Re: R200 depth tiling questions.

2005-01-31 Thread Jacek Rosik
Dnia 29-01-2005, sob o godzinie 21:38 +0100, Stephane Marchesin napisa(a): Jacek Rosik wrote: Would 7000 PCI be a rv100? I think I have one somewhere. Without depth tiling my Idea should be simpler to implement. Yes. But, I'd like to have hyperz enabled by default soon, so you'll

Re: Dying X server / Apps with linux-core.

2005-01-31 Thread Thomas Hellström
On Sun, 30 Jan 2005, [ISO-8859-1] Thomas Hellström wrote: Hi! I just verified that I still have the problem with spontaneously dying X server or application (mostly mozilla) with latest CVS linux-core and the via driver. (Invalid argument from select) I've just upgraded my kernel so

Re: [R300] jump_and_click snapshot

2005-01-31 Thread Ben Skeggs
Hello, The big change is that q3demo should now play in game mode, albeit with some texture related artifacts which are due to missing pixel shader generator. Thanks to Rune Petersen for nailing down the cause of lockups in NeHe lesson 20 ! lesson20 now works correctly

New snapshots

2005-01-31 Thread Felix Kühling
Hi all, I just uploaded a new set of experimental snapshots built on our new snapshot build host kindly sponsored by Eric Anholt. They can be found on http://dri.freedesktop.org/~fxkuehl/snapshots for now. Once the daily build is up and running again they will be available from the usual place

Re: [R300] jump_and_click snapshot

2005-01-31 Thread Vladimir Dergachev
On Mon, 31 Jan 2005, Ben Skeggs wrote: Hello, The big change is that q3demo should now play in game mode, albeit with some texture related artifacts which are due to missing pixel shader generator. Thanks to Rune Petersen for nailing down the cause of lockups in NeHe

Re: Dying X server / Apps with linux-core.

2005-01-31 Thread Vladimir Dergachev
/Thomas The thing is that I don't see this with the old drm (Running for a reasonable amount of time), but on the other hand I can't see what in drm CVS could be causing this. Well, assuming that both of us are right and it is connected with mouse and DRM this might have something to do with

Re: [R300] jump_and_click snapshot

2005-01-31 Thread Ben Skeggs
lesson20 now works correctly without lockups for me. I'm unable to enter a game in quake3 (retail 1.32b) though. I don't have a lockup, but just after the intro screen, quake3 exits, with this message: quake3.x86: r300_cmdbuf.h:56: r300EnsureCmdBufSpace: Assertion `dwords r300-cmdbuf.size'

Re: [r300] Results from the weekend.

2005-01-31 Thread D. Hageman
My tree that I built with was updated and built shortly before I sent out the e-mail. I realize that the ati shader is part of the Mesa code (and it is new), but the thing that weirded me out about it is that technically ... it was never really used. I mean - lesson01 just generates an opengl

Re: [Bug 2419] New: Solo crashes on ia64 on startup

2005-01-31 Thread Jesse Barnes
On Saturday, January 29, 2005 4:38 pm, [EMAIL PROTECTED] wrote: When I use solo on ia64, it sometimes causes an MCA upon startup. That's because a memset is done on the framebuffer memory during init. Please refer to this message from Jesse Barnes to know why this is bad :

Re: R200 depth tiling questions.

2005-01-31 Thread Stephane Marchesin
Jacek Rosik wrote: Dnia 29-01-2005, sob o godzinie 21:38 +0100, Stephane Marchesin napisa(a): Jacek Rosik wrote: Would 7000 PCI be a rv100? I think I have one somewhere. Without depth tiling my Idea should be simpler to implement. Yes. But, I'd like to have hyperz enabled by default soon, so

Re: New snapshots

2005-01-31 Thread David
Little bug, little fix. There is a bug in the install script in the DRM compile section. It is checking for a linux-2.6 directory. I changed it to linux-core and it works. El Lunes, 31 de Enero del 2005 2:04 PM, Felix Kühling escribió: Hi all, I just uploaded a new set of experimental

[2.6 patch] drm_memory.h doesn't need to #include tlbflush.h

2005-01-31 Thread Adrian Bunk
The flush_tlb_kernel_range call in drm_memory.h was removed in 2003, so there's no more reason for this #include. Signed-off-by: Adrian Bunk [EMAIL PROTECTED] --- This patch was already sent on: - 21 Jan 2005 --- linux-2.6.11-rc1-mm2-full/drivers/char/drm/drm_memory.h.old 2005-01-21

Re: [R300] jump_and_click snapshot

2005-01-31 Thread Rune Petersen
Ben Skeggs wrote: lesson20 now works correctly without lockups for me. I'm unable to enter a game in quake3 (retail 1.32b) though. I don't have a lockup, but just after the intro screen, quake3 exits, with this message: quake3.x86: r300_cmdbuf.h:56: r300EnsureCmdBufSpace: Assertion `dwords

Re: Dying X server / Apps with linux-core.

2005-01-31 Thread Michel Dänzer
On Mon, 2005-01-31 at 13:22 +0100, Thomas Hellstrm wrote: The thing is that I don't see this with the old drm (Running for a reasonable amount of time), but on the other hand I can't see what in drm CVS could be causing this. Could be

Re: ARB_vertex_program and r200...

2005-01-31 Thread Ian Romanick
Nicolai Haehnle wrote: Now maybe the R200 has both a dedicated fixed function pipeline *and* a programmable processor, As far as I know, that is correct. That is why the R200 manages to slightly edge out the Geforce3 in fixed-function TL benchmarks.

Re: [r300] Results from the weekend.

2005-01-31 Thread D. Hageman
I just finished updating my CVS tree and rebuilding ... No updates for Mesa showed up, but several for the r300 driver did. I no longer experience the lockups I was having with lesson01. I will continue to test ... On Mon, 31 Jan 2005, D. Hageman wrote: My tree that I built with was updated and

Re: [r300] Results from the weekend.

2005-01-31 Thread Vladimir Dergachev
On Mon, 31 Jan 2005, D. Hageman wrote: My tree that I built with was updated and built shortly before I sent out the e-mail. I realize that the ati shader is part of the Mesa code (and it is new), but the thing that weirded me out about it is that technically ... it was never really used. I

Re: [R300] jump_and_click snapshot

2005-01-31 Thread Vladimir Dergachev
On Tue, 1 Feb 2005, Ben Skeggs wrote: lesson20 now works correctly without lockups for me. I'm unable to enter a game in quake3 (retail 1.32b) though. I don't have a lockup, but just after the intro screen, quake3 exits, with this message: quake3.x86: r300_cmdbuf.h:56:

Re: [R300] jump_and_click snapshot

2005-01-31 Thread Vladimir Dergachev
I've tracked the problem down to using compiled vertex arrays (r_ext_compiled_vertex_array in q3config.cfg). Is this something we should be able to handle? Or is there a fallback we should be catching somewhere? Anyhow, quake3 runs now. I can confirm this problem with Q3, but I can only play

Re: [Bug 2419] New: Solo crashes on ia64 on startup

2005-01-31 Thread Stephane Marchesin
Jesse Barnes wrote: On Saturday, January 29, 2005 4:38 pm, [EMAIL PROTECTED] wrote: When I use solo on ia64, it sometimes causes an MCA upon startup. That's because a memset is done on the framebuffer memory during init. Please refer to this message from Jesse Barnes to know why this is bad :

Re: [r300] Results from the weekend.

2005-01-31 Thread Alex Deucher
On Mon, 31 Jan 2005 14:46:54 -0500 (EST), Vladimir Dergachev [EMAIL PROTECTED] wrote: On Mon, 31 Jan 2005, D. Hageman wrote: My tree that I built with was updated and built shortly before I sent out the e-mail. I realize that the ati shader is part of the Mesa code (and it is

Re: Dying X server / Apps with linux-core.

2005-01-31 Thread Thomas Hellström
Michel Dnzer wrote: On Mon, 2005-01-31 at 13:22 +0100, Thomas Hellstrm wrote: The thing is that I don't see this with the old drm (Running for a reasonable amount of time), but on the other hand I can't see what in drm CVS could be causing this. Could be

Re: Dying X server / Apps with linux-core.

2005-01-31 Thread Jon Smirl
On Mon, 31 Jan 2005 12:20:42 -0500, Michel Dänzer [EMAIL PROTECTED] wrote: Could be http://www.mail-archive.com/dri-devel@lists.sourceforge.net/msg19388.html ? That thread indicates this should have been fixed though... (BTW, I think the thread also missed the point: the DRM poll() isn't

Re: [R300] jump_and_click snapshot

2005-01-31 Thread Rune Petersen
Vladimir Dergachev wrote: I can confirm this problem with Q3, but I can only play a map if I disable multi texturing (r_ext_multitexture). If I don't I get this: r300_check_render: fallback:ctx-Texture.Unit[i].Enabled Received Signal 11 exiting... Destroying context ! It used to be

Re: [Bug 2419] New: Solo crashes on ia64 on startup

2005-01-31 Thread Jesse Barnes
On Monday, January 31, 2005 12:00 pm, Stephane Marchesin wrote: Yes, other drivers suffer from that too (at least r128, i810 and mga as far as I can see). However, as I said previously I don't understand them enough to touch them. Oh, I must have missed that message, sorry. It sure looks like

Re: [Bug 2419] New: Solo crashes on ia64 on startup

2005-01-31 Thread Stephane Marchesin
Jesse Barnes wrote: On Monday, January 31, 2005 12:00 pm, Stephane Marchesin wrote: Yes, other drivers suffer from that too (at least r128, i810 and mga as far as I can see). However, as I said previously I don't understand them enough to touch them. Oh, I must have missed that message, sorry. No

[Bug 2419] Solo crashes on ia64 on startup

2005-01-31 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=2419 --- Additional Comments From [EMAIL PROTECTED] 2005-01-31 13:51 ---

Re: Dying X server / Apps with linux-core.

2005-01-31 Thread Dave Airlie
The thing is that I don't see this with the old drm (Running for a reasonable amount of time), but on the other hand I can't see what in drm CVS could be causing this. As anyone seen this in non via drivers? core has been in -mm and is now in bk and I've gotten no problems from

Re: [R300] jump_and_click snapshot

2005-01-31 Thread Vladimir Dergachev
On Mon, 31 Jan 2005, Rune Petersen wrote: Vladimir Dergachev wrote: I can confirm this problem with Q3, but I can only play a map if I disable multi texturing (r_ext_multitexture). If I don't I get this: r300_check_render: fallback:ctx-Texture.Unit[i].Enabled Received Signal 11