[EMAIL PROTECTED] wrote:
On Wed, Jul 30, 2003 at 11:40:24PM -0700, Ian Romanick wrote:
Haven't heard anything from you in awhile. How are things going on the
patch? :)
Also, have you given any consideration to supporting NV_point_sprite?
The way that you're implementing point sizes is very
On Wed, Jul 30, 2003 at 11:40:24PM -0700, Ian Romanick wrote:
Haven't heard anything from you in awhile. How are things going on the
patch? :)
Also, have you given any consideration to supporting NV_point_sprite?
The way that you're implementing point sizes is very similar to the way
[EMAIL PROTECTED] wrote:
Attached is another point size patch. Thanks for taking the time to look
through my first patch. This one uses per-primitive fallbacks as you suggested.
I originally had radeon_point_fallback calling swrast but this caused a lot of
rendering glitches (I'm fairly certain
On Thu, Jul 17, 2003 at 08:03:47AM -0500, Keith Whitwell wrote:
Ian Romanick wrote:
Keith Whitwell wrote:
As you state, the trouble with this patch is that all rasterization
falls back to software when poinsize != 1, even if no points are
actually rendered.
To get good behaviour
[EMAIL PROTECTED] wrote:
On Thu, Jul 17, 2003 at 08:03:47AM -0500, Keith Whitwell wrote:
Ian Romanick wrote:
Keith Whitwell wrote:
As you state, the trouble with this patch is that all rasterization
falls back to software when poinsize != 1, even if no points are
actually rendered.
To get
On Sat, Jul 19, 2003 at 01:40:01PM -0600, Keith Whitwell wrote:
@@ -701,7 +701,7 @@
return GL_TRUE; /* too many vertices */
}
- for (i = 0 ; !(flags PRIM_LAST) ; i += length)
+ for (i = VB-FirstPrimitive ; !(flags PRIM_LAST) ; i += length)
{
flags =
Ian Romanick wrote:
Keith Whitwell wrote:
[EMAIL PROTECTED] wrote:
Hi,
Attached is a small patch for the Radeon driver. It allows use of the
full
range of point sizes defined in Mesa. It uses the rasterization fallback
mechanism when rendering points outside the hardware supported range
(!=
Keith Whitwell wrote:
[EMAIL PROTECTED] wrote:
Hi,
Attached is a small patch for the Radeon driver. It allows use of the
full
range of point sizes defined in Mesa. It uses the rasterization fallback
mechanism when rendering points outside the hardware supported range
(!= 1.0).
Since point
[EMAIL PROTECTED] wrote:
Hi,
Attached is a small patch for the Radeon driver. It allows use of the full
range of point sizes defined in Mesa. It uses the rasterization fallback
mechanism when rendering points outside the hardware supported range (!= 1.0).
Since point sizes greater than one don't
Hi,
Attached is a small patch for the Radeon driver. It allows use of the full
range of point sizes defined in Mesa. It uses the rasterization fallback
mechanism when rendering points outside the hardware supported range (!= 1.0).
Since point sizes greater than one don't seem be be an
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