Re: [Dri-devel] [Announce] DRI-Devel-FAQ & binary snapshots availablefrom DRI website

2002-03-13 Thread Frank Worsley
> There is one thing though, the scripts are being added on a daily basis, > and at some point in the future I'll add a cron job to delete all files > older than, lets say, 1 month, to keep the DRI website under a reasonable > size. Even if the 1 month example is too much, it's always good to h

Re: [Dri-devel] [Announce] DRI-Devel-FAQ & binary snapshots=?unknown?q?=C2=A0=3D=3FISO-8859-1=3FQ=3Favailable=3F=3D?= from DRI

2002-03-13 Thread Frank Worsley
> I think that a README describing the general install/uninstall > procedure and the state of the snapshots would be interesting indeed, > and with a general note saying to never mix different drivers > snapshots, i.e., always uninstall before installing a second one, as > this would break the ins

RE: [Dri-devel] PIO New mach64 snapshot

2002-03-13 Thread Alexander Stohr
> On 2002.03.13 19:21 Brian Paul wrote: > > ... > > > > But if the Mach64 chip is the bottleneck, no amount of > (conventional) > > driver optimization will improve the results. It _really_ > depends on > > the particular application. > > > > -Brian That means if the triangles are big then p

Re: [Dri-devel] [Announce] New mach64 snapshot

2002-03-13 Thread José Fonseca
On 2002.03.13 22:56 Sergey V. Udaltsov wrote: > ... > > > Luckily, the libs that came with your X 4.x should be just fine - less > > stuff for download. > That's better! > > > From what Frank said in the beggining there will be no AGP texturing, > "In the beginning" - will it be tomorrow, next

Re: [Dri-devel] [Announce] DRI-Devel-FAQ & binary snapshots available from DRI website

2002-03-13 Thread José Fonseca
On 2002.03.13 23:34 Frank Worsley wrote: > You can now grab the snapshots directly by following the 'Download' link > on the main DRI site. I have also updated the link for the FAQ on the > documentation page to point to the new location. > > Cheers, > > - Frank > Thanks, Frank! I was about as

[Dri-devel] PIO New mach64 snapshot

2002-03-13 Thread José Fonseca
On 2002.03.13 19:21 Brian Paul wrote: > ... > > But if the Mach64 chip is the bottleneck, no amount of (conventional) > driver optimization will improve the results. It _really_ depends on > the particular application. > > -Brian This is something that intrigues me most for some time now. I ge

Re: [Dri-devel] [Announce] DRI-Devel-FAQ & binary snapshotsavailable from DRI

2002-03-13 Thread Keith Whitwell
Jose Fonseca wrote: > > On Wed, 2002-03-13 at 19:58, Martin Spott wrote: > > > The DRI developer's FAQ and the driver binary snapshots are now > > > available from the DRI website, respectively at: > > [...] > > > > You might put a note that these driver binaries are _not_ the ones that are > > c

Re: [Dri-devel] i830/Radeon Mobility

2002-03-13 Thread Michel Dänzer
On Mit, 2002-03-13 at 02:20, Lachlan Mulcahy wrote: > On Wed, 2002-03-13 at 12:06, Michel Dänzer wrote: > > On Die, 2002-03-12 at 01:55, Lachlan Mulcahy wrote: > > > > As 2D is rock solid in my experience, I suspect you're having AGP problems. > > Try running lower AGP speeds if you aren't alrea

[Dri-devel] [Announce] DRI-Devel-FAQ & binary snapshots available from DRI website

2002-03-13 Thread Frank Worsley
You can now grab the snapshots directly by following the 'Download' link on the main DRI site. I have also updated the link for the FAQ on the documentation page to point to the new location. Cheers, - Frank ___ Dri-devel mailing list [EMAIL PROTEC

