ceforge.net
Sent: Sun, 5 Apr 2009 6:59 pm
Subject: Re: [Mesa3d-dev] Gallium HW Drivers & DRI/DRM
demetrioussha...@netscape.net wrote:
> Sounds good, but here's the catch, I would like to use Gallium to accelerate
the whole windowing system.? I want our windowing system
demetrioussha...@netscape.net wrote:
> Sounds good, but here's the catch, I would like to use Gallium to accelerate
> the whole windowing system.? I want our windowing system to use libGL for all
> rendering, so Gallium would basically be running on the video card with no
> windowing system sta
Dee
-Original Message-
From: Corbin Simpson
To: demetrioussha...@netscape.net
Cc: mesa3d-...@lists.sourceforge.net; dri-devel@lists.sourceforge.net
Sent: Sun, 5 Apr 2009 6:38 pm
Subject: Re: [Mesa3d-dev] Gallium HW Drivers & DRI/DRM
demetrioussha...@netscape.net wrote:
> So that
riginal Message-
From: Corbin Simpson
To: demetrioussha...@netscape.net
Cc: dri-devel@lists.sourceforge.net; mesa3d-...@lists.sourceforge.net
Sent: Sun, 5 Apr 2009 5:07 pm
Subject: Re: [Mesa3d-dev] Gallium HW Drivers & DRI/DRM
Right now, in order to create a driver, you need to combine
demetrioussha...@netscape.net wrote:
> So that means that I can get hardware acceleration by writing the winsys for
> Syllable, regardless of the fact that we don't use DRI/DRM?? I guess the main
> question is, "Do I have to use the DRI/DRM drivers in order to use the
> current hardware pipes?"
Right now, in order to create a driver, you need to combine three pieces.
The pipe is the core of acceleration for a given chipset. It contains
all of the code necessary to accelerate things, and exposes two generic
structs in the Gallium API: pipe_screen, which is information about the
current ch