Dave Airlie wrote:
With radeon, only on the characters? This is likely caused by the "environment
mapping on creatures" which uses GL_SPHERE_MAP texgen and causes a tcl
fallback (and those don't quite work correctly) on both radeon and r200
currently. Switching it off should get rid of that, though
>
> With radeon, only on the characters? This is likely caused by the "environment
> mapping on creatures" which uses GL_SPHERE_MAP texgen and causes a tcl
> fallback (and those don't quite work correctly) on both radeon and r200
> currently. Switching it off should get rid of that, though you als
Dave Airlie wrote:
That said, I've seen something interesting: when not using hyperz, I don't get
any flashes with the old order, but get some when using the patched order.
When hyperz is enabled, I get (apart from the stencil related errors) some
blue flashes with the old order (look exactly the s
>
> That said, I've seen something interesting: when not using hyperz, I don't get
> any flashes with the old order, but get some when using the patched order.
> When hyperz is enabled, I get (apart from the stencil related errors) some
> blue flashes with the old order (look exactly the same as wi
Ronny V. Vindenes wrote:
Since the last reordering that fixed neverball, ut2k4 have had some very
annoying flickering on my rv250. Today I finally found a new ordering
that cures my problem without breaking neverball again. Please test on
r200/rv280 and commit if it doesn't break.
This patch unfort
Since the last reordering that fixed neverball, ut2k4 have had some very
annoying flickering on my rv250. Today I finally found a new ordering
that cures my problem without breaking neverball again. Please test on
r200/rv280 and commit if it doesn't break.
--
Ronny V. Vindenes <[EMAIL PROTECTED]>