On Sun, 21 Mar 2004 14:24:41 -0800 (PST)
Alex Deucher [EMAIL PROTECTED] wrote:
--- Felix K_hling [EMAIL PROTECTED] wrote:
On the Savage IX it freezes now, when the 3D window gets too close to
the bottom of the screen. There is an extra allocation of 128kb at
the
end of the frame buffer
Subject says it all. Doesn't seem to break anything in basic testing
here, but I'm not too familiar with the agp code. lowering the agp
mode may help lockups on flakey agp chipsets. Also for the AGP
aperture size, the old driver defaulted to 16 MB, so I did the same in
the patch. Any thoughts
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Logs of previous
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http://bugs.xfree86.org/show_bug.cgi?id=314
[EMAIL PROTECTED] changed:
What|Removed |Added
Works ok on ProSavageDDR and SavageIX. Except, the AGP texture size that
is passed to the 3D driver is still hard-coded to 16MB. You need to fix
that in savage_dri.c. ATM it would be ok to use all AGP memory for
textures. In the future we may use part of it for DMA buffers.
Felix
On Mon, 22 Mar
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http://bugs.xfree86.org/show_bug.cgi?id=314
--- Additional Comments From [EMAIL PROTECTED] 2004-03-22 20:02 ---
(In reply to
--- Felix Kühling [EMAIL PROTECTED] wrote:
Works ok on ProSavageDDR and SavageIX. Except, the AGP texture size
that
is passed to the 3D driver is still hard-coded to 16MB. You need to
fix
that in savage_dri.c. ATM it would be ok to use all AGP memory for
textures. In the future we may use