On Thu, 18 Apr 2002, David Bronaugh wrote:
> Is the mach64 code based on X 4.2.0? Is it based on X CVS?
>
> I'd like to know so I can build it properly here, and not bork up.
>
> David Bronaugh
>
It's based on 4.2.0. The branchpoint for mach64-0-0-3-branch was shortly
after the initial Mesa
On Thu, 18 Apr 2002, José Fonseca wrote:
[snip]
> I didn't take over the DMA part, but that will eventually happen. For now
> I'm moving all register programming from GL driver to the DRM, but faking
> DMA at the same time. This will allow to prepare and debug everything very
> well making th
Is the mach64 code based on X 4.2.0? Is it based on X CVS?
I'd like to know so I can build it properly here, and not bork up.
David Bronaugh
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José Fonseca wrote:
>
> So what do you think the future reserves for the open-source OSs? Just
> closed-source drivers, perhaps some Wine-alike binary emulated Windows
> drivers and a bunch of opensource legacy cards drivers..?
>
> I really hope not... and at least in with the cards that I may
I was already expecting your e-mail! It never lates when some feature is
announced/planned! ;-)
Ok. I'll answer briefly to your questions, but don't ask much more because
I can't and won't tell ya!
On 2002.04.18 23:45 Sergey V. Udaltsov wrote:
> > At this moment I'm trying to debug to make thi
This is in no way specific to mach64, so I would appreciate if someone
could help on this.
I would like to read the contents of a DMA buffer in a DRM IOCTL to
process it with MMIO. Initialy I thought that "buf->address" gave me the
pointer to that but after some debuggin output I saw that "buf
On 2002.04.18 23:28 Gareth Hughes wrote:
> Getting specs (full or otherwise) for DX8.1 and/or DX9.x compliant cards
> may be difficult. You should also think about the effort it will take
> to support the DX8 and beyond feature sets in a competitive manner.
>
> Now, I don't want to discourage
> At this moment I'm trying to debug to make things work barely before I'll
> make a new branch: mach64-0-0-4-branch. But tommorrow I'll create it
Wow! So would you mind giving a shout here when something testable
appears on FTP?
So finally, did I get it right about this new branch?:
1. A lot of
Smitty wrote:
>
> Are there any plans to implement drivers for these cards?
> Have any of the manufactureres made an approach or started asking
> questions about DRI?
>
> Or is this all completely off the radar screen at the moment?
Getting specs (full or otherwise) for DX8.1 and/or DX9.x com
On 2002.04.18 21:56 Felix Kühling wrote:
> Hi,
>
> Am 18.04.2002 22:22 schrieb(en) José Fonseca:
>>> Now, I'd love to see the 2D engine running too... *grin*. Could you
>>> tell
>>> me what's entailed to get that going?
>>
>> Nothing changed since this subject was brought up before. After DMA
Hi,
Am 18.04.2002 22:22 schrieb(en) José Fonseca:
>> Now, I'd love to see the 2D engine running too... *grin*. Could you
>> tell
>> me what's entailed to get that going?
>
> Nothing changed since this subject was brought up before. After DMA
> (which I'm preparing now) and AGP texturing is fin
On 2002.04.18 20:42 David Bronaugh wrote:
> On Thu, 18 Apr 2002 20:17:44 +0100
> José Fonseca <[EMAIL PROTECTED]> wrote:
> > On 2002.04.18 19:12 Smitty wrote:
> > > ...
> > >
> > > So up to five new GPU's / architectures which leads to the obvious
> > > question(s) ...
> > >
> >
> > With the inhum
On Thu, 18 Apr 2002 20:17:44 +0100
José Fonseca <[EMAIL PROTECTED]> wrote:
> On 2002.04.18 19:12 Smitty wrote:
> > ...
> >
> > So up to five new GPU's / architectures which leads to the obvious
> > question(s) ...
> >
>
> With the inhuman effort that it will be to support so many new GPUs the
On 2002.04.18 19:12 Smitty wrote:
> ...
>
> So up to five new GPU's / architectures which leads to the obvious
> question(s) ...
>
With the inhuman effort that it will be to support so many new GPUs the
obvious question I was expecting to read was "How can I help?"...
> Or is this all complet
Howzit?
First there was the merger announcement by Creative and 3DLabs and the disclosure of
their upcoming 76 million transistor GPU this holiday season.
Then SiS surprised us at CeBit with their new SiS330 series of DirectX 8-compliant 3D
accelerators.
As if that wasn't enough, rumors
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