Rune Petersen wrote:
> Brian Paul wrote:
>
>>Rune Petersen wrote:
>>
>>>Brian Paul wrote:
>>>
>>>
Rune Petersen wrote:
>Roland Scheidegger wrote:
>
>
>
>>Rune Petersen wrote:
>>
>>
>>
>>>Hi,
>>>
>>>Quake3 causes fallback because r300_transl
Brian Paul wrote:
> Rune Petersen wrote:
>> Brian Paul wrote:
>>
>>> Rune Petersen wrote:
>>>
Roland Scheidegger wrote:
> Rune Petersen wrote:
>
>
>> Hi,
>>
>> Quake3 causes fallback because r300_translate_vertex_shader() returns
>> early and doesn't trans
Rune Petersen wrote:
> Brian Paul wrote:
>
>>Rune Petersen wrote:
>>
>>>Roland Scheidegger wrote:
>>>
>>>
Rune Petersen wrote:
>Hi,
>
>Quake3 causes fallback because r300_translate_vertex_shader() returns
>early and doesn't translate the shader.
>
>The culprit
Brian Paul wrote:
> Rune Petersen wrote:
>> Roland Scheidegger wrote:
>>
>>> Rune Petersen wrote:
>>>
Hi,
Quake3 causes fallback because r300_translate_vertex_shader() returns
early and doesn't translate the shader.
The culprit:
if (!mesa_vp->Base.String)
Rune Petersen wrote:
> Roland Scheidegger wrote:
>
>>Rune Petersen wrote:
>>
>>>Hi,
>>>
>>>Quake3 causes fallback because r300_translate_vertex_shader() returns
>>>early and doesn't translate the shader.
>>>
>>>The culprit:
>>>if (!mesa_vp->Base.String)
>>>return;
>>>
>>>To me it looks suspect
Roland Scheidegger wrote:
> Rune Petersen wrote:
>> Hi,
>>
>> Quake3 causes fallback because r300_translate_vertex_shader() returns
>> early and doesn't translate the shader.
>>
>> The culprit:
>> if (!mesa_vp->Base.String)
>> return;
>>
>> To me it looks suspect because checking a pointer to t
Rune Petersen wrote:
> Hi,
>
> Quake3 causes fallback because r300_translate_vertex_shader() returns
> early and doesn't translate the shader.
>
> The culprit:
> if (!mesa_vp->Base.String)
> return;
>
> To me it looks suspect because checking a pointer to the shader string
> to verify that
On 8/27/06, Rune Petersen <[EMAIL PROTECTED]> wrote:
> Hi,
>
> Quake3 causes fallback because r300_translate_vertex_shader() returns
> early and doesn't translate the shader.
>
> The culprit:
> if (!mesa_vp->Base.String)
> return;
>
> To me it looks suspect because checking a pointer to the
Hi,
Quake3 causes fallback because r300_translate_vertex_shader() returns
early and doesn't translate the shader.
The culprit:
if (!mesa_vp->Base.String)
return;
To me it looks suspect because checking a pointer to the shader string
to verify that the parsed shader is valid doesn't make