[Dri-devel] Radeon lockups

2002-03-03 Thread Adam K Kirchhoff
Can anyone offer an explanation why my Radeon 7500 will constantly lockup on Tribes2 after loading the mission data, but an original DDR 64 Meg Radeon doesn't lockup on the exact same machine with the exact same verion of X (namely, the main DRI branch)? I find this kind of peculiar :-) Adam

Re: [Dri-devel] Radeon lockups

2002-03-03 Thread Adam K Kirchhoff
On Sun, 3 Mar 2002, Keith Whitwell wrote: Adam K Kirchhoff wrote: Can anyone offer an explanation why my Radeon 7500 will constantly lockup on Tribes2 after loading the mission data, but an original DDR 64 Meg Radeon doesn't lockup on the exact same machine with the exact same verion

Re: [Dri-devel] Radeon lockups with Quake3

2001-04-13 Thread Joseph Carter
On Thu, Apr 12, 2001 at 08:56:12PM -0700, Simon Kirby wrote: I decided to upgrade to the newest (as of earlier today) DRI tree, along with 2.4.3-ac5. I was playing Quake3 again, and got a lockup which has never happened before: the monitor on my Radeon went blank, but Quake3 kept going (I

Re: [Dri-devel] Radeon lockups with Quake3

2001-04-13 Thread Simon Kirby
On Fri, Apr 13, 2001 at 01:32:39PM -0700, Simon Kirby wrote: I'm trying to compile the glx client but I'm not having much luck. Debian unstable. How are you compiling it over there? Okay, finally got qf-client-glx to compile (library conflicts with DRI tree). It starts up and runs, but I'm

Re: [Dri-devel] Radeon lockups with Quake3

2001-04-13 Thread Simon Kirby
On Fri, Apr 13, 2001 at 02:07:05PM -0700, Simon Kirby wrote: On Fri, Apr 13, 2001 at 01:32:39PM -0700, Simon Kirby wrote: I'm trying to compile the glx client but I'm not having much luck. Debian unstable. How are you compiling it over there? Okay, finally got qf-client-glx to