http://bugs.freedesktop.org/show_bug.cgi?id=18966
Gordon Jin [EMAIL PROTECTED] changed:
What|Removed |Added
CC||[EMAIL PROTECTED]
http://bugzilla.kernel.org/show_bug.cgi?id=12028
--- Comment #11 from [EMAIL PROTECTED] 2008-12-09 09:13 ---
Ok, so what do you see if you use EXA (and out of curiosity what's the other
bug you're avoiding by using XAA)?
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On Tue, Dec 9, 2008 at 11:00 AM, Ben Gamari [EMAIL PROTECTED] wrote:
Hey everyone,
This is the latest version of my procfs file handling patch. I have
ported the old proc files to use the seq_file interface greatly
simplifying the code. I have also put in place infrastructure for
exporting
On Wednesday, December 03, 2008 3:14 pm Zhenyu Wang wrote:
On 2008.12.01 13:08:23 +0800, Zhang Rui wrote:
However, testing FC10 with the latest upstream kernel,
including the i915 changes that appeared today...
it seems that GUI mode forgets the brighness when
I switch to console
http://bugs.freedesktop.org/show_bug.cgi?id=16520
Eric Anholt [EMAIL PROTECTED] changed:
What|Removed |Added
Attachment #19048|0 |1
is obsolete|
http://bugs.freedesktop.org/show_bug.cgi?id=16520
--- Comment #33 from Eric Anholt [EMAIL PROTECTED] 2008-12-09 13:33:48 PST
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I pushed the parts of this patch that weren't related to keeping pad bytes
zeroed. It seems like if something else is using pad bytes, that should be
fixed,
http://bugs.freedesktop.org/show_bug.cgi?id=16520
--- Comment #35 from Tobias Jakobi [EMAIL PROTECTED] 2008-12-09 14:17:35 PST
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No, don't close it yet.
I'm going to check later if the issue is still there with ut2004 and Max Payne.
However I don't think it's fixed yet. The last time I
http://bugs.freedesktop.org/show_bug.cgi?id=16520
--- Comment #36 from Tobias Jakobi [EMAIL PROTECTED] 2008-12-09 15:03:57 PST
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Report 1: ut2004-demo still suffering from black weapon model issue. Hardware
is an Intel i915 chip, driver is mesa git master.
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http://bugs.freedesktop.org/show_bug.cgi?id=16520
--- Comment #37 from Eric Anholt [EMAIL PROTECTED] 2008-12-09 15:35:17 PST
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Is ut2004-demo the app you want this bug to be about? Pick one.
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http://bugs.freedesktop.org/show_bug.cgi?id=16520
--- Comment #38 from Tobias Jakobi [EMAIL PROTECTED] 2008-12-09 15:48:28 PST
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*confused*
The bug is about all three games. Guillaume crafted the patches by checking
what effect they had on WoW (OpenGL mode I think). I confirmed (and
http://bugs.freedesktop.org/show_bug.cgi?id=18967
--- Comment #2 from peter garrone [EMAIL PROTECTED] 2008-12-09 16:01:04 PST
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Created an attachment (id=20969)
-- (http://bugs.freedesktop.org/attachment.cgi?id=20969)
dmesg output with warnings
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http://bugs.freedesktop.org/show_bug.cgi?id=18967
--- Comment #3 from peter garrone [EMAIL PROTECTED] 2008-12-09 16:01:48 PST
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Created an attachment (id=20970)
-- (http://bugs.freedesktop.org/attachment.cgi?id=20970)
lspci output
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http://bugzilla.kernel.org/show_bug.cgi?id=12152
--- Comment #2 from [EMAIL PROTECTED] 2008-12-09 19:02 ---
arjan's comment here is accurate, if the reporter isn't actually talking about
the issue in 18609 (there was no indication in the original message that that
was the case).
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http://bugs.freedesktop.org/show_bug.cgi?id=16520
--- Comment #39 from lin, jiewen [EMAIL PROTECTED] 2008-12-09 19:24:00 PST
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We retested ut2004 on our gm45 and 945gm again, the weapons in it are drawn
incorrectly: black on gm45 and colorful mess on 945gm.
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http://bugs.freedesktop.org/show_bug.cgi?id=18967
--- Comment #4 from peter garrone [EMAIL PROTECTED] 2008-12-09 21:21:27 PST
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Created an attachment (id=20973)
-- (http://bugs.freedesktop.org/attachment.cgi?id=20973)
gdb log output illustrating the resetting of variable causing loop.
http://bugs.freedesktop.org/show_bug.cgi?id=18967
--- Comment #5 from peter garrone [EMAIL PROTECTED] 2008-12-09 21:22:22 PST
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The lock.hw_lock variable in the kernel that causes the infinite loop by being
reset is being reset upon screen closure called upon an xrandr operation. An
error
http://bugzilla.kernel.org/show_bug.cgi?id=12152
--- Comment #3 from [EMAIL PROTECTED] 2008-12-09 22:28 ---
I am the reporter, and yes it is at least related with #18609. When under load,
the 16 irq is lost “nobody cared” etc. Then huge wakeups numbers in
powertop appear, along with
Sparse asked whether these could be static.
Signed-off-by: Roel Kluin [EMAIL PROTECTED]
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drivers/gpu/drm/i915/i915_opregion.c |4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/drivers/gpu/drm/i915/i915_opregion.c
b/drivers/gpu/drm/i915/i915_opregion.c
index
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