amdgpu triggers two resource sanity checks on every boot with NAVI22 GPU

2022-05-29 Thread Kai Wasserbäch
Hey, not sure this is a bug, but since I have installed a new AMD Radeon RX 6700 XT (Navy Flounder/Navi22) the amdgpu module triggers two "resource sanity checks" on each boot (by the way: not sure what is supposed to cause the "G" taint to the kernel – according to `lsmod | awk '{print $1}' |

Re: Planned Vega support in Linux

2017-08-08 Thread Kai Wasserbäch
Hey Harry, Harry Wentland wrote on 08.08.2017 22:25: > upstream kernels currently have only headless support. We're still > working on getting our display driver accepted upstream but in the > meantime you can compile it yourself from >

Re: [Mesa-dev] [RFC libdrm 0/2] Replace the build system with meson

2017-03-21 Thread Kai Wasserbäch
Hey Dylan, Dylan Baker wrote on 21.03.2017 18:34: > Quoting Kai Wasserbäch (2017-03-21 09:50:52) >> I've just a few points, since I'm not too enthused by the prospect of having >> to >> deal with yet another build system with yet another slightly different >>

Re: [Mesa-dev] [RFC libdrm 0/2] Replace the build system with meson

2017-03-21 Thread Kai Wasserbäch
Hey Dylan, I've just a few points, since I'm not too enthused by the prospect of having to deal with yet another build system with yet another slightly different syntax. But ultimately this is only a "my 2 cents" e-mail, since others are way deeper involved with Mesa and their opinion is what

Enable AMDGPU for CIK by default

2016-11-06 Thread Kai Wasserbäch
Hey everybody, Sandeep wrote on 06.11.2016 19:56: > I was wondering when DRM_AMDGPU_CIK would be turned on by default in the > upstream kernel (or is this upto individual distros?) > > Is there any work left to be done/bugs to be fixed before it can be enabled > by default? just some feedback on

[PATCH 1/5] drm: add interface to get drm devices on the system v2

2015-08-14 Thread Kai Wasserbäch
Emil Velikov wrote on 14.08.2015 10:17: > On 14 August 2015 at 08:59, Kai Wasserbäch > wrote: >> Zhou, Jammy wrote on 14.08.2015 07:59: >>> We tried several different ways already for the enumeration interface >>> (libpciaccess, libudev, etc). But we ran into some problems with these >>>

[PATCH 1/5] drm: add interface to get drm devices on the system v2

2015-08-14 Thread Kai Wasserbäch
Zhou, Jammy wrote on 14.08.2015 07:59: > We tried several different ways already for the enumeration interface > (libpciaccess, libudev, etc). But we ran into some problems with these > options for example when run Steam games which ships 32bit libraries > (including libudev) in the steam

[radeonsi, regression, bisected] All my Steam games fail to load into the 3D-engine-powered part (SIGPWR and SIGXCPU)

2014-11-19 Thread Kai Wasserbäch
Dear Alex, Alex Deucher wrote on 17.11.2014 17:58: > On Sat, Nov 15, 2014 at 6:59 PM, Kai Wasserbäch dev.carbon-project.org> wrote: >> Kai Wasserbäch wrote on 15.11.2014 22:22: [...] >>> I noticed, however, that the following line is showing up with be762d181e >>> in dmesg: >>>

[PATCH 01/11] drm/radeon: rework vm_flush parameters

2014-11-19 Thread Kai Wasserbäch
Christian König wrote on 19.11.2014 20:40: > Am 19.11.2014 um 19:28 schrieb Alex Deucher: >> On Wed, Nov 19, 2014 at 8:01 AM, Christian König >> wrote: >>> From: Christian König >>> >>> Use ring structure instead of index and provide vm_id and pd_addr >>> separately. >>> >>> Signed-off-by:

[PATCH 11/11] drm/radeon: update the VM after setting BO address v3

2014-11-19 Thread Kai Wasserbäch
Yes, that seems to fix the problem! You can have my Tested-by: Kai Wasserbäch Thanks, Kai Christian König wrote on 19.11.2014 17:18: > Ah! Yes of course, we have changed we way memory is allocated for the BO list > in > the meantime. > > Does it work if you replace the last patch in the

[PATCH 11/11] drm/radeon: update the VM after setting BO address v3

2014-11-19 Thread Kai Wasserbäch
Dear Christian, Christian König wrote on 19.11.2014 14:35: > Am 19.11.2014 um 14:16 schrieb Kai Wasserbäch: >> Dear Christian, >> Christian König wrote on 19.11.2014 14:01: >>> From: Christian König >>> >>> This way the necessary VM update is kicked off immediately >>> if all BOs involved are

[PATCH 11/11] drm/radeon: update the VM after setting BO address v3

2014-11-19 Thread Kai Wasserbäch
Dear Christian, Christian König wrote on 19.11.2014 14:01: > From: Christian König > > This way the necessary VM update is kicked off immediately > if all BOs involved are in GPU accessible memory. > > v2: fix vm lock > v3: immediately update unmaps as well > > Signed-off-by: Christian

[radeonsi, regression] All my Steam games fail to load into the 3D-engine-powered part (SIGPWR and SIGXCPU)

2014-11-16 Thread Kai Wasserbäch
Andy Furniss wrote on 15.11.2014 23:29: > Kai Wasserbäch wrote: >> Kai Wasserbäch wrote on 15.11.2014 16:33: >>> Is there anything besides a bisect you would need to debug this? >> >> Ok, I did a bisection, but that time was wasted for sure. My "first bad >> commit" >> isn't bad at all. Is

[radeonsi, regression, bisected] All my Steam games fail to load into the 3D-engine-powered part (SIGPWR and SIGXCPU)

2014-11-16 Thread Kai Wasserbäch
Kai Wasserbäch wrote on 15.11.2014 22:22: > Kai Wasserbäch wrote on 15.11.2014 16:33: >> Is there anything besides a bisect you would need to debug this? > > Ok, I did a bisection, but that time was wasted for sure. My "first bad > commit" > isn't bad at all. Is there any way to improve that

[radeonsi, regression] All my Steam games fail to load into the 3D-engine-powered part (SIGPWR and SIGXCPU)

2014-11-15 Thread Kai Wasserbäch
Kai Wasserbäch wrote on 15.11.2014 16:33: > Is there anything besides a bisect you would need to debug this? Ok, I did a bisection, but that time was wasted for sure. My "first bad commit" isn't bad at all. Is there any way to improve that experience? I'm really loathe to go through the dozen

[radeonsi, regression] All my Steam games fail to load into the 3D-engine-powered part (SIGPWR and SIGXCPU)

2014-11-15 Thread Kai Wasserbäch
Kai Wasserbäch wrote on 15.11.2014 16:33: > I've built your drm-next-3.19-wip branch (commit > be762d181e130d0e6e630f823400e9e1ba3bafd8) and with that kernel and the > graphics > stack detailed below, [...] Sorry, forgot to include the stack, here we go: My current stack is (Debian testing as

[radeonsi, regression] All my Steam games fail to load into the 3D-engine-powered part (SIGPWR and SIGXCPU)

2014-11-15 Thread Kai Wasserbäch
Dear Alex, I've built your drm-next-3.19-wip branch (commit be762d181e130d0e6e630f823400e9e1ba3bafd8) and with that kernel and the graphics stack detailed below, I can't run any of my Steam games anymore. All of them immediately go into the defunct state, when their 3D engine is powered up (ie. I