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On Mon, 10 Feb 2003 15:43:49 -0800
Ian Romanick <[EMAIL PROTECTED]> wrote:
> Keith Whitwell wrote:
> > Ian Romanick wrote:
> >> The document is not 100% complete. A few sections, such as the
> >> replacement policy, need more discussion before they can be completed.
> >> I have also included an
On Mon, 2003-02-10 at 19:31, John P. Looney wrote:
> Hi, I was using the old Radeon drivers that shipped with a dist-upgraded
> Woody, though they were mostly fine in Quake3, in Wolfenstien, there were
> severe problems with corrupted textures.
>
> After noting a few people were recommended to u
Keith Whitwell wrote:
Ian Romanick wrote:
The document is not 100% complete. A few sections, such as the
replacement policy, need more discussion before they can be completed.
I have also included an "issues" section in the spirit of "issues"
sections in OpenGL extension documents. I think t
On Mon, Feb 10, 2003 at 06:31:37PM +, John P. Looney wrote:
> Hi, I was using the old Radeon drivers that shipped with a dist-upgraded
> Woody, though they were mostly fine in Quake3, in Wolfenstien, there were
> severe problems with corrupted textures.
Could you try driver 20021022 (from dri
Please excuse my not very DRI related question.
Is there an official statement from ATI regarding the product cycle of their
binary 3D drivers for Linux x86?
In an interview at www.sharkyextreme.com an ATI person stated that they will
release 8-10 Windows driver over the year.
Their Linux drive
I installed XFree86-4.3.0rc1 on Linux system with Radeon VE (without TCL
support).
In RTCW and FAKK2 there is texture flickering visible. Most textures are
displayed correctly, but few flickers. It's look like in one frame texture is
"darker" and in another "bright" (lighting off?). This problem n
This is just a friendly reminder that the weekly dri-devel IRC meeting will
be starting in the #dri-devel channel on irc.freenode.net at 2100 UTC (or
4:00PM EST or 1:00PST, if you prefer).
Time zone conversion available at:
http://www.timezoneconverter.com/cgi-bin/tzc.tzc
Logs of previous IRC m
Hi, I was using the old Radeon drivers that shipped with a dist-upgraded
Woody, though they were mostly fine in Quake3, in Wolfenstien, there were
severe problems with corrupted textures.
After noting a few people were recommended to upgrade to get rid of these
problems, I did. To upgrade, I use
Hi,
I found the source of some vertex data corruption with software TCL. In
radeon_run_render tnl->Driver.Render.Start (points to radeonRenderStart)
is called after indexed vertices are emitted. However, radeonRenderStart
can change the vertex format if projective textures are involved. So the
ind
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