José Fonseca wrote:
The previous mail got badly formated. I'm sending again the broken lines.
...
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0004: /* VERTEX_1_S */
0008: /* VERTEX_1_T */
000c: /* VERTEX_1_W */
0010:
Pasi Kärkkäinen wrote:
Hello!
Any plans yet about supporting OpenGL 2 in Mesa (and DRI) ?
No, not yet.
How much work will it require to have basic OpenGL 2 support in Mesa?
Hard to say before the spec is finished. It'll be some time before
2.0 is finalized and it's not at all clear
On Satterday, 1. März 2002 22:55:48, Thomas Dodd wrote:
Anyone get these to compile with XFree86-4.2.0 and DRI?
Yes, SPECviewperf worked out of the box, GLperf never tried.
Got SPECviewperf running several times for testing the tdfx driver since
'2000.
I only changed CDEBUGFLAGS in
Dieter Nützel wrote:
Yes, SPECviewperf worked out of the box, GLperf never tried.
Got SPECviewperf running several times for testing the tdfx driver since
'2000.
I only changed CDEBUGFLAGS in makefile.linux for better Athlon optimization.
CDEBUGFLAGS = -O -mcpu=k6 -pipe
On Sonntag, 3. März 2002 18:49:18, Dieter Nützel wrote:
U, wrong subject!!!
It should be Re: assimilate Glide into tdfx_dri ?
Sorry!
Dieter
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Can anyone offer an explanation why my Radeon 7500 will constantly lockup
on Tribes2 after loading the mission data, but an original DDR 64 Meg
Radeon doesn't lockup on the exact same machine with the exact same verion
of X (namely, the main DRI branch)?
I find this kind of peculiar :-)
Adam
On Sun, 3 Mar 2002, Keith Whitwell wrote:
Adam K Kirchhoff wrote:
Can anyone offer an explanation why my Radeon 7500 will constantly lockup
on Tribes2 after loading the mission data, but an original DDR 64 Meg
Radeon doesn't lockup on the exact same machine with the exact same verion
So I've done some more playing around with the TCL branch (updated
about an hour ago).
I haven't spent much time on it, but since it seems to relate to
the problems I was experiencing earlier I thought I'd pass this tidbit
along: Where the Radeon 7500 is having the same
Me again,
Here's the rundown...
With the main DRI branch, the original Radeon has no problems with
any of the GL apps and games I have. This includes all the xscreensaver
GL apps, the Mesa demos and the following games: tuxracer, gltron, Heretic
2, Heavy Gear 2, Parsec,
Michael wrote:
On Sun, Mar 03, 2002 at 10:23:18PM -0500, Adam K Kirchhoff wrote:
Me again,
Here's the rundown...
Could you try the 7500 in 16 bit, does that render for the mesa/demos
games etc you say give you a blank screen?
If it does, I did a patch that used
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