Can anyone offer an explanation why my Radeon 7500 will constantly lockup
on Tribes2 after loading the mission data, but an original DDR 64 Meg
Radeon doesn't lockup on the exact same machine with the exact same verion
of X (namely, the main DRI branch)?
I find this kind of peculiar :-)
Adam
On Sun, 3 Mar 2002, Keith Whitwell wrote:
Adam K Kirchhoff wrote:
Can anyone offer an explanation why my Radeon 7500 will constantly lockup
on Tribes2 after loading the mission data, but an original DDR 64 Meg
Radeon doesn't lockup on the exact same machine with the exact same verion
On Thu, Apr 12, 2001 at 08:56:12PM -0700, Simon Kirby wrote:
I decided to upgrade to the newest (as of earlier today) DRI tree, along
with 2.4.3-ac5. I was playing Quake3 again, and got a lockup which has
never happened before: the monitor on my Radeon went blank, but Quake3
kept going (I
On Fri, Apr 13, 2001 at 01:32:39PM -0700, Simon Kirby wrote:
I'm trying to compile the glx client but I'm not having much luck.
Debian unstable. How are you compiling it over there?
Okay, finally got qf-client-glx to compile (library conflicts with DRI
tree).
It starts up and runs, but I'm
On Fri, Apr 13, 2001 at 02:07:05PM -0700, Simon Kirby wrote:
On Fri, Apr 13, 2001 at 01:32:39PM -0700, Simon Kirby wrote:
I'm trying to compile the glx client but I'm not having much luck.
Debian unstable. How are you compiling it over there?
Okay, finally got qf-client-glx to