Re: [Dri-devel] [Announce] New mach64 snapshot

2002-03-13 Thread Sergey V. Udaltsov
> I'm hammering my head against the wall at this moment!! You're completely > right, all those files should be let alone! :P :) Please keep your head in cool dry place. We really need it. > Luckily, the libs that came with your X 4.x should be just fine - less > stuff for download. That's bette

Re: [Dri-devel] [Announce] New mach64 snapshot

2002-03-13 Thread José Fonseca
On 2002.03.13 21:25 Sergey V. Udaltsov wrote: > > I've changed my mach64's cvsbld and dripkg scripts to have separate > > build trees (so there are no *.o anymore in the DRM dir), just install > > the DDX drivers that belong to driver (so there is no r128, radeon > along > > with the ati driver),

Re: [Dri-devel] [Announce] New mach64 snapshot

2002-03-13 Thread Sergey V. Udaltsov
> I've changed my mach64's cvsbld and dripkg scripts to have separate > build trees (so there are no *.o anymore in the DRM dir), just install > the DDX drivers that belong to driver (so there is no r128, radeon along > with the ati driver), and just install the device dependent drivers (no > lib{

Re: [Dri-devel] [Announce] DRI-Devel-FAQ & binary snapshotsavailable from DRI

2002-03-13 Thread Jose Fonseca
On Wed, 2002-03-13 at 19:58, Martin Spott wrote: > > The DRI developer's FAQ and the driver binary snapshots are now > > available from the DRI website, respectively at: > [...] > > You might put a note that these driver binaries are _not_ the ones that are > compatible to usual distribution rele

[Dri-devel] TCL testing

2002-03-13 Thread Garry Reisky
I've been going through my games list and there's some parts in Quake 3 that are missing textures. I have some screenshots q3dm6 http://chronoworx.dhs.org/~terracon/tcl/q3dm6.jpg q3dm13 http://chronoworx.dhs.org/~terracon/tcl/q3dm13.jpg Also if you look down on the floor in quake 3 their is art

Re: [Dri-devel] [Announce] DRI-Devel-FAQ & binary snapshots available from DRI

2002-03-13 Thread Martin Spott
> The DRI developer's FAQ and the driver binary snapshots are now > available from the DRI website, respectively at: [...] You might put a note that these driver binaries are _not_ the ones that are compatible to usual distribution released libGL and libGLU. These are available from Jens Owen onl

Re: [Dri-devel] [Announce] New mach64 snapshot

2002-03-13 Thread Brian Paul
Michael Thaler wrote: > > On Wed, Mar 13, 2002 at 04:33:10PM +, Jose Fonseca wrote: > > I get 27.5 Frames in Unreal Tournement with WorldTextureDetail Medium > and Skin Detail Medium. > > If I also turn on Show Decals and Dynamic Lightning, I get around 25 > fps. > > All with 640x480 Resou

Re: [Dri-devel] Texture compression on mach64?!?

2002-03-13 Thread Brian Paul
Ian Romanick wrote: > > On Wed, Mar 13, 2002 at 02:02:25AM +0100, Dieter Nützel wrote: > > On Tue, Mar 12, 2002 at 23:41:23, Ian Romanick wrote: > > > S3 owns S3TC, not FXT1 and not the VQ in the RagePro and not the VQ > > > in the PowerVR SG. > > > > We have to convert from S3TC to FXT1 (UT for

[Dri-devel] [Announce] DRI-Devel-FAQ & binary snapshots available from DRIwebsite

2002-03-13 Thread Jose Fonseca
The DRI developer's FAQ and the driver binary snapshots are now available from the DRI website, respectively at: http://dri.sourceforge.net/doc/faq/ http://dri.sourceforge.net/snapshots/ Note that the place where you can get the latest (under development) FAQ still is at http://mefriss1.swan.ac

Re: [Dri-devel] [Fwd: [Mesa3d-dev] viewperf]

