Thomas Hellström wrote:
Hi.
On Maw, 2004-11-30 at 20:09, Thomas Hellström wrote:
Textures in AGP memory is currently not allowed, but they are disabled
in the Mesa driver as well, for some reason. If they are allowed in the
future, Texture address checks probably have to be implemented but that
s
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--- Additional Comments From [EMAIL PROTECTED] 2004-12-02 18:29 ---
Created an att
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--- Additional Comments From [EMAIL PROTECTED] 2004-12-02 18:06 ---
please attach
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Summary: after installing cvs version of xorg when I use glxinfo
On Thu, 2004-12-02 at 19:54 +0100, Stephane Marchesin wrote:
> >And is HyperZ fully working now?
> >
> Hmmm. It works, but there is a bit that we'll probably leave aside on
> the R200 (hierarchical Z) because neither Roland nor me have an R200.
I've been meaning to offer this for a while for the
Dieter NÃtzel wrote:
Am Mittwoch, 1. Dezember 2004 21:00 schrieb Dieter NÃtzel:
Only empty/black window.
Not r100-readpixels-3.patch or hyperz related.
When I find time (tomorrow) I'll go back and see when it changed.
I'm 17 days back (D2004.11.15.xx.xx.xx), now.
No change. Next I thought it could
> >
> There are at least 2 other features :
> - pixel shaders (ATI_fragment_shader). It's R200 only.
And I typically started this and then failed miserably to keep my momentum
:-), but my second machine (laptop is out at the moment, when I get it
repaired, spare parts in post, I can go back to hac
Dieter Nützel wrote:
Hmmm. It works, but there is a bit that we'll probably leave aside on
the R200 (hierarchical Z) because neither Roland nor me have an R200.
What do you need (apart from the hardware, at the moment ;-)?
Basically, the problem is that hierarchical z stores z values using 8
bits.
Am Mittwoch, 1. Dezember 2004 21:00 schrieb Dieter NÃtzel:
> Only empty/black window.
>
> Not r100-readpixels-3.patch or hyperz related.
>
> When I find time (tomorrow) I'll go back and see when it changed.
I'm 17 days back (D2004.11.15.xx.xx.xx), now.
No change.
Next I thought it could be TLS re
Am Donnerstag, 2. Dezember 2004 19:54 schrieb Stephane Marchesin:
> Jacek Popławski wrote:
> >On Thu, Dec 02, 2004 at 08:49:56AM -0500, Alex Deucher wrote:
> >>>Radeon 9000 PCI
> >>>Radeon 9200se AGP
> >>
> >>these two chips are already fully supported by xorg and the DRI.
> >
> >Fully? Was HyperZ
Brian Paul wrote:
We probably need Mesa driver hooks for BeginQuery() and EndQuery(). I
could implement that pretty quickly. Let me know.
Well, I have that done already. My current problems are :
- fix the "XXX revisit when we have a hardware implementation!". i.e.
how to get the query status
Stephane Marchesin wrote:
Jacek Popławski wrote:
On Thu, Dec 02, 2004 at 08:49:56AM -0500, Alex Deucher wrote:
Radeon 9000 PCI Radeon 9200se AGP
these two chips are already fully supported by xorg and the DRI.
Fully? Was HyperZ only missing feature?
There are at least 2 other features :
- pixel sha
Jacek Popławski wrote:
On Thu, Dec 02, 2004 at 08:49:56AM -0500, Alex Deucher wrote:
Radeon 9000 PCI
Radeon 9200se AGP
these two chips are already fully supported by xorg and the DRI.
Fully? Was HyperZ only missing feature?
There are at least 2 other features :
- pixel shaders (ATI_fragment_shad
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--- Additional Comments From [EMAIL PROTECTED] 2004-12-02 08:07 ---
*Sigh*
I give
On Thu, Dec 02, 2004 at 08:49:56AM -0500, Alex Deucher wrote:
> > Radeon 9000 PCI
> > Radeon 9200se AGP
>
> these two chips are already fully supported by xorg and the DRI.
Fully? Was HyperZ only missing feature?
And is HyperZ fully working now?
--
Free Software - find interesting programs an
On Thu, 2 Dec 2004 15:15:12 +, Jacek PopÅawski <[EMAIL PROTECTED]> wrote:
> On Thu, Dec 02, 2004 at 08:49:56AM -0500, Alex Deucher wrote:
> > > Radeon 9000 PCI
> > > Radeon 9200se AGP
> >
> > these two chips are already fully supported by xorg and the DRI.
>
> Fully? Was HyperZ only missing fe
Hi.
> On Maw, 2004-11-30 at 20:09, Thomas Hellström wrote:
>> Textures in AGP memory is currently not allowed, but they are disabled
>> in the Mesa driver as well, for some reason. If they are allowed in the
>> future, Texture address checks probably have to be implemented but that
>> should be a
On Thu, 2 Dec 2004 23:33:44 +1000, Chris Ison <[EMAIL PROTECTED]> wrote:
>
> I am interested in helping in getting DRI working with different ATI
> chipsets. I have at my disposal the following.
>
> Radeon 9000 PCI
> Radeon 9200se AGP
these two chips are already fully supported by xorg and
I am interested in helping in getting DRI working
with different ATI chipsets. I have at my disposal the
following.
Radeon 9000 PCI
Radeon 9200se AGP
Radeon 9600XT
If someone can inform me as to how I would go about
reverse engineering the windows drivers, I could write small programs to
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--- Additional Comments From [EMAIL PROTECTED] 2004-12-02 03:01 ---
Created an att
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