Re: [Dri-devel] Re: [PATCH] Savage streams re-work

2004-03-22 Thread Felix Kühling
On Sun, 21 Mar 2004 14:24:41 -0800 (PST) Alex Deucher [EMAIL PROTECTED] wrote: --- Felix K_hling [EMAIL PROTECTED] wrote: On the Savage IX it freezes now, when the 3D window gets too close to the bottom of the screen. There is an extra allocation of 128kb at the end of the frame buffer

[Dri-devel] [PATCH] AGPMode and AGPSize support for savage

2004-03-22 Thread Alex Deucher
Subject says it all. Doesn't seem to break anything in basic testing here, but I'm not too familiar with the agp code. lowering the agp mode may help lockups on flakey agp chipsets. Also for the AGP aperture size, the old driver defaulted to 16 MB, so I did the same in the patch. Any thoughts

[Dri-devel] Weekly IRC meeting reminder

2004-03-22 Thread Ian Romanick
This is just a friendly reminder that the weekly dri-devel IRC meeting will be starting in the #dri-devel channel on irc.freenode.net at 2100 UTC (or 4:00PM EST or 1:00PM PST, if you prefer). Time zone conversion available at: http://www.timezoneconverter.com/cgi-bin/tzc.tzc Logs of previous

[Dri-devel] [Bug 314] 3D support for Radeon IGP chips

2004-03-22 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter your comments there. http://bugs.xfree86.org/show_bug.cgi?id=314 [EMAIL PROTECTED] changed: What|Removed |Added

Re: [Dri-devel] [PATCH] AGPMode and AGPSize support for savage

2004-03-22 Thread Felix Kühling
Works ok on ProSavageDDR and SavageIX. Except, the AGP texture size that is passed to the 3D driver is still hard-coded to 16MB. You need to fix that in savage_dri.c. ATM it would be ok to use all AGP memory for textures. In the future we may use part of it for DMA buffers. Felix On Mon, 22 Mar

[Dri-devel] [Bug 314] 3D support for Radeon IGP chips

2004-03-22 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter your comments there. http://bugs.xfree86.org/show_bug.cgi?id=314 --- Additional Comments From [EMAIL PROTECTED] 2004-03-22 20:02 --- (In reply to

Re: [Dri-devel] [PATCH] AGPMode and AGPSize support for savage

2004-03-22 Thread Alex Deucher
--- Felix Kühling [EMAIL PROTECTED] wrote: Works ok on ProSavageDDR and SavageIX. Except, the AGP texture size that is passed to the 3D driver is still hard-coded to 16MB. You need to fix that in savage_dri.c. ATM it would be ok to use all AGP memory for textures. In the future we may use