José Fonseca wrote:
> Keith,
>
> I'm curious to know how you reminded after so long (7 months)! Did you
> actually writed it now or was it stuck in a mail queue all this time?
>
> By now I got to more or less to those answers, but thanks anyway. As
> saying goes: it's better late than never!
>
Keith,
I'm curious to know how you reminded after so long (7 months)! Did you
actually writed it now or was it stuck in a mail queue all this time?
By now I got to more or less to those answers, but thanks anyway. As saying
goes: it's better late than never!
Regards,
José Fonseca
On Thu, Oc
José Fonseca wrote:
> The current mach64 (mesa 4.x) driver doesn't seem to be doing z depth
> test. After assuring that the mach64's z control register was being set
> properly I realized that the vertex buffers had the z in a [0,1] scale
> while the primitive drawing functions expected them in
On Sun, 10 Mar 2002, José Fonseca wrote:
...
> So I removed the 'depth_scale' in calculation of hw_viewport, in
> mach64CalcViewport, and everything worked fine.
Good catch! This fixes some of the rendering problems I was seeing in
tuxracer and gltron (I just set depth_scale=1 in StateInit wh
The current mach64 (mesa 4.x) driver doesn't seem to be doing z depth
test. After assuring that the mach64's z control register was being set
properly I realized that the vertex buffers had the z in a [0,1] scale
while the primitive drawing functions expected them in a a [0,0x].
The previo