RE: [Mesa3d-dev] RE: [Dri-devel] Mesa glTexEnv bug (Was: S3TC andut2k)

2003-01-22 Thread Leif Delgass
On Wed, 22 Jan 2003, Daniel Vogel wrote: ftp://ftp.retinalburn.net/pub/ut2k3/Shot0.bmp ftp://ftp.retinalburn.net/pub/ut2k3/Shot1.bmp How does rmode 7 (untextured, lighting only) look like? rmode 5 == regular rmode 6 == just textures

Re: [Mesa3d-dev] RE: [Dri-devel] Mesa glTexEnv bug (Was: S3TC andut2k)

2003-01-22 Thread Keith Whitwell
Leif Delgass wrote: On Wed, 22 Jan 2003, Daniel Vogel wrote: ftp://ftp.retinalburn.net/pub/ut2k3/Shot0.bmp ftp://ftp.retinalburn.net/pub/ut2k3/Shot1.bmp How does rmode 7 (untextured, lighting only) look like? rmode 5 == regular rmode 6 == just textures

Re: [Mesa3d-dev] RE: [Dri-devel] Mesa glTexEnv bug (Was: S3TC andut2k)

2003-01-22 Thread Brian Paul
Ian Romanick wrote: Brian Paul wrote: Leif Delgass wrote: On Thu, 2 Jan 2003, Daniel Vogel wrote: glTexEnvi( GL_TEXTURE_ENV, GL_OPERAND2_RGB, GL_SRC_COLOR ); This is indeed one of the sources of the GL_INVALID_ENUMs; however, it appears to be a bug in Mesa. There seems to be a

Re: [Mesa3d-dev] RE: [Dri-devel] Mesa glTexEnv bug (Was: S3TC andut2k)

2003-01-21 Thread Brian Paul
Leif Delgass wrote: On Thu, 2 Jan 2003, Daniel Vogel wrote: A bit unrelated: Log: OpenGL Error: GL_INVALID_ENUM (UOpenGLRenderDevice::Unlock) (if anyone wants the full log let me know) On OS X 10.2.3 this is caused by glTexEnvi( GL_TEXTURE_ENV, GL_OPERAND2_RGB, GL_SRC_COLOR ); This is

Re: [Mesa3d-dev] RE: [Dri-devel] Mesa glTexEnv bug (Was: S3TC andut2k)

2003-01-21 Thread Ian Romanick
Brian Paul wrote: Leif Delgass wrote: On Thu, 2 Jan 2003, Daniel Vogel wrote: glTexEnvi( GL_TEXTURE_ENV, GL_OPERAND2_RGB, GL_SRC_COLOR ); This is indeed one of the sources of the GL_INVALID_ENUMs; however, it appears to be a bug in Mesa. There seems to be a missing break after

Re: [Mesa3d-dev] RE: [Dri-devel] Mesa glTexEnv bug (Was: S3TC andut2k)

2003-01-21 Thread Leif Delgass
On Tue, 21 Jan 2003, Ian Romanick wrote: Brian Paul wrote: Leif Delgass wrote: On Thu, 2 Jan 2003, Daniel Vogel wrote: glTexEnvi( GL_TEXTURE_ENV, GL_OPERAND2_RGB, GL_SRC_COLOR ); This is indeed one of the sources of the GL_INVALID_ENUMs; however, it appears to be a bug in