On Mon, Mar 04, 2002 at 07:25:51AM +, Keith Whitwell wrote:
Wow, good stuff.
Well it would be if I could get it to work :o)
Hmm. Any info on this would be helpful. That *should* just work...
I've just committed a fix to radeon_tris.c that fixes these (something
else has broken
mesa/samples/sphere.
hit 't' to switch off texturing, hit 'f' for fog, so far so good, hit
'f' again to switch off fog and the object shading is broken (it works
when RADEON_NO_TCL=1)
I'll look at it.
mesa/demos/spectex
none of the specular highlights show
On Fri, Mar 08, 2002 at 12:20:32AM +, Keith Whitwell wrote:
Does this work on the trunk?
Nope.
--
Michael.
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Me again,
Here's the rundown...
With the main DRI branch, the original Radeon has no problems with
any of the GL apps and games I have. This includes all the xscreensaver
GL apps, the Mesa demos and the following games: tuxracer, gltron, Heretic
2, Heavy Gear 2, Parsec,
Michael wrote:
On Sun, Mar 03, 2002 at 10:23:18PM -0500, Adam K Kirchhoff wrote:
Me again,
Here's the rundown...
Could you try the 7500 in 16 bit, does that render for the mesa/demos
games etc you say give you a blank screen?
If it does, I did a patch that used