Dnia 29-01-2005, sob o godzinie 21:38 +0100, Stephane Marchesin
napisa(a):
Jacek Rosik wrote:
Would 7000 PCI be a rv100? I think I have one somewhere. Without depth
tiling my Idea should be simpler to implement.
Yes. But, I'd like to have hyperz enabled by default soon, so you'll
On Sun, 30 Jan 2005, [ISO-8859-1] Thomas Hellström wrote:
Hi!
I just verified that I still have the problem with spontaneously dying X
server or application (mostly mozilla) with latest CVS linux-core and
the
via driver.
(Invalid argument from select)
I've just upgraded my kernel so
Hello,
The big change is that q3demo should now play in game mode, albeit
with some texture related artifacts which are due to missing pixel
shader generator. Thanks to Rune Petersen for nailing down the
cause
of lockups in NeHe lesson 20 !
lesson20 now works correctly
Hi all,
I just uploaded a new set of experimental snapshots built on our new
snapshot build host kindly sponsored by Eric Anholt. They can be found
on http://dri.freedesktop.org/~fxkuehl/snapshots for now. Once the daily
build is up and running again they will be available from the usual
place
On Mon, 31 Jan 2005, Ben Skeggs wrote:
Hello,
The big change is that q3demo should now play in game mode, albeit
with some texture related artifacts which are due to missing pixel
shader generator. Thanks to Rune Petersen for nailing down the cause
of lockups in NeHe
/Thomas
The thing is that I don't see this with the old drm (Running for a
reasonable amount of time), but on the other hand I can't see what in drm
CVS could be causing this.
Well, assuming that both of us are right and it is connected with mouse
and DRM this might have something to do with
lesson20 now works correctly without lockups for me. I'm unable to
enter a
game in quake3 (retail 1.32b) though. I don't have a lockup, but
just after
the intro screen, quake3 exits, with this message:
quake3.x86: r300_cmdbuf.h:56: r300EnsureCmdBufSpace: Assertion
`dwords r300-cmdbuf.size'
My tree that I built with was updated and built shortly before I sent out
the e-mail.
I realize that the ati shader is part of the Mesa code (and it is new),
but the thing that weirded me out about it is that technically ... it was
never really used. I mean - lesson01 just generates an opengl
On Saturday, January 29, 2005 4:38 pm, [EMAIL PROTECTED] wrote:
When I use solo on ia64, it sometimes causes an MCA upon startup. That's
because a memset is done on the framebuffer memory during init.
Please refer to this message from Jesse Barnes to know why this is bad :
Jacek Rosik wrote:
Dnia 29-01-2005, sob o godzinie 21:38 +0100, Stephane Marchesin
napisa(a):
Jacek Rosik wrote:
Would 7000 PCI be a rv100? I think I have one somewhere. Without depth
tiling my Idea should be simpler to implement.
Yes. But, I'd like to have hyperz enabled by default soon, so
Little bug, little fix.
There is a bug in the install script in the DRM compile section.
It is checking for a linux-2.6 directory. I changed it to linux-core and it
works.
El Lunes, 31 de Enero del 2005 2:04 PM, Felix Kühling escribió:
Hi all,
I just uploaded a new set of experimental
The flush_tlb_kernel_range call in drm_memory.h was removed in 2003, so
there's no more reason for this #include.
Signed-off-by: Adrian Bunk [EMAIL PROTECTED]
---
This patch was already sent on:
- 21 Jan 2005
--- linux-2.6.11-rc1-mm2-full/drivers/char/drm/drm_memory.h.old 2005-01-21
Ben Skeggs wrote:
lesson20 now works correctly without lockups for me. I'm unable to
enter a
game in quake3 (retail 1.32b) though. I don't have a lockup, but
just after
the intro screen, quake3 exits, with this message:
quake3.x86: r300_cmdbuf.h:56: r300EnsureCmdBufSpace: Assertion
`dwords
On Mon, 2005-01-31 at 13:22 +0100, Thomas Hellstrm wrote:
The thing is that I don't see this with the old drm (Running for a
reasonable amount of time), but on the other hand I can't see what in drm
CVS could be causing this.
Could be
Nicolai Haehnle wrote:
Now maybe the R200 has
both a dedicated fixed function pipeline *and* a programmable processor,
As far as I know, that is correct. That is why the R200 manages to
slightly edge out the Geforce3 in fixed-function TL benchmarks.
