most progress are
There is an interesting book on Design by Kees Dorst -- Understanding
Design: 150 Reflections on Being a Designer (2003). In the intro to
his book he notes "Together, the 150 essays in this book provide a
panoramic view over the subject of design. The essays are written to
challenge designers and
Designing is the act of deleting the non-essential.
Understanding the non-essential is our craft.
'how do you use your tenets to guide you on a daily basis?'
Use only what you need, create only what is necessary. Everything
else is noise.
. . . . . . . . . . . . . . . . . . . . . . . . . . . .
> I am curious about what you design by. What are your fundamental
> tenets of
> design; those little bulleted phrases on the Design Vision slide of
> your
> Powerpoint, the signatures on your email footer, the philosophies
> you work
> by as you design?
Great question. I just want to be cle
First, do no harm.
Respect the inherent worth and dignity of every person in contact with
the product: actor and receiver.
Respect the limited resources of our planet.
Design for people, not for Man.
Respect the limits of human beings: physically, cognitively,
emotionally.
Be attentive to the d
there's no such thing as an idiot proof system
turns out that idiots can be quite smart...
On Nov 12, 2007 12:00 PM, Lisa deBettencourt <[EMAIL PROTECTED]> wrote:
> I am curious about what you design by. What are your fundamental tenets of
> design; those little bulleted phrases on the Design Vis
Some men see things as they are and say "why?"
I dream of things that never were and say "why not?"
George Bernard Shaw
On Nov 12, 2007 5:13 PM, Petroff, Greg <[EMAIL PROTECTED]> wrote:
> LISTEN TO MAKE / MAKE TO THINK
>
>
>
> *Com
>
> The good thing about users is eventually they die.
Hahaha!
I'm actually still laughing after a full minute after reading this. I would
sooo buy that t-shirt. :)
-r-
*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 i
On Nov 12, 2007, at 6:46 PM, Jared M. Spool wrote:
> It takes no skill to build something stupid.
Oh, I just remembered another one:
The good thing about users is eventually they die.
(I really need to get some t-shirts made.)
It takes no skill to build something stupid.
*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/
LISTEN TO MAKE / MAKE TO THINK
*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/
Welcome
> I am curious about what you design by. What are your fundamental
> tenets of design
Goal is that it works (or “reveals” [1], respectively) and that it's durable
[2], ideally. From my experience, that distinguishes design from art or
decoration.
[1] http://meiert.com/en/blog/20070512/principl
Good design is equal parts fashion, function, and fit.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=22431
*Come to IxDA Interaction08 | Savannah*
Lisa asked:
> I am curious about what you design by. What are your fundamental tenets of
> design
This slides returns every so often in the Interaction Design course I teach,
and I like it a lot:
designing interactive systems
is an integrated, iterative process, aimed at
under
Lisa wrote:
> I am curious about what you design by...
"When I am working on a problem I never think about beauty. I only
think about how to solve the problem. But when I have finished, if
the solution is not beautiful, I know it is wrong." -- Buckminster
Fuller
Many more of that ilk here:
http:/
When in doubt, mumble.
Morten
On Nov 12, 2007 7:00 PM, Lisa deBettencourt <[EMAIL PROTECTED]> wrote:
> I am curious about what you design by. What are your fundamental tenets of
> design; those little bulleted phrases on the Design Vision slide of your
> Powerpoint, the signatures on your email
I am curious about what you design by. What are your fundamental tenets of
design; those little bulleted phrases on the Design Vision slide of your
Powerpoint, the signatures on your email footer, the philosophies you work
by as you design?
What's your domain and how do you use your tenets to guid
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