2002-03-13 Thread Dieter Nützel
On Mittwoch, 13. März 2002 13:17:13, Klaus Niederkrueger wrote: > > > But then I went a step further and compiled the view-perf with the > > > switches "-DMP" and "-lpthread", which seem to enable threads. > > > While all other tests work (as far as I can tell), DRV crashes now. In > > > Software-

Re: [Dri-devel] [Announce] New mach64 snapshot

2002-03-13 Thread Will Newton
On Wednesday 13 Mar 2002 6:21 pm, Jose Fonseca wrote: > This also happens with me in some applications (glxgears quite often), > and since mach64-0-0-2-branch. It seems that X doesn't get notified that > that area is dirty, or the application draws another frame before > quitting when it shouldn'

[Dri-devel] IRC chatlogs

2002-03-13 Thread Petr Sebor
Hello, does anybody have the last IRC dri-devel chatlogs in his archive? Would it be possible to post the anywhere or to the list? I know it is useless for most of you, but I am at least trying to follow what is going on with the DRI project and since I am unable to attend the monday's sessions

[Dri-devel] Bug #529551 reported

2002-03-13 Thread Frank Jacobberger
Submitted to Mesa3d at sourceforge as #529551 ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel

Re: [Dri-devel] Texture compression on mach64?!?

2002-03-13 Thread Ian Romanick
On Wed, Mar 13, 2002 at 02:02:25AM +0100, Dieter Nützel wrote: > On Tue, Mar 12, 2002 at 23:41:23, Ian Romanick wrote: > > S3 owns S3TC, not FXT1 and not the VQ in the RagePro and not the VQ > > in the PowerVR SG. > > We have to convert from S3TC to FXT1 (UT for example). Alle klar! Yes, if you

Re: [Dri-devel] [Announce] New mach64 snapshot

2002-03-13 Thread Jose Fonseca
On Wed, 2002-03-13 at 18:03, Michael Thaler wrote: > On Wed, Mar 13, 2002 at 04:33:10PM +, Jose Fonseca wrote: > > > I would also like to point out that at this moment the > > mach64-0-0-3-branch, from where this snapshot was taken, is perfectly > > usable with almost the same level of functi

Re: [Dri-devel] [Announce] New mach64 snapshot

2002-03-13 Thread Michael Thaler
On Wed, Mar 13, 2002 at 04:33:10PM +, Jose Fonseca wrote: I get 27.5 Frames in Unreal Tournement with WorldTextureDetail Medium and Skin Detail Medium. If I also turn on Show Decals and Dynamic Lightning, I get around 25 fps. All with 640x480 Resoultion, Kernel 2.4.18 and a 650 MHz PIII SOn

Re: [Dri-devel] [Announce] New mach64 snapshot

2002-03-13 Thread Michael Thaler
On Wed, Mar 13, 2002 at 04:33:10PM +, Jose Fonseca wrote: > I would also like to point out that at this moment the > mach64-0-0-3-branch, from where this snapshot was taken, is perfectly > usable with almost the same level of functionality given by the previous > mach64-0-0-2-branch except so

Re: [Dri-devel] 7500 lockup kludge-around

2002-03-13 Thread Keith Whitwell
Michael wrote: > > On Tue, Mar 12, 2002 at 04:53:43PM -0800, Keith Packard wrote: > > On the radeon card, I'm also seeing problems with > > other texturing -- translucency isn't working (translucent objects appear > > opaque) > > Thanks for the report. I'd seen that (in a different program) and

Re: [Dri-devel] DRI tests (sort of)

2002-03-13 Thread Ian Romanick
On Wed, Mar 13, 2002 at 07:56:02AM +, Brendan Black wrote: > Ian Romanick wrote: > > The other day I upgraded to Quake 3 1.31. I was pretty irritated to realize > > that none of the old demos worked with the new version. I was even more > > irritated when I couldn't find any good demos (like

Re: [Dri-devel] radeon 7500 re shiny chutes environ map

2002-03-13 Thread Keith Whitwell
Frank Jacobberger wrote: > > The latest dri/package (radeon-20020313-0439-i386-Linux.tar.bz2) for > radeon still doesn't correctly render the chutes in Tribes 2. About one > week ago the shiny environment map for the chutes did have their > characteristic shiny appearance.