I just finished updating my CVS tree and rebuilding ...
No updates for Mesa showed up, but several for the r300 driver did. I no
longer experience the lockups I was having with lesson01.
I will continue to test ...
On Mon, 31 Jan 2005, D. Hageman wrote:
My tree that I built with was updated and
On Mon, 31 Jan 2005, D. Hageman wrote:
My tree that I built with was updated and built shortly before I sent out the
e-mail.
I realize that the ati shader is part of the Mesa code (and it is new), but
the thing that weirded me out about it is that technically ... it was
never really used. I
On Tue, 1 Feb 2005, Ben Skeggs wrote:
lesson20 now works correctly without lockups for me. I'm unable to enter
a
game in quake3 (retail 1.32b) though. I don't have a lockup, but just
after
the intro screen, quake3 exits, with this message:
quake3.x86: r300_cmdbuf.h:56:
I've tracked the problem down to using compiled vertex arrays
(r_ext_compiled_vertex_array in q3config.cfg). Is this something we should
be able to handle? Or is there a fallback we should be catching somewhere?
Anyhow, quake3 runs now.
I can confirm this problem with Q3, but I can only play
Jesse Barnes wrote:
On Saturday, January 29, 2005 4:38 pm, [EMAIL PROTECTED] wrote:
When I use solo on ia64, it sometimes causes an MCA upon startup. That's
because a memset is done on the framebuffer memory during init.
Please refer to this message from Jesse Barnes to know why this is bad :
On Mon, 31 Jan 2005 14:46:54 -0500 (EST), Vladimir Dergachev
[EMAIL PROTECTED] wrote:
On Mon, 31 Jan 2005, D. Hageman wrote:
My tree that I built with was updated and built shortly before I sent out
the
e-mail.
I realize that the ati shader is part of the Mesa code (and it is
Michel Dnzer wrote:
On Mon, 2005-01-31 at 13:22 +0100, Thomas Hellstrm wrote:
The thing is that I don't see this with the old drm (Running for a
reasonable amount of time), but on the other hand I can't see what in drm
CVS could be causing this.
Could be
On Mon, 31 Jan 2005 12:20:42 -0500, Michel Dänzer [EMAIL PROTECTED] wrote:
Could be
http://www.mail-archive.com/dri-devel@lists.sourceforge.net/msg19388.html ?
That thread indicates this should have been fixed though... (BTW, I think the
thread also missed the point: the DRM poll() isn't
Vladimir Dergachev wrote:
I can confirm this problem with Q3, but I can only play a map if I
disable multi texturing (r_ext_multitexture).
If I don't I get this:
r300_check_render: fallback:ctx-Texture.Unit[i].Enabled
Received Signal 11 exiting...
Destroying context !
It used to be
On Monday, January 31, 2005 12:00 pm, Stephane Marchesin wrote:
Yes, other drivers suffer from that too (at least r128, i810 and mga as
far as I can see). However, as I said previously I don't understand them
enough to touch them.
Oh, I must have missed that message, sorry. It sure looks like
Jesse Barnes wrote:
On Monday, January 31, 2005 12:00 pm, Stephane Marchesin wrote:
Yes, other drivers suffer from that too (at least r128, i810 and mga as
far as I can see). However, as I said previously I don't understand them
enough to touch them.
Oh, I must have missed that message, sorry.
No
Please do not reply to this email: if you want to comment on the bug, go to
the URL shown below and enter yourcomments there.
https://bugs.freedesktop.org/show_bug.cgi?id=2419
--- Additional Comments From [EMAIL PROTECTED] 2005-01-31 13:51 ---
The thing is that I don't see this with the old drm (Running for a
reasonable amount of time), but on the other hand I can't see what in drm
CVS could be causing this.
As anyone seen this in non via drivers? core has been in -mm and is now in
bk and I've gotten no problems from
On Mon, 31 Jan 2005, Rune Petersen wrote:
Vladimir Dergachev wrote:
I can confirm this problem with Q3, but I can only play a map if I disable
multi texturing (r_ext_multitexture).
If I don't I get this:
r300_check_render: fallback:ctx-Texture.Unit[i].Enabled
Received Signal 11
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