https://bugs.freedesktop.org/show_bug.cgi?id=30145
--- Comment #3 from Marek Ol??k 2010-09-12 22:54:38 PDT
---
Fixed by commit ae1aa1496561ef0faf0524c4b95d21. Can you test?
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Hello, I'm experiencing a hard lock (i.e., no magic SysRq) after playing
PenumbraOverture for about a minute on my ThinkPad t43p with kernel
2.6.35 / 2.6.36-rc3. I'm using KMS. 2.6.34 works fine. I didn't test
thoroughly with 2.6.35. With 2.6.36-rc3, I did not mess with any of the
new power
track->blend_read_enable)) {
> - continue;
> - }
>DRM_ERROR("[drm] No buffer for color buffer %d !\n",
> i);
> return -EINVAL;
>}
> --
> 1.7.0.4
>
>
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https://bugs.freedesktop.org/show_bug.cgi?id=30007
--- Comment #26 from Marek Ol??k 2010-09-12 21:44:05 PDT
---
Another option for kwin would be using the shader only on GL3-capable hardware,
because lots of GL2 hardware don't support indirect indexing.
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--- Comment #25 from Marek Ol??k 2010-09-12 21:37:52 PDT
---
Fredrik, thanks for the feedback. I've pushed your patch to the piglit
repository.
(In reply to comment #23)
> The r500 should be able to execute this, but there are two things that
This message contains a list of some post-2.6.34 regressions introduced before
2.6.35, for which there are no fixes in the mainline known to the tracking team.
If any of them have been fixed already, please let us know.
If you know of any other unresolved post-2.6.34 regressions, please let us
[NOTE:
Florian Mickler has joined the regression tracking team. He is going to
browse the list periodically to close fixed regressions, add patches etc.
So, when the listed regressions you care about are fixed, please report
that to Florian. If there's a working patch for a regression you
https://bugs.freedesktop.org/show_bug.cgi?id=30007
--- Comment #24 from Tom Stellard 2010-09-12 19:46:10
PDT ---
> uniform sampler2D texUnit;
> uniform vec2 offsets[25];
> uniform vec4 kernel[25];
> uniform int kernelSize;
>
> void main(void)
> {
> vec4 sum = texture2D(texUnit,
https://bugs.freedesktop.org/show_bug.cgi?id=30007
--- Comment #23 from Tom Stellard 2010-09-12 19:42:14
PDT ---
I've created a new bug for kwin blur effect:
https://bugs.freedesktop.org/show_bug.cgi?id=30152
(In reply to comment #21)
>
> The shader used for scaling the thumbnails is indeed
https://bugs.freedesktop.org/show_bug.cgi?id=30152
Summary: [r300g] kwin blur effect is not working
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
https://bugs.freedesktop.org/show_bug.cgi?id=30007
--- Comment #22 from davide 2010-09-12 15:55:58 PDT
---
Yes, for sure there are two separate issues: the black thumbnails (for which
Fredrick seems to have identified the problem) and the blur issue I reported
(for which, as far as I
https://bugs.freedesktop.org/show_bug.cgi?id=30007
--- Comment #21 from Fredrik H?glund 2010-09-12 15:51:45
PDT ---
(In reply to comment #20)
> Why would you use relative addressing (= indirect indexing) in the fragment
> shader then? If it's not indexing with a loop counter (my assumption),
https://bugs.freedesktop.org/show_bug.cgi?id=30148
--- Comment #1 from Alex Deucher 2010-09-12 15:42:43 PDT
---
You are probably missing the rlc ucode which is available in the linux-firmware
tree or here:
http://people.freedesktop.org/~agd5f/radeon_ucode/
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https://bugs.freedesktop.org/show_bug.cgi?id=30151
Summary: HDMI audio via radeon DRM driver is not working.
