On Sun, 2003-07-27 at 13:56, Michel Dänzer wrote:
> 
> Keith, while you're debugging the Radeon drivers... :) I just did a
> little testing roundup with the r200 driver:

Keith strikes again. :) Some updates:


> Unfortunately, these changes broke lighting for billard-gl, foobillard,
> fsv, gltron and some of the rss-glx hacks; some parts of these look too
> dark now.

Fixed, thanks Keith. Now the 'some vertices intermittently have
random colors with many lights' problem is visible with billard-gl (some 
cushions, only with 3 lamps) and foobillard (the metal thingies on the
table border).


> Another regression is that some things are invisible in amoeba (some
> textures) and crack-attack (pretty much everything involved in the
> actual game :). 

crack-attack is fixed.


> Yet another regression is a hang in celestia (about a minute into the
> demo), space-orbit (on startup) and tuxkart (when starting a game). They
> don't block the X server and can be killed without problems though.

Fixed as well, thanks.


The other problems seem to remain unchanged.


-- 
Earthling Michel Dänzer   \  Debian (powerpc), XFree86 and DRI developer
Software libre enthusiast  \     http://svcs.affero.net/rm.php?r=daenzer



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