Dave Airlie wrote:
Hi, (mainly KeithW)
I'm looking at the current i915 mem manager which shares the LRU texture
area with client side textures which would be useful in my system, as I
want to have the AGP texturing but also some client side textures...
a) should it work? (given I don't really c
Hi all,
Building the CVS xorg, i get following error :
including in lib/GL/dri/drm...
make: Fatal error: Don't know how to make target
`../../../../programs/Xserver/hw/xfree86/os-support/drm/xf86drm.c'
Current working directory /desktop/dri/xc/lib/GL/dri/drm
Effectively, there is no /drm dire
On 7/28/05, Jon Smirl <[EMAIL PROTECTED]> wrote:
> On 7/28/05, Alex Deucher <[EMAIL PROTECTED]> wrote:
> > On 7/28/05, Jon Smirl <[EMAIL PROTECTED]> wrote:
> > > Do any of the radeon chips support RGB10 or RGB10_A2 for their scanout
> > > buffers?
> > >
> > > If so, do these chips have 10 bit colo
Hi, (mainly KeithW)
I'm looking at the current i915 mem manager which shares the LRU texture
area with client side textures which would be useful in my system, as I
want to have the AGP texturing but also some client side textures...
a) should it work? (given I don't really care about backwards
On 7/28/05, Alex Deucher <[EMAIL PROTECTED]> wrote:
> On 7/28/05, Jon Smirl <[EMAIL PROTECTED]> wrote:
> > Do any of the radeon chips support RGB10 or RGB10_A2 for their scanout
> > buffers?
> >
> > If so, do these chips have 10 bit color maps?
>
> newer radeons (r300+, IIRC) have 10 bit CLUTs.
On 7/28/05, Jon Smirl <[EMAIL PROTECTED]> wrote:
> Do any of the radeon chips support RGB10 or RGB10_A2 for their scanout
> buffers?
>
> If so, do these chips have 10 bit color maps?
newer radeons (r300+, IIRC) have 10 bit CLUTs.
Alex
>
> --
> Jon Smirl
> [EMAIL PROTECTED]
>
---
On 7/28/05, Svante Signell <[EMAIL PROTECTED]> wrote:
> Is anything happening on the Mach64 front for DRI/X.org? It would be
> nice to use the 3D capabilities, now that Debian has upgraded unstable
> to Xorg.
there is a DRI driver for mach64, but the drm is not yet secure so
it's not built by defa
Do any of the radeon chips support RGB10 or RGB10_A2 for their scanout buffers?
If so, do these chips have 10 bit color maps?
--
Jon Smirl
[EMAIL PROTECTED]
---
SF.Net email is Sponsored by the Better Software Conference & EXPO September
19-2
Is anything happening on the Mach64 front for DRI/X.org? It would be
nice to use the 3D capabilities, now that Debian has upgraded unstable
to Xorg.
--
Svante Signell <[EMAIL PROTECTED]>
---
SF.Net email is Sponsored by the Better Software Conf
Matthias Hopf wrote:
On Jul 28, 05 11:52:10 +0200, Wladimir van der Laan wrote:
This is the sound of me hating ATI for making such useless pixel
shaders.
R200 did not really have pixel shaders. They had a configurable pixel
pipeline, that's different. Comparable to GeForce2, a little bit
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Matthias Hopf wrote:
> On Jul 27, 05 17:14:25 -0400, Patrick McFarland wrote:
>>On Wednesday 27 July 2005 04:54 pm, Ian Romanick wrote:
>>
>>>This, BTW, is what ATI's "fbuffer" in all about.
>>
>>I'm trying to find more information about this "fbuffer"
On Jul 28, 05 11:52:10 +0200, Wladimir van der Laan wrote:
> > This is the sound of me hating ATI for making such useless pixel shaders.
R200 did not really have pixel shaders. They had a configurable pixel
pipeline, that's different. Comparable to GeForce2, a little bit better.
> Hey hey calm do
On Jul 27, 05 17:14:25 -0400, Patrick McFarland wrote:
> On Wednesday 27 July 2005 04:54 pm, Ian Romanick wrote:
>
> > > Also, what stops you from splitting up a shader, and running the peices
> > > back to back over multiple passes? Can't you emulate longer shaders doing
> > > that?
No. Temporar
> This is the sound of me hating ATI for making such useless pixel shaders.
Hey hey calm down a little there, up until the R300 ATI has been on
the forefront for implementing new features on their chips like:
- 3d textures. NVidia only came up with those in the FX5 series, ati
had them already in
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