[Dri-devel] Re: Three proposed new generic DRM IOCTLs

2004-03-14 Thread Jon Smirl
This is a better patch for the three proposed IOCTLs. 1) Fixes a merge bug that made the first one segfault 2) Plays nice with framebuffer. If framebuffer is found DRM will revert to stealth mode and disable the new features. 3) Compiles and works on 2.4. New features are disabled on 2.4 but with

[Dri-devel] Building XFree 4.4.0 with latest dri included

2004-03-14 Thread Rapsys|Phoenix
I saw that the cvs dri is not based on Xfree4.4 but on a older XFree 4.3.99.12 version what directories of my XFree 4.4 have I to up from the dri one in way to have the latest version of dri??? I know the 4.4 release is not GPL compatible, but it's just to see if it solve some trouble i got with my

[Dri-devel] Re: [Mesa3d-dev] miniglx and DDX version checking

2004-03-14 Thread Jon Smirl
I don't think they are necessary so the _SOLO defines could be extended. Keith wrote the code so I'm not sure what he intentions were. --- Dave Airlie <[EMAIL PROTECTED]> wrote: > > The current miniglx fakes up some DDX version numbers but these only work > for the radeon drivers, (4.0) is used,

[Dri-devel] miniglx and DDX version checking

2004-03-14 Thread Dave Airlie
The current miniglx fakes up some DDX version numbers but these only work for the radeon drivers, (4.0) is used, but the i810 drivers is only on version 1.0, Is there any need for this to be checked at all should the _SOLO defines in utils.c:driCheckDriDdxDrmVersions be extended to cover the DDX

[Dri-devel] [Dri-users] Re: Rainbow colors and AGP texturing (was radeon 320m and 3d problems)

2004-03-14 Thread John H.
export RADEON_GARTTEXTURING_FORCE_DISABLE=1 i have this in /etc/profile, the machine has been rebooted since then, and rainbow problem still exists. --- On Fri 03/12, John H. < [EMAIL PROTECTED] > wrote: From: John H. [mailto: [EMAIL PROTECTED] To: [EMAIL PROTECTED], [EMAIL PROTE

[Dri-devel] Re: Three proposed new generic DRM IOCTLs

2004-03-14 Thread Michel Dänzer
On Sun, 2004-03-14 at 07:14, Jon Smirl wrote: > This is a first pass at the three new IOCTL patch. > > It is against the DRM copy in the Mesa tree. And exactly why does that still exist? I know you don't listen to me, but I don't think you can ignore Keith. > 2) It uses the kernel to bind the

[Dri-devel] Re: Three concepts for changing the way video works in Linux

2004-03-14 Thread Michel Dänzer
On Sun, 2004-03-14 at 21:00, Jon Smirl wrote: > > Linux's current design has lots of holes in it. Start two X servers on two > different VTs (not just two sessions to the same X server) How do you start two sessions to the same X server? *shrug* > you're going to reboot your machine. Works fi

Re: [Dri-devel] Three concepts for changing the way video works in Linux

2004-03-14 Thread Jon Smirl
In previous discussions I never said OpenGL in the kernel, I only said DRM in the kernel. Item four was a very brief recap that left out a lot of detail. The kernel console uses a direct entry point into the DRM driver. This direct entry point has enough state to display no matter what is happening

[Dri-devel] sis 305 and sis_drv unresolved symbols

2004-03-14 Thread deb pal
Hi Building sis dri+mesa source goes well. I followed the dri building documentation. Still there is no luck. It gives sis_drv unresolved symbols. Where as from xfree86-4.4 compiles well and dri is enabled. In this case I am getting only blank screen with glxgears. The relavent output is --

Re: [Dri-devel] Three concepts for changing the way video works in Linux

2004-03-14 Thread Alan Cox
On Sul, 2004-03-14 at 02:50, Jon Smirl wrote: > 1) Use SysReq to get to kernel console. In this model the kernel console is > always active, it's just hidden. Hit SysReq and it appears. Hit an oops or panic > and it will appear too. The video driver has enough state information to make > this conso

Re: [Dri-devel] Re: [Mesa3d-dev] Three concepts for changing the way video works in Linux

2004-03-14 Thread Ville Syrjälä
On Sun, Mar 14, 2004 at 08:29:18AM -0800, Jon Smirl wrote: > > You're right that DRM is not tied to the OpenGL API. But what about things like > memory management of the video RAM and AGP space? Right now that is happening > inside of the OpenGL libraries. Well memory management can be a bit of a

Re: [Dri-devel] Re: [Mesa3d-dev] Three concepts for changing the way video works in Linux

2004-03-14 Thread Alan Cox
On Sul, 2004-03-14 at 16:29, Jon Smirl wrote: > You're right that DRM is not tied to the OpenGL API. But what about things like > memory management of the video RAM and AGP space? Right now that is happening > inside of the OpenGL libraries. Much of it has to. The allocation rules vary by card. DR

Re: [Dri-devel] Re: [Mesa3d-dev] Three concepts for changing the way video works in Linux

2004-03-14 Thread Jon Smirl
--- Ville Syrjälä <[EMAIL PROTECTED]> wrote: > Is still don't understand this point. Why do you need to define a primary > API? The DRM isn't really tied to OpenGL in any way so the common API is > the DRM API. People should be able to implement any API on top of DRM. > > And speaking of the DRM

Re: [Dri-devel] Re: [Dri-users] Binary incompatibility breaks snapshots

2004-03-14 Thread Alex
I am also seeing this problem. To be precise, the r200-20040303 snapshot from freedesktop.org works without any problems, but from 20040304 until 20040313, it is broken for GL apps. []$ glxinfo name of display: :0.0 libGL warning: 3D driver claims to not support visual 0x23 libGL warning: 3D dri

[Dri-devel] Re: [Mesa3d-dev] Three concepts for changing the way video works in Linux

2004-03-14 Thread Ville Syrjälä
On Sat, Mar 13, 2004 at 06:50:07PM -0800, Jon Smirl wrote: > A fourth concept which has already been heavily discussed is making OpenGL the > primary graphics API. OpenGL can be quite small, OpenGL-ES is already shipping > on some phones. Just to recap OpenGL/xserver is a response to Windows Longho