Product: DRI
Version: XOrg CVS
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: normal
https://bugs.freedesktop.org/show_bug.cgi?id=30131
--- Comment #2 from Martin Stolpe 2010-09-12
15:29:08 PDT ---
Created an attachment (id=38655)
--> (https://bugs.freedesktop.org/attachment.cgi?id=38655)
crash log
The demo crashes the xorg server.
mesa is at git version
https://bugs.freedesktop.org/show_bug.cgi?id=30007
--- Comment #20 from Marek Ol??k 2010-09-12 14:45:29 PDT
---
(In reply to comment #18)
> (In reply to comment #9)
> > Thanks. I am pretty sure the GLSL compiler fails to unroll a loop.
>
> I think the shader that failed to compile is a
https://bugs.freedesktop.org/show_bug.cgi?id=29953
--- Comment #11 from Sven Arvidsson 2010-09-12 14:13:01 PDT ---
Created an attachment (id=38654)
--> (https://bugs.freedesktop.org/attachment.cgi?id=38654)
Missing flag texture (r300g vs llvmpipe)
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https://bugs.freedesktop.org/show_bug.cgi?id=29953
--- Comment #10 from Sven Arvidsson 2010-09-12 14:12:21 PDT ---
Created an attachment (id=38653)
--> (https://bugs.freedesktop.org/attachment.cgi?id=38653)
Glimpse of the S2 logo
Some more observations:
- If bug 28459 is anything to go by,
https://bugs.freedesktop.org/show_bug.cgi?id=30007
--- Comment #19 from davide 2010-09-12 13:38:28 PDT
---
In fact I have the black thumbnails issue too; should I open a new bug for
that?
Should I just recompile mesa with your patch and report what happens?
(In reply to comment #18)
> (In
https://bugs.freedesktop.org/show_bug.cgi?id=30007
Fredrik H?glund changed:
What|Removed |Added
CC||fredrik at kde.org
--- Comment #18
https://bugs.freedesktop.org/show_bug.cgi?id=30007
--- Comment #17 from Fredrik H?glund 2010-09-12 13:18:06
PDT ---
Created an attachment (id=38652)
--> (https://bugs.freedesktop.org/attachment.cgi?id=38652)
Piglit test for the kwin blur shader
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--- Comment #6 from Sven Arvidsson 2010-09-12 12:44:24 PDT ---
(In reply to comment #5)
>
> If you would, reply to that patch email with your Tested-By: tag, or just give
> it here.
Something like this?
Tested-by: Sven Arvidsson
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https://bugs.freedesktop.org/show_bug.cgi?id=30036
--- Comment #5 from Matt Turner 2010-09-12 12:30:21 PDT
---
(In reply to comment #4)
> Sure enough, game is working fine with shadow quality on any setting now!
If you would, reply to that patch email with your Tested-By: tag, or just give
it
https://bugs.freedesktop.org/show_bug.cgi?id=30036
--- Comment #4 from Sven Arvidsson 2010-09-12 12:15:23 PDT ---
Sure enough, game is working fine with shadow quality on any setting now!
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https://bugs.freedesktop.org/show_bug.cgi?id=28869
--- Comment #3 from Sven Arvidsson 2010-09-12 12:14:25 PDT ---
Confirming, the game is working now!
The out of memory bug is gone too, probably not related to the patches though.
