Emil Velikov wrote on 14.08.2015 10:17:
> On 14 August 2015 at 08:59, Kai Wasserbäch <kai at dev.carbon-project.org> 
> wrote:
>> Zhou, Jammy wrote on 14.08.2015 07:59:
>>> We tried several different ways already for the enumeration interface 
>>> (libpciaccess, libudev, etc). But we ran into some problems with these 
>>> options for example when run Steam games which ships 32bit libraries 
>>> (including libudev) in the steam runtime, so finally we decided to use 
>>> sysfs directly to avoid introducing some additional dependencies into 
>>> libdrm.
>>
>> The reason sounds wrong. There was a similar discussion over at Mesa. I think
>> you (as in hardware/driver vendors like AMD/Intel/Nvidia) need to push Valve 
>> (or
>> the game devs through Valve or directly) to fix their setup. Steam runtime is
>> fine and all, but please only pre-load it, if needed (ie. library foo is 
>> missing
>> on the system and can't be installed through the package manager). IIRC the
>> VMWare guys said in the Mesa discussion, they have a script in place for 
>> their
>> virtualisation products, that checks whether a library needs to be loaded 
>> from
>> their "baseline directory" or from the system.
>>
>> Working around a bug/design flaw in Steam's Linux version doesn't sound like 
>> a
>> supportable solution in the long run. As long as you let them get away with
>> that, you will face this problem over and over with different libraries. 
>> (For me
>> it's usually libstdc++ (needed by LLVM), libncurses and a few X(CB) 
>> libraries I
>> need to remove from Steam, before anything works. Though I do have script for
>> that, that I can run after every upgrade, this is not a solution for 
>> everyone.)
>>
> Helping and applying pressure to resolve the issue is the way to go.
> But until that is resolved it's great to have a solution that does not
> lead to a crash. It feels rude towards you and other users to
> deliberately use the problematic combo and expect from you to remove
> libfoo.so.

Well, I'd rather remove stuff from Steam's runtime than burden you and other
developers with maintaing code that is unnecessrily ugly. (Though that's
obviously just my opinion.)

> When things get sorted out, we can easily replace this (a tad ugly
> implementation) with libudev.

As long as you allow this behaviour by working around it, I don't see Valve/game
developers "invest" in a real solution (because it works now). Businesses
usually only move from a position, when there's outside pressure and a clear
advantage to do so (here: no bug reports about crashing games).

Anyway, this was just my two cents and you can obviously decide in any way you
deem to be the best.

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