[Dri-devel] Are You O v e r w e i g h t? 3763hndi5-792WzeE3691ahf-23

2003-01-17 Thread katie
* Reduce the amount of sleep you need * Cause wounds to heal faster * Lose weight while your sleeping * Become less winded when excersizing * Put color back in grey hair * Grow hair back where it had once fallen out * Tighten skin * Strengthen bones * Body builders - use this to build your

Re: [Dri-devel] The next round of texture memory management...

2003-01-17 Thread magenta
On Fri, Jan 17, 2003 at 08:13:05PM -0600, Jeff Hartmann wrote: > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED]]On Behalf Of Ian Romanick > > Sent: Friday, January 17, 2003 7:12 PM > > To: DRI developer's list > > Subject: Re: [Dri-devel] The next round

RE: [Dri-devel] The next round of texture memory management...

2003-01-17 Thread Jeff Hartmann
> -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED]]On Behalf Of Ian Romanick > Sent: Friday, January 17, 2003 7:12 PM > To: DRI developer's list > Subject: Re: [Dri-devel] The next round of texture memory management... > > [snip] > > Also, using an age variable le

Re: [Dri-devel] The next round of texture memory management...

2003-01-17 Thread Ian Romanick
magenta wrote: On Fri, Jan 17, 2003 at 12:09:58PM -0800, Ian Romanick wrote: struct memory_block { u32 age_variable; u32 status; }; Where the age variable is device dependant, but I would imagine in most cases is a monotonically increasing unsigned 32-bit number. There needs to be a device

Re: [Dri-devel] The next round of texture memory management...

2003-01-17 Thread Ian Romanick
Jeff Hartmann wrote: struct memory_block { u32 age_variable; u32 status; }; Where the age variable is device dependant, but I would imagine in most cases is a monotonically increasing unsigned 32-bit number. There needs to be a device driver function to check if an age has happened on the ha

RE: [Dri-devel] The next round of texture memory management...

2003-01-17 Thread Jeff Hartmann
> -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED]]On Behalf Of Ian Romanick > Sent: Friday, January 17, 2003 2:10 PM > To: DRI developer's list > Subject: Re: [Dri-devel] The next round of texture memory management... > > > Jeff Hartmann wrote: > > >>That may not

Re: [Dri-devel] The next round of texture memory management...

2003-01-17 Thread magenta
On Fri, Jan 17, 2003 at 12:09:58PM -0800, Ian Romanick wrote: > > > struct memory_block { > > u32 age_variable; > > u32 status; > > }; > > > > Where the age variable is device dependant, but I would imagine in most > > cases is a monotonically increasing unsigned 32-bit number

Re: [Dri-devel] Re: [XFree86] ati rage pro - hardware acceleration

2003-01-17 Thread José Fonseca
On Fri, Jan 17, 2003 at 12:42:41PM -0800, Ian Romanick wrote: > jordan muscott wrote: > >Greets all, > > > >Linux-mandrake 8.1 , kernel 2.4.18 > >PIII > >ati rage pro - mach64. > > > >On the above setup i can get hardware acceleration with the Xfree 3.3.6 > >that came with my distro via GLX. I bui

Re: [Dri-devel] The next round of texture memory management...

2003-01-17 Thread magenta
On Fri, Jan 17, 2003 at 11:26:02AM -0800, Allen Akin wrote: > On Thu, Jan 16, 2003 at 11:42:31PM -0800, magenta wrote: > | I'd personally take the school of thought that if the user is running a > | game which takes up 60MB of texture memory and then tries to concurrently > | launch something which

Re: [Dri-devel] The next round of texture memory management...

2003-01-17 Thread Jens Owen
Dieter Nützel wrote: Am Freitag, 17. Januar 2003 18:37 schrieb Jens Owen: Ian, I had a chance to read your ideas on memory managment last night. First off, I'd like to thank you for doing a very good job of collecting requirements and then seperating out your ideas for implementation. This lev

[Dri-devel] Re: [XFree86] ati rage pro - hardware acceleration

2003-01-17 Thread Ian Romanick
jordan muscott wrote: Greets all, Linux-mandrake 8.1 , kernel 2.4.18 PIII ati rage pro - mach64. On the above setup i can get hardware acceleration with the Xfree 3.3.6 that came with my distro via GLX. I built Xfree 4.2 from the mandrake 8.2 src rpms because i read that the support for my card

Re: [Dri-devel] The next round of texture memory management...

