I wasn't thinking about IGP style hardware when I answered. But you do have to wonder if that solution will still be around two years from now. It probably will be but it will be the most basic, cheapest solution that ships for free on every motherboard. It may become tomorrow's minimal VGA standard.
IGP solutions are going to suck at running MS Longhorn so people may not buy them. People don't really notice the slow performance of IGP today since most apps don't use 3D. But when their entire desktop depends on it most will pay $35+ for a better external solution. --- Pawel Salek <[EMAIL PROTECTED]> wrote: > > On 04/21/2004 10:32:13 PM, Jon Smirl wrote: > >> Clearly we do 8). Its not clear that the 3D hardware will be the > >> final result, we may see 3D textur render/triangle setup in the CPU > >> instead by then but either way the same holds > > > > I'm not sure we'll ever see that. Memory bandwidth is the problem, not > > CPU/GPU processing power. You want to keep the setup with the GPU to > > minimize the memory load on the main processor. > > I guess it depends what you do: > > http://www.theregister.co.uk/2004/04/20/intel_extreme/ > > "In February, it emerged that the new engine, which will support DirectX > 9, only offers pixel shader 2.0 technology - all geometry processing is > offloaded onto the host CPU." > ===== Jon Smirl [EMAIL PROTECTED] __________________________________ Do you Yahoo!? Yahoo! Photos: High-quality 4x6 digital prints for 25¢ http://photos.yahoo.com/ph/print_splash ------------------------------------------------------- This SF.Net email is sponsored by: IBM Linux Tutorials Free Linux tutorial presented by Daniel Robbins, President and CEO of GenToo technologies. Learn everything from fundamentals to system administration.http://ads.osdn.com/?ad_id=1470&alloc_id=3638&op=click -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel