On Sun, 2003-07-27 at 13:56, Michel Dänzer wrote: > > Keith, while you're debugging the Radeon drivers... :) I just did a > little testing roundup with the r200 driver:
Keith strikes again. :) Some updates: > Unfortunately, these changes broke lighting for billard-gl, foobillard, > fsv, gltron and some of the rss-glx hacks; some parts of these look too > dark now. Fixed, thanks Keith. Now the 'some vertices intermittently have random colors with many lights' problem is visible with billard-gl (some cushions, only with 3 lamps) and foobillard (the metal thingies on the table border). > Another regression is that some things are invisible in amoeba (some > textures) and crack-attack (pretty much everything involved in the > actual game :). crack-attack is fixed. > Yet another regression is a hang in celestia (about a minute into the > demo), space-orbit (on startup) and tuxkart (when starting a game). They > don't block the X server and can be killed without problems though. Fixed as well, thanks. The other problems seem to remain unchanged. -- Earthling Michel Dänzer \ Debian (powerpc), XFree86 and DRI developer Software libre enthusiast \ http://svcs.affero.net/rm.php?r=daenzer ------------------------------------------------------- This SF.Net email sponsored by: Free pre-built ASP.NET sites including Data Reports, E-commerce, Portals, and Forums are available now. Download today and enter to win an XBOX or Visual Studio .NET. http://aspnet.click-url.com/go/psa00100003ave/direct;at.aspnet_072303_01/01 _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel