[Dri-devel] patch for mga-20010406-i386-Linux.tar.gz

2001-04-07 Thread Joe Van Andel
I had to patch the source to get the module to load into my kernel - routines in drm_scatter.h were not being compiled. Also, should this installer install libglut.so.3 along with libGLU.so.1.3 ? *** mga_drv.c.bak Fri Apr 6 17:26:16 2001 --- mga_drv.c Fri Apr 6 17:26:29 2001

Re: [Dri-devel] kernel headers for drm module building

2001-04-07 Thread Chmouel Boudjnah
Joseph Carter [EMAIL PROTECTED] writes: It would be better if the TREE variable were honored by the kernel module in CVS. In the meantime, I have made this change in my local tree. It won't work with 2.2 kernels of course, but who is still using those? ;) latest 2.2.x kernel has the

Re: [Dri-devel] kernel headers for drm module building

2001-04-07 Thread Michel Dänzer
Joseph Carter wrote: On Fri, Apr 06, 2001 at 11:04:20AM -0400, Trond Eivind Glomsr?d wrote: When building the DRI tree with DRM module for the kernel, the default location to look for headers should be (this is the way Linus started recommending last summer, if memory serves):

[Dri-devel] cvs -z3 update -dAP and still radeon problems. (with bunch of debuginfo)

2001-04-07 Thread Janne Pänkälä
as before 2D is working just fine. 3D. when I run gears for some time eventually it hangs. Now it seems that the gears starts to use 99.9% of CPU time instead of the X. So I compiled gears with -g and ran it remotely from gdb. so here's what I got. . . 2966 frames in 5.001 seconds = 593.081

Re: [Dri-devel] kernel headers for drm module building

2001-04-07 Thread Joseph Carter
On Sat, Apr 07, 2001 at 07:14:44PM +0200, Chmouel Boudjnah wrote: It would be better if the TREE variable were honored by the kernel module in CVS. In the meantime, I have made this change in my local tree. It won't work with 2.2 kernels of course, but who is still using those? ;)

[Dri-devel] (no subject)

2001-04-07 Thread Janne Pänkälä
I haden't got this error message for a while. --- [drm:radeon_freelist_get] *ERROR* returning NULL! --- but when those start coming system is usually near total freeze. same thing this time. I'm puzzled. Not sure what that function is supposed to do. I tried to look at it a bit but my knowledge

[Dri-devel] http://dri.sourceforge.net/res.phtml

2001-04-07 Thread Dave Gilbert
Hi, The resources page at: http://dri.sourceforge.net/res.phtml lists a number of precompiled libglide3.so ; it does not however say which version of each architecture they were compiled for. In my case I used the Alpha version from there which gave an Illegal instruction when ran; I guess

Re: [Dri-devel] Radeon DRI problems still =(

2001-04-07 Thread Jeffrey W. Baker
On Sat, 7 Apr 2001, Joseph Carter wrote: I'm still having problems with the Radeon. Since I grabbed the BIOS settings on the last reboot, I'll try to provide as much information as I can in the hopes that the problem may be reproduced, worked around, or fixed. I've been using Mercury's CVS

Re: [Dri-devel] Radeon DRI problems still =(

2001-04-07 Thread Harold Oga
On Sat, Apr 07, 2001 at 08:03:38PM -0700, Joseph Carter wrote: Section "Screen" Identifier "Default Screen" Device "ATI Radeon VIVO" Monitor "Dell P110" DefaultDepth24 # DefaultDepth16 SubSection "Display" Depth

Re: [Dri-devel] Radeon DRI problems still =(

2001-04-07 Thread Miles Peterson
My Radeon has been sucking it back too. In Quake3 anything to do with 2d is broken. And when I tried to quit it crashes and I'm forced to reboot. Also Quake3 can't change video modes. -Miles On Sat, 7 Apr 2001, Harold Oga wrote: On Sat, Apr 07, 2001 at 09:36:00PM -0700, Joseph Carter