Re: [SkullSpace-Discuss] Unity3d intro game dev talk.

2014-01-03 Thread atrau...@gmail.com
Either way, seems like Unity is going to be a sure shot for a long time to come. (not that it was in doubt ;) ) On Fri, Jan 3, 2014 at 3:16 PM, Jim MacKenzie wrote: > They also signed a deal with Sony for some kind of vita/ps4 support, but > nothing more has been announced. > On Jan 3, 2014 3

Re: [SkullSpace-Discuss] Unity3d intro game dev talk.

2014-01-03 Thread Jim MacKenzie
They also signed a deal with Sony for some kind of vita/ps4 support, but nothing more has been announced. On Jan 3, 2014 3:15 PM, "atrau...@gmail.com" wrote: > I've heard rumblings that the "official" toolkit for console owners is > going to be Unity with some perks for Kinect and SmartGlass. If

Re: [SkullSpace-Discuss] Unity3d intro game dev talk.

2014-01-03 Thread atrau...@gmail.com
I've heard rumblings that the "official" toolkit for console owners is going to be Unity with some perks for Kinect and SmartGlass. If that ends up being the case (and isn't gated too hard), it could give MS an edge. Not much of one, but just in terms of lowering barriers for development. It's p

Re: [SkullSpace-Discuss] Unity3d intro game dev talk.

2014-01-02 Thread Jim MacKenzie
Yes. But not for free. 360 ps3 and wii are "contact us about cost" type situations, and on a per game basis. Xbone is still TBA, but may be free. On Jan 2, 2014 5:30 PM, "Aemilianus Kehler" wrote: > Holy snap balls.. This can be used to write Xbox 360, and the new horribly > marketed XBox One?!!

Re: [SkullSpace-Discuss] Unity3d intro game dev talk.

2014-01-02 Thread Aemilianus Kehler
Holy snap balls.. This can be used to write Xbox 360, and the new horribly marketed XBox One?!! Cheers!! On Jan 2, 2014, at 4:59 PM, Ron wrote: > From Wikipedia: > > Written in: > - C#/C++[1] > > Operating system (Creation): > - Windows > - OS X > > Operating system (Deployment): > - Window

Re: [SkullSpace-Discuss] Unity3d intro game dev talk.

2014-01-02 Thread Ron
>From Wikipedia: Written in: - C#/C++[1] Operating system (Creation): - Windows - OS X Operating system (Deployment): - Windows - OS X - Linux - Xbox 360 - Xbox One - Wii - Wii U - PlayStation 3 - PlayStation 4 - PlayStation Vita - Windows Phone - iOS - Android - Native Client - Adobe Flash - Un

Re: [SkullSpace-Discuss] Unity3d intro game dev talk.

2014-01-02 Thread Jim MacKenzie
The development software runs on osx and Windows, but it can publish to ios android Windows, Windows phone, Linux, osx, and some other stuff. On Jan 2, 2014 4:36 PM, "Aemilianus Kehler" wrote: > Sorry wasn't mentioned what O/S's is Unity supported on, most linux > distros? Mac OSx? windows? > > T

Re: [SkullSpace-Discuss] Unity3d intro game dev talk.

2014-01-02 Thread Aemilianus Kehler
Sorry wasn't mentioned what O/S's is Unity supported on, most linux distros? Mac OSx? windows? Thanks Cheers!! On Jan 1, 2014, at 7:25 PM, Jim MacKenzie wrote: > There was some discussion on the list about a unity talk, so for the next > hackathon I'll be doing just that. I'll be working on

Re: [SkullSpace-Discuss] Unity3d intro game dev talk.

2014-01-01 Thread atrau...@gmail.com
I have a raging interest piqued... On Wednesday, January 1, 2014, Nathan Wild wrote: > Then Jim is not your guy. All his game characters are sentient > genitailia... > > ;) > > Nathan T. Wild > On Jan 1, 2014 7:53 PM, "Brittany Postnikoff" > > > wrote: > >> I would like to see examples of Uni

Re: [SkullSpace-Discuss] Unity3d intro game dev talk.

2014-01-01 Thread atrau...@gmail.com
Awesome, I will be there! I would be interested in seeing a bit of code for any kind of procedural generation and a small showcase of the API. These could be code bits that you have already prepared for the context if that's an easy format? User interfaces would be sweet too. And all the guts t

Re: [SkullSpace-Discuss] Unity3d intro game dev talk.

2014-01-01 Thread Justin Lacko
I'm fairly certain the penises that fired at each other at high speed weren't sentient. On 1 January 2014 22:52, Nathan Wild wrote: > Then Jim is not your guy. All his game characters are sentient > genitailia... > > ;) > > Nathan T. Wild > On Jan 1, 2014 7:53 PM, "Brittany Postnikoff" > wrot

Re: [SkullSpace-Discuss] Unity3d intro game dev talk.

2014-01-01 Thread Nathan Wild
Then Jim is not your guy. All his game characters are sentient genitailia... ;) Nathan T. Wild On Jan 1, 2014 7:53 PM, "Brittany Postnikoff" wrote: > I would like to see examples of Unity in action and sample code for a well > done game. > > > On Wed, Jan 1, 2014 at 7:25 PM, Jim MacKenzie wro

Re: [SkullSpace-Discuss] Unity3d intro game dev talk.

2014-01-01 Thread Brittany Postnikoff
I would like to see examples of Unity in action and sample code for a well done game. On Wed, Jan 1, 2014 at 7:25 PM, Jim MacKenzie wrote: > There was some discussion on the list about a unity talk, so for the next > hackathon I'll be doing just that. I'll be working on putting it together > ov

[SkullSpace-Discuss] Unity3d intro game dev talk.

2014-01-01 Thread Jim MacKenzie
There was some discussion on the list about a unity talk, so for the next hackathon I'll be doing just that. I'll be working on putting it together over the next few days, but the base idea I have is this It would be a talk about creating a simple stealth based game using just free tools. There wo