Sergey V. Udaltsov wrote:
In these last few days I have been working on the Mesa software blending
and the existing MMX bug. I've made some progress.
Sorry for my ignorance, does this blending have anything to do with the
incorrect fog handling in the tunnel app? Will this patch fix it?
Sergey V. Udaltsov wrote:
I don't think so. I haven't noticed a problem with fog in the tunnel demo.
So it works for you, doesn't it? Envious.
For me, the fog effect does not work. Some time ago, someone (Jose?)
even explained that is should not work on mach64 (alpha blending + some
for urging them to make drivers for 3D acceleration in Linux ,
or support this DRI project for some information.
I have been fan for savage graphics card for years, but the
situation is
very disappointing me. T.T
(I have an Prosavage chipsets mainboard and an Savage4
On 2 Apr 2002, Sergey V. Udaltsov wrote:
I don't think so. I haven't noticed a problem with fog in the tunnel demo.
So it works for you, doesn't it? Envious.
For me, the fog effect does not work. Some time ago, someone (Jose?)
even explained that is should not work on mach64 (alpha
[Resending, fell into last night's black hole it seems.]
I am definately all for increasing the performance of the software
renderer.Eventually the main system processor will be fast enough to perform
all ofthis without the need for a third party graphics card. The only
thing videocards
since 1 week i get the same lookup using the lastest tcl-0-0-branch on my
radeon7500 ddr 64m.
the lockup seems the one that someone (maybe keithp) fixes 3 weeks ago.
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Raystonn wrote:
[Resending, fell into last night's black hole it seems.]
I am definately all for increasing the performance of the software renderer.
Eventually the main system processor will be fast enough to perform all of
this without the need for a third party graphics card. The
I don't think so. I haven't noticed a problem with fog
in the tunnel demo.
So it works for you, doesn't it? Envious.
For me, the fog effect does not work. Some time ago, someone (Jose?)
even explained that is should not work on mach64 (alpha
blending + some
other effect?) So my
Hello Raystonn,
sorry, but a dedicated ASIC hardware is always faster.
(you are a troll, arent you?)
in the straight forward OpenGL case (flat and smooth shading)
you can turn on several features in the pixel path and in
the geometry pipeline (culling, 8x lighting, clipping)
that you wont be
Gack! I'm *so* sick of hearing this argument...
On Tue, 2 Apr 2002, Raystonn wrote:
I am definately all for increasing the performance of the software renderer.
Yes.
Eventually the main system processor will be fast enough to perform all of
this without the need for a third party
On 2002.04.02 16:37 Sergey V. Udaltsov wrote:
Ok. I've fixed this on the mach64 snapshots install.sh scripts. If
there
is no problem noticed with the change I'll update the other snapshots
as
well.
Just took the latest snapshots (16:23). ldconfig is still out of if
statement:(
Just to update you all on what I'm doing: I have just finished getting
some of the 4.2.0 patches and drm-kmod (DRM kernel modules in the
FreeBSD port/package system) updates into the FreeBSD ports collection.
At this point I think the biggest priority for FreeBSD is getting mesa
4.0 working,
Eric Anholt wrote:
Just to update you all on what I'm doing: I have just finished getting
some of the 4.2.0 patches and drm-kmod (DRM kernel modules in the
FreeBSD port/package system) updates into the FreeBSD ports collection.
At this point I think the biggest priority for FreeBSD is
On Tue, Apr 02, 2002 at 03:39:48PM -0700, Jens Owen wrote:
Eric Anholt wrote:
Just to update you all on what I'm doing: I have just finished getting
some of the 4.2.0 patches and drm-kmod (DRM kernel modules in the
FreeBSD port/package system) updates into the FreeBSD ports collection.
Alan Hourihane wrote:
On Tue, Apr 02, 2002 at 03:39:48PM -0700, Jens Owen wrote:
Eric Anholt wrote:
Just to update you all on what I'm doing: I have just finished getting
some of the 4.2.0 patches and drm-kmod (DRM kernel modules in the
FreeBSD port/package system) updates into
Daniel Kulesz wrote:
Hi,
I wanted to ask whether development of the 3dfx-drivers is still going on or whether
it has already come to an end what would be bad news to me :( I tried downloading
compiling the newest glide-drivers from cvs as printed in the doc-section for
building glide3
Ian Romanick wrote:
On Sat, Mar 30, 2002 at 08:11:31AM -0700, Jens Owen wrote:
Ian Romanick wrote:
On Thu, Mar 28, 2002 at 12:53:06PM -0800, Ian Romanick wrote:
#0 0x4309fb0a in CreateContext (dpy=0x8075708, vis=0x0, shareList=0x0,
allowDirect=1, contextID=0) at
I am definately all for increasing the performance of the software renderer.
Eventually the main system processor will be fast enough to perform all of
this without the need for a third party graphics card. The only thing video
cards have today that is really better than the main processor is
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