Re: [Dri-devel] Mach64 insight

2002-03-13 Thread Ian Romanick
On Wed, Mar 13, 2002 at 01:59:02AM +, José Fonseca wrote: > I was making some research on the texture compression issue and decided to > take a look on the stuff I had downloaded from ATI developer home. > > I came across this document http://www.ati.com/developer/ravesupt.html > which desc

Re: [Dri-devel] [Fwd: [Mesa3d-dev] viewperf]

2002-03-13 Thread Ian Romanick
On Tue, Mar 12, 2002 at 08:23:57PM -0600, Justin A. Kolodziej wrote: > I can answer that. Add this to the bottom of EnvLinux: > > int GetNumProcessors() { > return (1); > } > > It's OK, they just return 2 for Irix ;-) > > Exercise for the reader: what's the *correct* way to implement this

[Dri-devel] radeon 7500 re shiny chutes environ map

2002-03-13 Thread Frank Jacobberger
The latest dri/package (radeon-20020313-0439-i386-Linux.tar.bz2) for radeon still doesn't correctly render the chutes in Tribes 2. About one week ago the shiny environment map for the chutes did have their characteristic shiny appearance. Now the "shiny environment map" is gone.

Re: [Dri-devel] [Announce] New mach64 snapshot

2002-03-13 Thread Jose Fonseca
On Wed, 2002-03-13 at 17:02, Thomas Dodd wrote: > > > Jose Fonseca wrote: > > I've changed my mach64's cvsbld and dripkg scripts to have separate > > build trees (so there are no *.o anymore in the DRM dir), just install > > the DDX drivers that belong to driver (so there is no r128, radeon alon

[Dri-devel] Binary packages download statistics

2002-03-13 Thread Jose Fonseca
I made a quick script to count the DRI binary snapshots downloads referred on the AWStats logs and here is the result: rage128 14 radeon 24 mga 9 tdfx4 i8103 mach64 62 The results aren't much of a surprise. The downloads are more or less proportional to the amount of changes that e

[Dri-devel] 7500 lockup kludgearound: works for me

2002-03-13 Thread Andreas Stenglein
I just want to tell you that the tcl-0-0-branch now works for me. quake3 with "gl extensions enabled" didnt hang until now, but Im going to do more tests. thanks a lot! greetings, Andreas Athlon XP1700+ on SIS745 based board, ATI Radeon 7500 OEM, Kernel 2.4.18

[Dri-devel] [Announce] New mach64 snapshot

2002-03-13 Thread Jose Fonseca
blems with lack of free onboard memory due to absence of AGP texturing - there is nothing we can do about that right now and it would hide the existing bugs that we can and want to fix. The snapshot is available at http://mefriss1.swan.ac.uk/~jfonseca/dri/packages/bleeding-edge/mach64-20020313-1542-i

Re: [Dri-devel] [Fwd: [Mesa3d-dev] viewperf]

2002-03-13 Thread Klaus Niederkrueger
> > > But then I went a step further and compiled the view-perf with the > > switches "-DMP" and "-lpthread", which seem to enable threads. > > While all other tests work (as far as I can tell), DRV crashes now. In > > Software-mode I get a segmentation fault and in hardware mode it says > > "Rad

Re: [Dri-devel] 7500 lockup kludge-around

2002-03-13 Thread marco ghidinelli
On Tue, Mar 12, 2002 at 09:06:03PM +, Keith Whitwell wrote: > I've committed a kludge that stops the 7500 from locking up in q3 demo001 and > geartrain on my box. It's pretty ugly so I'm continuing to look at the > problem (basically I emit some state between every primitive whether it's > ne