Leif Delgass wrote:
On Wed, 22 Jan 2003, Daniel Vogel wrote:


ftp://ftp.retinalburn.net/pub/ut2k3/Shot00000.bmp
ftp://ftp.retinalburn.net/pub/ut2k3/Shot00001.bmp
How does "rmode 7" (untextured, lighting only) look like?

"rmode 5" == regular
"rmode 6" == just textures

ftp://ftp.retinalburn.net/pub/ut2k3/rmode6_1.bmp
ftp://ftp.retinalburn.net/pub/ut2k3/rmode6_2.bmp


"rmode 7" == just lighting

ftp://ftp.retinalburn.net/pub/ut2k3/rmode7_1.bmp
ftp://ftp.retinalburn.net/pub/ut2k3/rmode6_2.bmp

As you can see, both modes still seem to have vertex problems.  Could it
be related to the lack of NV_vertex_array_range or
ATI_vertex_array_object?  I assume there's a fallback path since I don't
see any GL errors related to those extensions.

It looks like a bug on our vertex/vertex array paths.

Keith



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