On Mon, 2003-09-01 at 01:09, Steven Newbury wrote:
> It seems the /tmp filesystem is full on the CVS server.
>
> [EMAIL PROTECTED] dri-trunk]$ cvs update -dP
> cannot mkdir /tmp/cvs-serv6716/lib/lbxutil
> No space left on device
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It seems the /tmp filesystem is full on the CVS server.
[EMAIL PROTECTED] dri-trunk]$ cvs update -dP
cannot mkdir /tmp/cvs-serv6716/lib/lbxutil
No space left on device
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--- Additional Comments From [EMAIL PROTECTED] 2003-31-08 18:49 ---
3D works for Amilo A, hurrr
I'm wondering if there is a way to easily correct the svideo output in
the radeon driver (r200). Its currently "out of sync" and flickers
badly, but it does try to display something. It works fine for linux
consoles. Windows has the svideo output set to 50Hz if thats of any
help.
---
> I updated the configuration design document to reflect the current
> state of the implementation. The new document is available at
> http://user.cs.tu-berlin.de/~felixyz/dri/dri_config_design_rev4.txt if
> anyone is still interested given a mostly complete implementation. ;-)
> Maybe someone wan
Am Samstag, 30. August 2003 00:02 schrieb Eric Anholt:
> My current diff is at:
> http://people.freebsd.org/~anholt/dri/files/sis-14.diff
>
> It's against DRI CVS. Should work fine on Linux/FreeBSD, with or
> without sisfb. I haven't tested the linux-without-sisfb case, though.
>
> My progress so
I use firegl driver from ATI. I know this is not directly related
to DRI but still.
I enabled Fast Writes from bios and now I get 440MB/s with ShmPutImage.
The real bottleneck seems to be texture downloading with glTexImage2d.
The speed I get is 121MB/s. Using glDrawPixels I get 710 MB/s. So I
sh
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http://bugs.xfree86.org/show_bug.cgi?id=314
--- Additional Comments From [EMAIL PROTECTED] 2003-31-08 10:25 ---
Hi all,
I do not think its
--- Michel Dänzer <[EMAIL PROTECTED]> wrote:
> On Sat, 2003-08-30 at 13:06, Jouni Tulkki wrote:
> > Is there a way to make moving images and textures to video memory
> faster?
> > Currently I'm using Radeon 9500 Pro and AGP 8x.
>
> Curious, how do use AGP without the DRI being enabled? :) (And h
--- Ian Romanick <[EMAIL PROTECTED]> wrote:
> However, the driver bootstrap is one of the big places that need it.
> Look at __driUtilCreateScreen in xc/lib/GL/dri/dri_util.c. There's no
> getting around needing the Display pointer and screen number there. We
> could probably work around this
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