Hey,
Did you recompile your DRI modules? Remember, they don't compile with
make World.
Also if you're using the 2.4.17 modules they'll probably get in your way.
Carl Busjahn
MichaelM wrote:
> Hi. I recently updated my version to the current tree (recently
> updated to
time, and even in 2d apps. My suggestion would be to
try a newer kernel.
Carl Busjahn
>Hello,
>
>I'd like to report two recent lockups of my machine that I believe are due
>to DRI.
>
>My setup is an ECS K75SA (sis 735 chipset) mainboard with a Radeon VE QY
>video card
Very interesting, I am using it with a AT power supply. I don't think
that would be the problem, windows d3d works pretty well. It seems that
the stability was better on the mach64 branch, amazingly though. Any
possibility I can use the nvagp driver for my ati card?
David Bronaugh wrote:
>
Nicholas Charles Leippe wrote:
>>Apologies if this is off-topic.
>>
>>Does anyone here know roughly what kind of DRI performance I could
>>expect with a Radeon 7500 using the gatos drivers? I'm thinking of
>>replacing my trusty Matrox G400, and have found only scant
>>information via Google rega
I think the question is not wether they want to kill openGL or not.
Microsoft doesn't have anything to replace openGL therefore they are
not capable of killing it even if they wanted to. I wish people
wouldn't get excited about this, because SGI wouldn't be stupid enough
to let Microsoft hav
Well, scince nobody else announced it, I might as well. It's even on
slashdot by now. I was able to snag the patches from 4.1.0 before
ftp.xfree86.org reached terminal slashdotness.
Carl Busjahn
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[EMAIL PROTECTED] wrote:
>What northbridge chipset does your motherboard use?
>
>On Fri, 11 Jan 2002, Carl Busjahn wrote:
>
This is not a Athlon system, so it's a socket7 chipset.
I really don't know what the northbridge is on this motherboard, but
here's my /p
Zilvinas Valinskas wrote:
>On Fri, Jan 11, 2002 at 01:18:04PM -0500, Carl Busjahn wrote:
>
>>I just recently got a Radeon "QD" (7200), (it's $58 on newegg.com...)
>>and it's in DRI mode. I get good frame rates, (About 160fps in a
>>1024x768 wind
achine fine, and the cursor still
moves. I know that the card is in agp 1x mode, and I'd like to bump it
up to 2x in xf86config, and I'd like some help in debugging the setup,
to see what's going wrong. Just as a side note, the 2d accelleration,
and mpeg ac
For those of us who might be interested in getting a radeon 7500, could
you give some figures on performance? The cpu speed would obviously
change some of the benchmarks, so could you give some specs on your system?
Thanks,
Carl Busjahn
Karl David Meisterheim wrote:
>THanks a lot for all
24bpp is not a 3d resolution.
Tom Winkler (by way of Thomas Winkler < [EMAIL PROTECTED]="">) wrote:
>Hi,
>
>I know that the DRI driver for i810 currently only supports 16bpp.
>I wanted to ask if there is any development underway to make 24bpp available
>for this driver.
>The reason for that ques
documentation will also be usefull, and ATI will probably give it to you
if you sign up at devrel.ati.com
Carl Busjahn
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Where are you placing the mach64*.o modules?
You should be putting them somewhere under your kernel module directory
(/lib/modules/2.4.5*) The mach64 modules are not built automatically by
the DRI make World command. To compile these modules, cd to
DRI-SOURCE/xc/xc/programs/Xserver/hw/xfree86
,
Carl Busjahn
Gérard Milmeister wrote:
>I recently compiled and installed a CVS DRI XFree, and it seems to have
>affected StarOffice 6.0b and OpenOffice. It doesn't start up anymore.
>Has anybody had similar problems?
>
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Your depth is 24. 3D depths are only 16bit and 32bit. The Mach64 is
really not powerful enough to handle 32bit (which is what 24 yeilds in
XFree86 4.1). I'm not even sure if the driver supports 32bit depth, but
it's not a good idea anyway. Plus you're going to get better overall
quality at
Hello,
I've done some testing on my machine with the CVS branch that Manuel did
so well.