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Summary: when attempting to build DRM into the kernel
2.6.36-rc3, kernel locks up at loading firmware stage
Product: DRI
Version: unspecified
Platform: x86-64 (AMD64)
https://bugs.freedesktop.org/show_bug.cgi?id=30145
Julien Cristau changed:
What|Removed |Added
CC||maxijac at free.fr
--- Comment #2 from
https://bugs.freedesktop.org/show_bug.cgi?id=30147
Julien Cristau changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
https://bugs.freedesktop.org/show_bug.cgi?id=30147
--- Comment #1 from maxijac at free.fr 2010-09-12 08:19:52 PDT ---
Created an attachment (id=38650)
--> (https://bugs.freedesktop.org/attachment.cgi?id=38650)
screenshot2
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Summary: r300g Regression : "add void * for flush ctx to
mapping functions"
Product: Mesa
Version: git
Platform: All
OS/Version: Linux (All)
Status: NEW
= 1000) {
> + if (elapsed >= 1) {
>dev_err(rdev->dev, "GPU lockup CP stall for more than
> %lumsec\n", elapsed);
> return true;
>}
> --
> 1.7.0.4
>
>
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https://bugs.freedesktop.org/show_bug.cgi?id=30145
Pavel Ondra?ka changed:
What|Removed |Added
CC||drakkk at centrum.cz
--- Comment #1
https://bugs.freedesktop.org/show_bug.cgi?id=30145
Summary: [r300g] Warcraft's login screen is now flickering mess
(bisected)
Product: Mesa
Version: git
Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
bugs 13/15
fdo20701 fail
Returncode: 1
Errors:
Mesa: Mesa 7.9-devel DEBUG build Sep 11 2010 06:16:40
Output:
init:104: framebuffer status = 0x8cdd
--
then
fdo25614-genmipmap fail
---
Returncode: 1
Errors:
Mesa: Mesa 7.9-devel DEBUG build Sep 11 2010
This commit fixes bogus CS rejection if it contains a sequence
of the following operations:
- Set the color buffer 0. track->cb[i].robj becomes non-NULL.
- Render.
- Set a larger zbuffer than the previously-set color buffer.
- Set a larger scissor area as well.
- Set the color channel mask to 0
One subtest of mesa/demos/gltestperf takes 9 seconds to complete,
so to prevent an unnecessary gpu reset followed by a hardlock, I am
increasing the interval to 10 seconds after which a GPU is considered
in a locked-up state. This is on RV530. However, with a little slower GPU,
we would surpass
https://bugs.freedesktop.org/show_bug.cgi?id=30132
--- Comment #1 from steckdenis at yahoo.fr 2010-09-12 04:34:11 PDT ---
Hello,
I have more informations for you.
Reproductible: Always
Steps to reproduce:
* Launch neverball with the r300g driver and a rs690 graphics card
* Go to Options
* Set
Hi Chris.
On Sat, Sep 11, 2010 at 08:45:34PM +0100, Chris Wilson (chris at
chris-wilson.co.uk) wrote:
> An eDP panel, yes we are indeed continuing to debug the link configuration
> on those machines.
>
> The current set of patches we have for eDP are available at
>
>
https://bugs.freedesktop.org/show_bug.cgi?id=30145
Summary: [r300g] Warcraft's login screen is now flickering mess
(bisected)
Product: Mesa
Version: git
Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
https://bugs.freedesktop.org/show_bug.cgi?id=30145
Pavel Ondračka dra...@centrum.cz changed:
What|Removed |Added
CC||dra...@centrum.cz
---
https://bugs.freedesktop.org/show_bug.cgi?id=30147
Summary: r300g Regression : add void * for flush ctx to
mapping functions
Product: Mesa
Version: git
Platform: All
OS/Version: Linux (All)
Status: NEW
https://bugs.freedesktop.org/show_bug.cgi?id=30147
--- Comment #1 from maxi...@free.fr 2010-09-12 08:19:52 PDT ---
Created an attachment (id=38650)
-- (https://bugs.freedesktop.org/attachment.cgi?id=38650)
screenshot2
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https://bugs.freedesktop.org/show_bug.cgi?id=30147
Julien Cristau jcris...@debian.org changed:
What|Removed |Added
Status|NEW |RESOLVED
https://bugs.freedesktop.org/show_bug.cgi?id=30148
Summary: when attempting to build DRM into the kernel
2.6.36-rc3, kernel locks up at loading firmware stage
Product: DRI
Version: unspecified
Platform: x86-64 (AMD64)
https://bugs.freedesktop.org/show_bug.cgi?id=28869
--- Comment #3 from Sven Arvidsson s...@whiz.se 2010-09-12 12:14:25 PDT ---
Confirming, the game is working now!
The out of memory bug is gone too, probably not related to the patches though.
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--- Comment #4 from Sven Arvidsson s...@whiz.se 2010-09-12 12:15:23 PDT ---
Sure enough, game is working fine with shadow quality on any setting now!
