Apparently the ARB rendering path on windows is exactly the same.
DoomIII can't use the R200 rendering path as dri doesn't have
ATI_fragment_program (?) yet. I believe there's half an implementation
in existence atm...
ATI_fragment_shader it is .. but I've had no luck in getting
On Thu, Feb 24, 2005 at 07:25:15PM +0100, Marcello Maggioni wrote:
I was wondering what's up with the face textures in Doom3 with R200
hardware .
These are as divided in two parts by a black shadow in the middle.
There's a way to solve this?
Apparently the ARB rendering path on windows is
On Thu, 24 Feb 2005 19:07:07 +, Philip Armstrong
[EMAIL PROTECTED] wrote:
On Thu, Feb 24, 2005 at 07:25:15PM +0100, Marcello Maggioni wrote:
I was wondering what's up with the face textures in Doom3 with R200
hardware .
These are as divided in two parts by a black shadow in the
Hi all,
I was wondering what's up with the face textures in Doom3 with R200 hardware .
These are as divided in two parts by a black shadow in the middle.
There's a way to solve this?
Thanks
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Marcello Maggioni wrote:
On Thu, 24 Feb 2005 19:07:07 +, Philip Armstrong
[EMAIL PROTECTED] wrote:
On Thu, Feb 24, 2005 at 07:25:15PM +0100, Marcello Maggioni wrote:
I was wondering what's up with the face textures in Doom3 with R200
hardware .
These are as divided in two parts by a black