> > One question though, is it broken in both 16 and 32 bit?
>
> On my way to check this...
16 bit, bad colors
24 bit, no DRI
32 bit, not supported by r128 (?)
Phil
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> >
> > I've decided to give a try an fire a binary snapshot from the trunk for
> > PPC using the SourceForge compiler farm. It went quite well and the result
> > is two binary snapshots for rage128 and radeon on
> > http://dri.sourceforge.net/snapshots/cf/ (the *.ppc.tar.bz2
> > files).
> >
> > I
> On Mon, 2002-07-01 at 18:34, tchiwam wrote:
> >
> > Thanks guys !
> >
> > OK I have been able to give this a try since it was so easy to
> > install, now for some reason Red and Green behaves OK, but the blue is
> > stuck to 1.0. so for examp
Thanks guys !
OK I have been able to give this a try since it was so easy to
install, now for some reason Red and Green behaves OK, but the blue is
stuck to 1.0. so for example in my application:
glColor3f(0.0,0.0,0.0); would give full (?) blue
glColor3f(1.0,1.0,0.0); would give full (?
On 29 Jun 2002, Michel [ISO-8859-1] Dänzer wrote:
> On Fri, 2002-06-28 at 11:20, tchiwam wrote:
> >
> > This might belong to Mesa people or here (But I haven't found yet
> > the right Mesa people)
>
> [EMAIL PROTECTED] would be better than here.
>
> &g