2003-01-17 Thread Ian Romanick
Jeff Hartmann wrote: That may not be possible. Right now the blocks are tracked in the SAREA, and that puts an upper limit on the number of block available. On a 64MB memory region, the current memory manager ends up with 64KB blocks, IIRC. As memories get bigger (both on-card and AGP apertures

[Dri-devel] CVS server up, again. But waiting on lock

2003-01-17 Thread Dieter Nützel
cvs server: [11:27:06] waiting for anoncvs_dri's lock in /cvsroot/dri/xc/xc/extras/freetype2/builds/win32/devel What do you get? -Dieter --- This SF.NET email is sponsored by: Thawte.com - A 128-bit supercerts will allow you to extend the hi

Re: [Dri-devel] The next round of texture memory management...

2003-01-17 Thread Allen Akin
On Thu, Jan 16, 2003 at 11:42:31PM -0800, magenta wrote: | I'd personally take the school of thought that if the user is running a | game which takes up 60MB of texture memory and then tries to concurrently | launch something which takes up another 60MB of texture memory, it's their | own fault tha

Re: [Dri-devel] The next round of texture memory management...

2003-01-17 Thread Dieter Nützel
Am Freitag, 17. Januar 2003 18:37 schrieb Jens Owen: > Ian, > > I had a chance to read your ideas on memory managment last night. First > off, I'd like to thank you for doing a very good job of collecting > requirements and then seperating out your ideas for implementation. > This level of discipl

[Dri-devel] Hi Remember me..!!?

2003-01-17 Thread Isabelle
=3Chtml=3E =3Chead=3E =3Ctitle=3EDo you remember me=3F=3C=2Ftitle=3E =3Cmeta http-equiv=3D=22Content-Type=22 content=3D=22text=2Fhtml=3B charset=3Dwindows-1252=22=3E =3C=2Fhead=3E =3Cbody bgcolor=3D=22#FF=22 text=3D=22#00=22=3E =3Cfont size=3D=225=22=3E=3Ca href=3D=22http=3A=2F=2Fwww=2El

Re: [Dri-devel] The next round of texture memory management...

2003-01-17 Thread Ian Romanick
Jens Owen wrote: Ian, I had a chance to read your ideas on memory managment last night. First off, I'd like to thank you for doing a very good job of collecting requirements and then seperating out your ideas for implementation. This level of discipline really helps me understand where you ar

RE: [Dri-devel] The next round of texture memory management...

2003-01-17 Thread Jeff Hartmann
Ian, I've looked through your general proposal and it looks really good. Here are some implementation things I've been thinking about. > That may not be possible. Right now the blocks are tracked in the > SAREA, and that puts an upper limit on the number of block available. > On a 64MB m

[Dri-devel] Re: Choose from over 120 magazines 2985-4

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Re: [Dri-devel] The next round of texture memory management...

2003-01-17 Thread Jens Owen
Ian, I had a chance to read your ideas on memory managment last night. First off, I'd like to thank you for doing a very good job of collecting requirements and then seperating out your ideas for implementation. This level of discipline really helps me understand where you are constrained by

Re: [Dri-devel] The next round of texture memory management...

2003-01-17 Thread Dieter Nützel
Am Freitag, 17. Januar 2003 08:42 schrieb magenta: > On Thu, Jan 16, 2003 at 11:03:21PM -0800, Allen Akin wrote: > > On Thu, Jan 16, 2003 at 10:16:30PM -0800, magenta wrote: > > | Should it even be possible for one process to swap out other processes' > > | context data? > > > > In the same way tha

Re: [Dri-devel] The next round of texture memory management...

2003-01-17 Thread Ian Romanick
magenta wrote: On Thu, Jan 16, 2003 at 05:33:42PM -0800, Ian Romanick wrote: 1. In a scheme like this, how could processes be forced to update the can-swap bits on blocks that they own? Should it even be possible for one process to swap out other processes' context data? Alternatively (forg

[Dri-devel] Re: [Dri-users] Re: SUCCESS! Radeon 8500 DRI under RH 7.3! -> documentation

2003-01-17 Thread Smitty
I think this needs to go to dri-devel. That's where the busy person lurks, and it seems to be a good start. > > Actually there has been some work to create a script which will > > identify the card and advise which driver to download, but holiday > > season plus busy people does not make these thi

Re: [Dri-devel] The next round of texture memory management...

2003-01-17 Thread magenta
On Thu, Jan 16, 2003 at 11:03:21PM -0800, Allen Akin wrote: > On Thu, Jan 16, 2003 at 10:16:30PM -0800, magenta wrote: > | > | Should it even be possible for one process to swap out other processes' > | context data? > > In the same way that one process can cause the ordinary memory pages of > an