On Fri, Mar 08, 2002 at 12:20:32AM +, Keith Whitwell wrote:
> Does this work on the trunk?
Nope.
--
Michael.
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> mesa/samples/sphere.
> hit 't' to switch off texturing, hit 'f' for fog, so far so good, hit
> 'f' again to switch off fog and the object shading is broken (it works
> when RADEON_NO_TCL=1)
I'll look at it.
> mesa/demos/spectex
> none of the specular highlights
On Mon, Mar 04, 2002 at 07:25:51AM +, Keith Whitwell wrote:
> Wow, good stuff.
Well it would be if I could get it to work :o)
> Hmm. Any info on this would be helpful. That *should* just work...
I've just committed a fix to radeon_tris.c that fixes these (something
else has broken fallbac
On Mon, 4 Mar 2002, Keith Whitwell wrote:
> Michael wrote:
> >
> > On Sun, Mar 03, 2002 at 10:23:18PM -0500, Adam K Kirchhoff wrote:
> > >
> > > Me again,
> > >
> > > Here's the rundown...
> >
> > Could you try the 7500 in 16 bit, does that render for the mesa/demos
> > games etc you say
Michael wrote:
>
> On Sun, Mar 03, 2002 at 10:23:18PM -0500, Adam K Kirchhoff wrote:
> >
> > Me again,
> >
> > Here's the rundown...
>
> Could you try the 7500 in 16 bit, does that render for the mesa/demos
> games etc you say give you a blank screen?
>
> If it does, I did a patch that us
On Sun, Mar 03, 2002 at 10:23:18PM -0500, Adam K Kirchhoff wrote:
>
> Me again,
>
> Here's the rundown...
Could you try the 7500 in 16 bit, does that render for the mesa/demos
games etc you say give you a blank screen?
If it does, I did a patch that used 24BIT_FLOAT_Z depth buffer inst
Me again,
Here's the rundown...
With the main DRI branch, the original Radeon has no problems with
any of the GL apps and games I have. This includes all the xscreensaver
GL apps, the Mesa demos and the following games: tuxracer, gltron, Heretic
2, Heavy Gear 2, Parsec, Rune,