Re: porting i915 memory manager to radeon..

2005-07-28 Thread Keith Whitwell
Dave Airlie wrote: Hi, (mainly KeithW) I'm looking at the current i915 mem manager which shares the LRU texture area with client side textures which would be useful in my system, as I want to have the AGP texturing but also some client side textures... a) should it work? (given I don't really c

Solaris : missing xf86drm.c at the right place.

2005-07-28 Thread Sergio
Hi all, Building the CVS xorg, i get following error : including in lib/GL/dri/drm... make: Fatal error: Don't know how to make target `../../../../programs/Xserver/hw/xfree86/os-support/drm/xf86drm.c' Current working directory /desktop/dri/xc/lib/GL/dri/drm Effectively, there is no /drm dire

Re: Radeon scanout buffer types

2005-07-28 Thread Alex Deucher
On 7/28/05, Jon Smirl <[EMAIL PROTECTED]> wrote: > On 7/28/05, Alex Deucher <[EMAIL PROTECTED]> wrote: > > On 7/28/05, Jon Smirl <[EMAIL PROTECTED]> wrote: > > > Do any of the radeon chips support RGB10 or RGB10_A2 for their scanout > > > buffers? > > > > > > If so, do these chips have 10 bit colo

porting i915 memory manager to radeon..

2005-07-28 Thread Dave Airlie
Hi, (mainly KeithW) I'm looking at the current i915 mem manager which shares the LRU texture area with client side textures which would be useful in my system, as I want to have the AGP texturing but also some client side textures... a) should it work? (given I don't really care about backwards

Re: Radeon scanout buffer types

2005-07-28 Thread Jon Smirl
On 7/28/05, Alex Deucher <[EMAIL PROTECTED]> wrote: > On 7/28/05, Jon Smirl <[EMAIL PROTECTED]> wrote: > > Do any of the radeon chips support RGB10 or RGB10_A2 for their scanout > > buffers? > > > > If so, do these chips have 10 bit color maps? > > newer radeons (r300+, IIRC) have 10 bit CLUTs.

Re: Radeon scanout buffer types

2005-07-28 Thread Alex Deucher
On 7/28/05, Jon Smirl <[EMAIL PROTECTED]> wrote: > Do any of the radeon chips support RGB10 or RGB10_A2 for their scanout > buffers? > > If so, do these chips have 10 bit color maps? newer radeons (r300+, IIRC) have 10 bit CLUTs. Alex > > -- > Jon Smirl > [EMAIL PROTECTED] > ---

Re: Mach64

2005-07-28 Thread Alex Deucher
On 7/28/05, Svante Signell <[EMAIL PROTECTED]> wrote: > Is anything happening on the Mach64 front for DRI/X.org? It would be > nice to use the 3D capabilities, now that Debian has upgraded unstable > to Xorg. there is a DRI driver for mach64, but the drm is not yet secure so it's not built by defa

Radeon scanout buffer types

2005-07-28 Thread Jon Smirl
Do any of the radeon chips support RGB10 or RGB10_A2 for their scanout buffers? If so, do these chips have 10 bit color maps? -- Jon Smirl [EMAIL PROTECTED] --- SF.Net email is Sponsored by the Better Software Conference & EXPO September 19-2

Mach64

2005-07-28 Thread Svante Signell
Is anything happening on the Mach64 front for DRI/X.org? It would be nice to use the 3D capabilities, now that Debian has upgraded unstable to Xorg. -- Svante Signell <[EMAIL PROTECTED]> --- SF.Net email is Sponsored by the Better Software Conf

Re: why no open source driver for NVIDIA/ATI

2005-07-28 Thread Roland Scheidegger
Matthias Hopf wrote: On Jul 28, 05 11:52:10 +0200, Wladimir van der Laan wrote: This is the sound of me hating ATI for making such useless pixel shaders. R200 did not really have pixel shaders. They had a configurable pixel pipeline, that's different. Comparable to GeForce2, a little bit

Re: why no open source driver for NVIDIA/ATI

2005-07-28 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Matthias Hopf wrote: > On Jul 27, 05 17:14:25 -0400, Patrick McFarland wrote: >>On Wednesday 27 July 2005 04:54 pm, Ian Romanick wrote: >> >>>This, BTW, is what ATI's "fbuffer" in all about. >> >>I'm trying to find more information about this "fbuffer"

Re: why no open source driver for NVIDIA/ATI

2005-07-28 Thread Matthias Hopf
On Jul 28, 05 11:52:10 +0200, Wladimir van der Laan wrote: > > This is the sound of me hating ATI for making such useless pixel shaders. R200 did not really have pixel shaders. They had a configurable pixel pipeline, that's different. Comparable to GeForce2, a little bit better. > Hey hey calm do

Re: why no open source driver for NVIDIA/ATI

2005-07-28 Thread Matthias Hopf
On Jul 27, 05 17:14:25 -0400, Patrick McFarland wrote: > On Wednesday 27 July 2005 04:54 pm, Ian Romanick wrote: > > > > Also, what stops you from splitting up a shader, and running the peices > > > back to back over multiple passes? Can't you emulate longer shaders doing > > > that? No. Temporar

Re: why no open source driver for NVIDIA/ATI

2005-07-28 Thread Wladimir van der Laan
> This is the sound of me hating ATI for making such useless pixel shaders. Hey hey calm down a little there, up until the R300 ATI has been on the forefront for implementing new features on their chips like: - 3d textures. NVidia only came up with those in the FX5 series, ati had them already in