On Wed, 22 Jan 2003, Daniel Vogel wrote: > > ftp://ftp.retinalburn.net/pub/ut2k3/Shot00000.bmp > > ftp://ftp.retinalburn.net/pub/ut2k3/Shot00001.bmp > > How does "rmode 7" (untextured, lighting only) look like? > > "rmode 5" == regular > "rmode 6" == just textures
ftp://ftp.retinalburn.net/pub/ut2k3/rmode6_1.bmp ftp://ftp.retinalburn.net/pub/ut2k3/rmode6_2.bmp > "rmode 7" == just lighting ftp://ftp.retinalburn.net/pub/ut2k3/rmode7_1.bmp ftp://ftp.retinalburn.net/pub/ut2k3/rmode6_2.bmp As you can see, both modes still seem to have vertex problems. Could it be related to the lack of NV_vertex_array_range or ATI_vertex_array_object? I assume there's a fallback path since I don't see any GL errors related to those extensions. -- Leif Delgass http://www.retinalburn.net ------------------------------------------------------- This SF.net email is sponsored by: Scholarships for Techies! Can't afford IT training? All 2003 ictp students receive scholarships. Get hands-on training in Microsoft, Cisco, Sun, Linux/UNIX, and more. www.ictp.com/training/sourceforge.asp _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel