Re: [Dri-users] Re: [Dri-devel] Mach64 2D accel fixed!

2002-06-15 Thread Jens Owen
Jonathan Morton wrote: The challenge with back and depth buffers is being able to allocate additional space on the fly (when a window is resized for example). We chose a static allocation method over shutting down the application after it's already been running. If a good mechanism can be

Re: [Dri-devel] Mach64 2D accel fixed!

2002-06-13 Thread Keith Whitwell
OK, now for the bad news: the driver currently allocates only 128 scanlines for the XAA pixmap cache and offscreen pixmaps. This is what the calculations for the size of the local texture area have been based on. To get good 2D performance, we should probably allocate a full

Re: [Dri-devel] Mach64 2D accel fixed!

2002-06-13 Thread José Fonseca
On 2002.06.13 05:18 Leif Delgass wrote: Well, I had a Eureka! moment and figured out the problem with 2D accel, which was also the cause of the signal 11 on server shutdown. Hidden in atiaccel.c there is a second initialization of the framebuffer manager that was causing XAA to use the

Re: [Dri-devel] Mach64 2D accel fixed!

2002-06-13 Thread Jens Owen
Leif Delgass wrote: I got 2D accel working. VT and mode switches also work now without locking up. Good catch, Leif. [...] OK, now for the bad news: the driver currently allocates only 128 scanlines for the XAA pixmap cache and offscreen pixmaps. This is what the calculations for the

Re: [Dri-devel] Mach64 2D accel fixed!

2002-06-13 Thread Michael Thaler
Hello! That's great news, Leif! I used to test the Mach64-branch on my Sony Vaio which has a 8 MB ATI Rage Mobility. The mach64-0-0-3 branch worked fine for me and I was really happy because I got a frame rate of about 25-30 in UT and Q3. I had a lot of work to do for my diploma thesis

Re: [Dri-devel] Mach64 2D accel fixed!

2002-06-13 Thread José Fonseca
On 2002.06.13 08:05 Michael Thaler wrote: ... I had a lot of work to do for my diploma thesis lately, so I did not test the mach64-0-0-4 branch. But waht I read on the list lately sounds promising. Is the mach64-0-0-4 branch in a useable state now so that is worthwhile for a pure user to

[Dri-users] Re: [Dri-devel] Mach64 2D accel fixed!

2002-06-13 Thread Jonathan Morton
The challenge with back and depth buffers is being able to allocate additional space on the fly (when a window is resized for example). We chose a static allocation method over shutting down the application after it's already been running. If a good mechanism can be devised for addressing that

[Dri-devel] Mach64 2D accel fixed!

2002-06-12 Thread Leif Delgass
Well, I had a Eureka! moment and figured out the problem with 2D accel, which was also the cause of the signal 11 on server shutdown. Hidden in atiaccel.c there is a second initialization of the framebuffer manager that was causing XAA to use the entire offscreen area (including our back, depth