Roland Scheidegger wrote:
Keith Whitwell wrote:
Bertrand Lamy wrote:
hello everybody
I have found 3 bugs in the DRI driver. See the attached file for
description. Each program is the 'minimal' code to get the bug.
I also give my computer configuration.
I am quite sure that the bugs lie in the
Keith Whitwell wrote:
Bertrand Lamy wrote:
hello everybody
I have found 3 bugs in the DRI driver. See the attached file for
description. Each program is the 'minimal' code to get the bug.
I also give my computer configuration.
I am quite sure that the bugs lie in the driver cause:
- it does
Roland Scheidegger wrote:
These changes (not sure if the cvs I got has all of them, got
r200_state.c version 1.16) change lighting considerably in NWN. However,
it's still not correct, it is too dark now.
I've uploaded a new picture (especially weird is IMHO the highlighted
door which is now
Ian Romanick wrote:
Roland Scheidegger wrote:
These changes (not sure if the cvs I got has all of them, got
r200_state.c version 1.16) change lighting considerably in NWN.
However, it's still not correct, it is too dark now.
I've uploaded a new picture (especially weird is IMHO the highlighted
On Tue, 2003-07-29 at 01:14, Roland Scheidegger wrote:
Ian Romanick wrote:
Roland Scheidegger wrote:
These changes (not sure if the cvs I got has all of them, got
r200_state.c version 1.16) change lighting considerably in NWN.
However, it's still not correct, it is too dark now.
On Sun, 2003-07-27 at 13:56, Michel Dnzer wrote:
Keith, while you're debugging the Radeon drivers... :) I just did a
little testing roundup with the r200 driver:
Keith strikes again. :) Some updates:
Unfortunately, these changes broke lighting for billard-gl, foobillard,
fsv, gltron and
Michel Dnzer wrote:
Another regression is that some things are invisible in amoeba (some
textures) and crack-attack (pretty much everything involved in the
actual game :).
crack-attack is fixed.
What about amoeba? I'm having trouble downloading this - it seems I need some
data file, but I
On Mon, 2003-07-28 at 02:40, Keith Whitwell wrote:
Michel Dnzer wrote:
Another regression is that some things are invisible in amoeba (some
textures) and crack-attack (pretty much everything involved in the
actual game :).
crack-attack is fixed.
What about amoeba? I'm having
Bertrand Lamy wrote:
hello everybody
I have found 3 bugs in the DRI driver. See the attached file for description. Each
program is the 'minimal' code to get the bug.
I also give my computer configuration.
I am quite sure that the bugs lie in the driver cause:
- it does not bug when using mesa