Re: Doom3 face textures

2005-02-25 Thread Dave Airlie
Apparently the ARB rendering path on windows is exactly the same. DoomIII can't use the R200 rendering path as dri doesn't have ATI_fragment_program (?) yet. I believe there's half an implementation in existence atm... ATI_fragment_shader it is .. but I've had no luck in getting

Re: Doom3 face textures

2005-02-25 Thread Philip Armstrong
On Thu, Feb 24, 2005 at 07:25:15PM +0100, Marcello Maggioni wrote: I was wondering what's up with the face textures in Doom3 with R200 hardware . These are as divided in two parts by a black shadow in the middle. There's a way to solve this? Apparently the ARB rendering path on windows is

Re: Doom3 face textures

2005-02-25 Thread Marcello Maggioni
On Thu, 24 Feb 2005 19:07:07 +, Philip Armstrong [EMAIL PROTECTED] wrote: On Thu, Feb 24, 2005 at 07:25:15PM +0100, Marcello Maggioni wrote: I was wondering what's up with the face textures in Doom3 with R200 hardware . These are as divided in two parts by a black shadow in the

Doom3 face textures

2005-02-25 Thread Marcello Maggioni
Hi all, I was wondering what's up with the face textures in Doom3 with R200 hardware . These are as divided in two parts by a black shadow in the middle. There's a way to solve this? Thanks --- SF email is sponsored by - The IT Product

Re: Doom3 face textures

2005-02-25 Thread Roland Scheidegger
Marcello Maggioni wrote: On Thu, 24 Feb 2005 19:07:07 +, Philip Armstrong [EMAIL PROTECTED] wrote: On Thu, Feb 24, 2005 at 07:25:15PM +0100, Marcello Maggioni wrote: I was wondering what's up with the face textures in Doom3 with R200 hardware . These are as divided in two parts by a black