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https://bugs.freedesktop.org/show_bug.cgi?id=30036
--- Comment #5 from Matt Turner matts...@gmail.com 2010-09-12 12:30:21 PDT ---
(In reply to comment #4)
Sure enough, game is working fine with shadow quality on any setting now!
If you would, reply to that patch email with your Tested-By: tag,
https://bugs.freedesktop.org/show_bug.cgi?id=30036
--- Comment #6 from Sven Arvidsson s...@whiz.se 2010-09-12 12:44:24 PDT ---
(In reply to comment #5)
If you would, reply to that patch email with your Tested-By: tag, or just give
it here.
Something like this?
Tested-by: Sven Arvidsson
Tested-by: Sven Arvidsson s...@whiz.se
Posted here:
https://bugs.freedesktop.org/show_bug.cgi?id=30036#c6
On Sun, Sep 12, 2010 at 5:09 AM, Marek Olšák mar...@gmail.com wrote:
This commit fixes bogus CS rejection if it contains a sequence
of the following operations:
- Set the color buffer
https://bugs.freedesktop.org/show_bug.cgi?id=30007
--- Comment #17 from Fredrik Höglund fred...@kde.org 2010-09-12 13:18:06 PDT
---
Created an attachment (id=38652)
-- (https://bugs.freedesktop.org/attachment.cgi?id=38652)
Piglit test for the kwin blur shader
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Fredrik Höglund fred...@kde.org changed:
What|Removed |Added
CC||fred...@kde.org
---
https://bugs.freedesktop.org/show_bug.cgi?id=29953
--- Comment #10 from Sven Arvidsson s...@whiz.se 2010-09-12 14:12:21 PDT ---
Created an attachment (id=38653)
-- (https://bugs.freedesktop.org/attachment.cgi?id=38653)
Glimpse of the S2 logo
Some more observations:
- If bug 28459 is anything
https://bugs.freedesktop.org/show_bug.cgi?id=29953
--- Comment #11 from Sven Arvidsson s...@whiz.se 2010-09-12 14:13:01 PDT ---
Created an attachment (id=38654)
-- (https://bugs.freedesktop.org/attachment.cgi?id=38654)
Missing flag texture (r300g vs llvmpipe)
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https://bugs.freedesktop.org/show_bug.cgi?id=30151
Summary: HDMI audio via radeon DRM driver is not working.
Product: DRI
Version: XOrg CVS
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: normal
https://bugs.freedesktop.org/show_bug.cgi?id=30007
--- Comment #21 from Fredrik Höglund fred...@kde.org 2010-09-12 15:51:45 PDT
---
(In reply to comment #20)
Why would you use relative addressing (= indirect indexing) in the fragment
shader then? If it's not indexing with a loop counter (my
https://bugs.freedesktop.org/show_bug.cgi?id=30152
Summary: [r300g] kwin blur effect is not working
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
https://bugs.freedesktop.org/show_bug.cgi?id=30007
--- Comment #24 from Tom Stellard tstel...@gmail.com 2010-09-12 19:46:10 PDT
---
uniform sampler2D texUnit;
uniform vec2 offsets[25];
uniform vec4 kernel[25];
uniform int kernelSize;
void main(void)
{
vec4 sum = texture2D(texUnit,
https://bugs.freedesktop.org/show_bug.cgi?id=30007
--- Comment #25 from Marek Olšák mar...@gmail.com 2010-09-12 21:37:52 PDT ---
Fredrik, thanks for the feedback. I've pushed your patch to the piglit
repository.
(In reply to comment #23)
The r500 should be able to execute this, but there are
https://bugs.freedesktop.org/show_bug.cgi?id=30007
--- Comment #26 from Marek Olšák mar...@gmail.com 2010-09-12 21:44:05 PDT ---
Another option for kwin would be using the shader only on GL3-capable hardware,
because lots of GL2 hardware don't support indirect indexing.
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--- Comment #3 from Marek Olšák mar...@gmail.com 2010-09-12 22:54:38 PDT ---
Fixed by commit ae1aa1496561ef0faf0524c4b95d21. Can you test?
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