Re: [Dri-devel] tdfx mesa-3-5-branch fix. / status / Glide3 / 3DNow!

2001-10-04 Thread Keith Whitwell
On Thu, 4 Oct 2001 19:40, Dieter Nützel wrote: > Hello all, > > after your latest fixes I've to report the following issues together with > my Voodoo5 5500 AGP. > > First of all: > Do I have to use the Mesa-4.0 CVS tree? > Keith what was the name of the path variable, again? No. > 1. UT 436 sho

RE: [Dri-devel] tdfx mesa-3-5-branch fix. / status / Glide3 / 3DNow!

2001-10-04 Thread Dieter Nützel
Hello all, after your latest fixes I've to report the following issues together with my Voodoo5 5500 AGP. First of all: Do I have to use the Mesa-4.0 CVS tree? Keith what was the name of the path variable, again? 1. UT 436 show a mirror hall effect (it seems to me that there are some redraw/f

Re: [Dri-devel] tdfx mesa-3-5-branch fix.

2001-10-04 Thread Keith Whitwell
On Thu, 4 Oct 2001 12:55, Zephaniah E\. Hull wrote: > On Thu, Oct 04, 2001 at 10:32:15AM -0600, Keith Whitwell wrote: > > On Wed, 3 Oct 2001 19:19, Zephaniah E\. Hull wrote: > > > The current mesa-3-5-branch code has a bug dealing with GL_QUADS, > > > suffice it to say that it results in some, i

Re: [Dri-devel] tdfx mesa-3-5-branch fix.

2001-10-04 Thread Keith Whitwell
On Wed, 3 Oct 2001 19:19, Zephaniah E\. Hull wrote: > The current mesa-3-5-branch code has a bug dealing with GL_QUADS, > suffice it to say that it results in some, interesting, rendering bugs. > Actually I think the loop should read for (i = start; i < count - 4; i+=4) { ie. a less-th

Re: [Dri-devel] tdfx mesa-3-5-branch fix.

2001-10-04 Thread Keith Whitwell
On Wed, 3 Oct 2001 19:19, Zephaniah E\. Hull wrote: > The current mesa-3-5-branch code has a bug dealing with GL_QUADS, > suffice it to say that it results in some, interesting, rendering bugs. Looks like a cut&paste bug. I'll commit the fix. Keith

[Dri-devel] tdfx mesa-3-5-branch fix.

2001-10-03 Thread Zephaniah E\. Hull
The current mesa-3-5-branch code has a bug dealing with GL_QUADS, suffice it to say that it results in some, interesting, rendering bugs. Thanks to relnav and lordhavic for helping pin down what was actually happening. (And relnav for helping test.) Patch is attached. Zephaniah E. Hull. --