I find that it works great on my machine. I get about 27 fps in gltron,
but this is a k6 550mhz. Quake 3 was even "nearly" playable in
548x380(or whatever that mode is). I just saw now, that you are usi
Hey,
From what I can tell, it accesses 16mb. "Aperature Base can be
allocated anywhere in the shaded region and is aligned to a multiple of
16MB" This comes from page 17. Congratulations on your work on the
driver, and thanks.
Carl Busjahn
Gareth Hughes wrote:
> Leif
Hey,
Great, nice to see it working on DRI. I just wanted to note that after
quite a bit of hassel, I got utah-glx working with x-3.3.6, but only
options 0, and 1 work, and they get about 190fps, though I only have a
550mhz processor. It's nice to see dri working at least the same rate.
Manue
Thanks for the information, it was very helpfull., I'm sorry If I
offended anyone by saying radeon is faster than Gf2 mx400, though it is
:-) You might want to research your hardware before you say something
like a radeon doesn't have T&L...
Carl Busjahn
Tim Keating wrote:
&
einced the card, could you give some rough performance on say, q3
or some linux game?
Thanks,
Carl Busjahn
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Yes, You must be running this thing at about 1600x1200... Your highest
mode for 16 bit is 1024x768. You really wouldn't get any preformance at
a higher resolution anyway. And highest for 24(32)bit is 800x600, but
use 16bit.
Dagfinn Ilmari Mannsåker wrote:
>On Mon, Oct 08, 2001 at 01:56:28AM
Hey,
It's more than likely that your problem is in the 2.4.3 kernel, it had
several issues with agp, and didn't work at all on Cyrix processors.
2.4.10 is a excellent release, and you'd do well to get it.
Carl Busjahn
Dagfinn Ilmari Mannsåker wrote:
>Hi,
>
>I have a
Maybe I'm just paranoid, but why so much on the i810? This chipset is
slower than Mach64, and people never got it in the intention of doing
games, or other intense graphics.
Roberto Peon wrote:
>I'd be happy to get to work making grabbing facilities, etc (for mga, which seems to
>be the most
Um in addition to saving power in notebooks, you'd probably also end up
creating a lot less heat. Though this might not be the case with NVidia
cards ;-) Most reviewers of the Radeon came to the conclusion that the
fan was purely for looks, something that I couldn't even say about my K6-2.
P
w how to handle volunteers. Of course people could mess up a
cvs tree, but right now there's nothing to mess up.
Daryll, could you explain your views on Mach64 again?
Carl Busjahn
Alex de Landgraaf wrote:
>Hey all,
>
>I too am interested (but my guess is a lot of people are, t
I have to disagree. If people are really concered about performance
they should be using Linux anyway. What David said is also true. I'm
not going to reccomend a company that doesn't support Linux. We also
know that Online games require good bandwidth, and the Linux tcp/ip
stack just tears
2 device 0x4742 ATI Mach64 GB
This is a All in Wonder model but this may all be irrelevant.
Carl Busjahn
Manuel Teira wrote:
>El Dom 23 Sep 2001 00:28, escribiste:
>
>>On Sat, 22 Sep 2001, Manuel Teira wrote:
>>
>>>El Sáb 22 Sep 2001 19:08, escribiste:
>&
Interesting Concept. The ATI mobility is pretty good, except for the
origional (anything based on mach64). ATI just released the
documentation to Mach64 to a lot of people, so your odds are kinda low
for getting anything else.
MICHAEL M DELANEY wrote:
>Hey all,
>Sorry this is a little off t
platform
twice, and I will try testing it out again sometime next week.
Carl Busjahn
Jeremy W. Bean wrote:
>On Sunday 17 June 2001 09:58, you wrote:
>
>>Hello. Once again I try to get any answer about Mach64 DRI development.
>>Is there any work in progress? Is the development for
m
All in Wonder Pro 8mb (uses the Rage Pro Turbo chipset) card type Mach
64GB
Carl Busjahn
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