Re: [Dri-devel] Re: More TCL testing...

2002-03-07 Thread Michael
On Mon, Mar 04, 2002 at 07:25:51AM +, Keith Whitwell wrote: Wow, good stuff. Well it would be if I could get it to work :o) Hmm. Any info on this would be helpful. That *should* just work... I've just committed a fix to radeon_tris.c that fixes these (something else has broken

Re: [Dri-devel] Re: More TCL testing...

2002-03-07 Thread Keith Whitwell
mesa/samples/sphere. hit 't' to switch off texturing, hit 'f' for fog, so far so good, hit 'f' again to switch off fog and the object shading is broken (it works when RADEON_NO_TCL=1) I'll look at it. mesa/demos/spectex none of the specular highlights show

Re: [Dri-devel] Re: More TCL testing...

2002-03-07 Thread Michael
On Fri, Mar 08, 2002 at 12:20:32AM +, Keith Whitwell wrote: Does this work on the trunk? Nope. -- Michael. ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel

[Dri-devel] Re: More TCL testing...

2002-03-03 Thread Adam K Kirchhoff
Me again, Here's the rundown... With the main DRI branch, the original Radeon has no problems with any of the GL apps and games I have. This includes all the xscreensaver GL apps, the Mesa demos and the following games: tuxracer, gltron, Heretic 2, Heavy Gear 2, Parsec,

Re: [Dri-devel] Re: More TCL testing...

2002-03-03 Thread Keith Whitwell
Michael wrote: On Sun, Mar 03, 2002 at 10:23:18PM -0500, Adam K Kirchhoff wrote: Me again, Here's the rundown... Could you try the 7500 in 16 bit, does that render for the mesa/demos games etc you say give you a blank screen? If it does, I did a patch that used