On Wednesday 20 March 2002 14:07, you wrote:
hi again,
tried changing the S3V_UDELAY when i first got
the lockup, but that made no difference.
Ok, so we keep 1.
how much is logged differs everytime i try even with the udelay in the
debug macro, i've attached a log where it gets a bit
max wrote:
On Tuesday 19 March 2002 15:58, Keith Whitwell wrote:
OK. Done.
Let me know if you need help creating a branch for this. Make sure you
read the CVS Policies document in the developer documentation section of
dri.sf.net -- if in doubt, ask...
Keith
mmm... I read
If this is still failing, try setting #if 0 in s3v_dma.c, line 57 [it is the hw
reset code - is is been called from my libGL too].
Then delete the comment to reactivate S3V_WRITE(S3V_CMD_DMA_ENABLE_REG, 0x1); at
line 270 of s3v_dma.c. (It was in the Utah approach but I found it useless in my
On Wednesday 20 March 2002 18:29, Anders Haugen wrote:
If this is still failing, try setting #if 0 in s3v_dma.c, line 57 [it is
the hw reset code - is is been called from my libGL too].
Then delete the comment to reactivate S3V_WRITE(S3V_CMD_DMA_ENABLE_REG,
0x1); at line 270 of s3v_dma.c.
Uhm, (that = #if 0 in s3v_dma.c) or (that = S3V_WRITE(S3V_CMD_DMA_ENABLE_REG,
0x1)? Did you need both changes to fix the lockup?
ok, i see - thougth you meant i had to do
both, tested again now and only the last one is needed (the
S3V_WRITE_CMD_DMA_ENABLE_REG, 0x1)
just to be sure i also
On Wednesday 20 March 2002 19:42, Anders Haugen wrote:
ok, i see - thougth you meant i had to do
both, tested again now and only the last one is needed (the
S3V_WRITE_CMD_DMA_ENABLE_REG, 0x1)
Wonderful, thank for your persistence it was very helpful. I will had an
#ifdef _VIRGEDX in my code
max wrote:
On Monday 18 March 2002 20:59, Keith Whitwell wrote:
What's your sourceforge login?
It is 'sunmax'. Do you need pw too?
Vale,
- max
P.S: tell me when you are done with my access. Thanks in advance.
OK. Done.
Let me know if you need help creating a branch for this.
On Tuesday 19 March 2002 15:58, Keith Whitwell wrote:
OK. Done.
Let me know if you need help creating a branch for this. Make sure you
read the CVS Policies document in the developer documentation section of
dri.sf.net -- if in doubt, ask...
Keith
mmm... I read through the CVS Policies
On Tuesday 19 March 2002 10:31, you wrote:
yes, i compiled and installed it yesterday,
no problems compiling or anything, but am still having some problems.
all the gl demos i try only shows the first
frame(except one, Mesaimage which works ok, but it doesn't really do
anyhing except show
max wrote:
Hello world,
I have a working and quite complete DRI/DRM s3 virge driver (quite fast, e.g.
glxgears will run ~130-175 fps, but with some limitation, e.g. you will have
to turn 2d acceleration off). As soon as I have CVS access I will upload my
creature to a new branch. In the
Max,
It's impressive that you have pulled off a (almost) complete DRI driver on
your own! On the other hand you should have reported here your efforts
earlier so that others eventual interested could give a hand. (Imagine
another Max falling apart in tears after reading your email.. ;-)
On Saturday 16 March 2002 00:37, you wrote:
Max,
It's impressive that you have pulled off a (almost) complete DRI driver on
your own!
It is even more impressive if you think that I only studied philosophy and
laws, and never took a class in CS...
...now that the game is (nearly) over I can
On 2002.03.16 01:53 max wrote:
On Saturday 16 March 2002 00:37, you wrote:
Max,
It's impressive that you have pulled off a (almost) complete DRI driver
on
your own!
It is even more impressive if you think that I only studied philosophy
and
laws, and never took a class in CS...
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