I'm still waiting for the request to have both drivers handle interrupts. I'm
sure that will be fun to implement. The correct solution is to take the source
for FB and DRM, copy them to the same directory and edit until everything works
in a single driver. That single driver may end up shipping
jIan Romanick wrote:
Here's an updated version of the patch. It incorporates most of Keith's
code. It seems to mostly work with 2 exceptions.
- r200PointsBitmap is still broken. I'm not sure what the right way is
going to be to fix that.
- Colors are wrong. The cylinder in gloss is
Hello,
I've got problem with tdfx driver.Someone told me that tdfx driver
development is halted,but I need to add one type of card to it.I have
Daytona card which is prototype of Voodoo4 4200 with VSA-101 which
support DDR RAM and tdfx didn't recognize it. Is still there any
developer that could
Keith Whitwell wrote:
jIan Romanick wrote:
Here's an updated version of the patch. It incorporates most of
Keith's code. It seems to mostly work with 2 exceptions.
- r200PointsBitmap is still broken. I'm not sure what the right way
is going to be to fix that.
- Colors are wrong.
Andreas Stenglein wrote:
Am 2004.04.21 00:26:41 +0200 schrieb(en) Brian Paul:
[...]
Do you mean glXCreateContext()? Are the function parameters the same
for both calls?
yes its called twice, no with different parameters.
I tried to see what happens with the Mesa-Software-Renderer libGL with
On Wednesday 21 April 2004 07:42, Vykupitel wrote:
Hello,
I've got problem with tdfx driver.Someone told me that tdfx driver
development is halted,but I need to add one type of card to it.I have
Daytona card which is prototype of Voodoo4 4200 with VSA-101 which
support DDR RAM and tdfx didn't
Keith Whitwell wrote:
Keith Whitwell wrote:
Ian Romanick wrote:
Here's an updated version of the patch. It incorporates most of
Keith's code. It seems to mostly work with 2 exceptions.
- r200PointsBitmap is still broken. I'm not sure what the right way
is going to be to fix that.
- Colors
I'm cc'ing this back to the cairo list since they did the orginal benchmarking.
Maybe be someone there can do an i815 or sis315 run for you. I don't have that
type of hardware. I suppose that any type of IGP chipset graphics would do the
trick.
--- Alan Cox [EMAIL PROTECTED] wrote:
On Mer,
On Wed, 2004-04-21 at 22:17, Ian Romanick wrote:
Keith Whitwell wrote:
Keith Whitwell wrote:
Ian Romanick wrote:
- Colors are wrong. The cylinder in gloss is brownish instead of
purple, and the red blue gears in gears have their colors swapped.
It almost looks like the RGBA
On Wed, 2004-04-21 at 04:17, Adam Jackson wrote:
On Monday 19 April 2004 20:08, Michel Dnzer wrote:
On Tue, 2004-04-20 at 02:13, ajax wrote:
All drivers except savage emit the Direct rendering disabled message as
an informational message; savage makes it an error. Technically it's not
I wasn't thinking about IGP style hardware when I answered. But you do have to
wonder if that solution will still be around two years from now. It probably
will be but it will be the most basic, cheapest solution that ships for free on
every motherboard. It may become tomorrow's minimal VGA
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